/* * Copyright 2023 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_RasterPathAtlas_DEFINED #define skgpu_graphite_RasterPathAtlas_DEFINED #include "src/gpu/graphite/PathAtlas.h" namespace skgpu::graphite { /** * PathAtlas class that rasterizes coverage masks on the CPU. * * When a new shape gets added, its path is rasterized in preparation for upload. These * uploads are recorded by `recordUploads()` and subsequently added to an UploadTask. * * Shapes are cached for future frames to avoid the cost of raster pipeline rendering. Multiple * textures (or Pages) are used to cache masks, so if the atlas is full we can reset a Page and * start adding new shapes for a future atlas render. */ class RasterPathAtlas : public PathAtlas { … }; } // namespace skgpu::graphite #endif // skgpu_graphite_RasterPathAtlas_DEFINED