chromium/third_party/skia/src/gpu/graphite/Surface_Graphite.cpp

/*
 * Copyright 2021 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "src/gpu/graphite/Surface_Graphite.h"

#include "include/core/SkCapabilities.h"
#include "include/core/SkColorSpace.h"
#include "include/gpu/graphite/BackendTexture.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/Surface.h"
#include "src/core/SkSurfacePriv.h"
#include "src/gpu/RefCntedCallback.h"
#include "src/gpu/SkBackingFit.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/Device.h"
#include "src/gpu/graphite/Image_Graphite.h"
#include "src/gpu/graphite/Log.h"
#include "src/gpu/graphite/RecorderPriv.h"
#include "src/gpu/graphite/ResourceProvider.h"
#include "src/gpu/graphite/Texture.h"

namespace skgpu::graphite {

Surface::Surface(sk_sp<Device> device)
        :{}

Surface::~Surface() {}

SkImageInfo Surface::imageInfo() const {}

Recorder* Surface::onGetRecorder() const {}

TextureProxyView Surface::readSurfaceView() const {}

SkCanvas* Surface::onNewCanvas() {}

sk_sp<SkSurface> Surface::onNewSurface(const SkImageInfo& ii) {}

sk_sp<SkImage> Surface::onNewImageSnapshot(const SkIRect* subset) {}

sk_sp<Image> Surface::asImage() const {}

sk_sp<Image> Surface::makeImageCopy(const SkIRect* subset, Mipmapped mipmapped) const {}

void Surface::onWritePixels(const SkPixmap& pixmap, int x, int y) {}

bool Surface::onCopyOnWrite(ContentChangeMode) {}

void Surface::onAsyncRescaleAndReadPixels(const SkImageInfo& info,
                                          SkIRect srcRect,
                                          RescaleGamma rescaleGamma,
                                          RescaleMode rescaleMode,
                                          ReadPixelsCallback callback,
                                          ReadPixelsContext context) {}

void Surface::onAsyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace,
                                                bool readAlpha,
                                                sk_sp<SkColorSpace> dstColorSpace,
                                                SkIRect srcRect,
                                                SkISize dstSize,
                                                RescaleGamma rescaleGamma,
                                                RescaleMode rescaleMode,
                                                ReadPixelsCallback callback,
                                                ReadPixelsContext context) {}

sk_sp<const SkCapabilities> Surface::onCapabilities() {}

TextureProxy* Surface::backingTextureProxy() const {}

sk_sp<Surface> Surface::Make(Recorder* recorder,
                             const SkImageInfo& info,
                             std::string_view label,
                             Budgeted budgeted,
                             Mipmapped mipmapped,
                             SkBackingFit backingFit,
                             const SkSurfaceProps* props,
                             LoadOp initialLoadOp,
                             bool registerWithRecorder) {}

void Flush(sk_sp<SkSurface> surface) {}

void Flush(SkSurface* surface) {}

} // namespace skgpu::graphite

usingnamespaceskgpu::graphite;

namespace {

bool validate_backend_texture(const Caps* caps,
                              const BackendTexture& texture,
                              const SkColorInfo& info) {}

} // anonymous namespace

namespace SkSurfaces {
sk_sp<SkImage> AsImage(sk_sp<const SkSurface> surface) {}

sk_sp<SkImage> AsImageCopy(sk_sp<const SkSurface> surface,
                           const SkIRect* subset,
                           skgpu::Mipmapped mipmapped) {}

sk_sp<SkSurface> RenderTarget(Recorder* recorder,
                              const SkImageInfo& info,
                              skgpu::Mipmapped mipmapped,
                              const SkSurfaceProps* props,
                              std::string_view label) {}

sk_sp<SkSurface> WrapBackendTexture(Recorder* recorder,
                                    const BackendTexture& backendTex,
                                    SkColorType ct,
                                    sk_sp<SkColorSpace> cs,
                                    const SkSurfaceProps* props,
                                    TextureReleaseProc releaseP,
                                    ReleaseContext releaseC,
                                    std::string_view label) {}

}  // namespace SkSurfaces