chromium/third_party/skia/src/gpu/graphite/compute/DispatchGroup.cpp

/*
 * Copyright 2023 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "src/gpu/graphite/compute/DispatchGroup.h"

#include "include/gpu/graphite/Recorder.h"
#include "src/gpu/graphite/BufferManager.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/CommandBuffer.h"
#include "src/gpu/graphite/ComputePipeline.h"
#include "src/gpu/graphite/Log.h"
#include "src/gpu/graphite/PipelineData.h"
#include "src/gpu/graphite/RecorderPriv.h"
#include "src/gpu/graphite/ResourceProvider.h"
#include "src/gpu/graphite/Texture.h"
#include "src/gpu/graphite/UniformManager.h"
#include "src/gpu/graphite/task/ClearBuffersTask.h"

namespace skgpu::graphite {

DispatchGroup::~DispatchGroup() = default;

bool DispatchGroup::prepareResources(ResourceProvider* resourceProvider) {}

void DispatchGroup::addResourceRefs(CommandBuffer* commandBuffer) const {}

sk_sp<Task> DispatchGroup::snapChildTask() {}

const Texture* DispatchGroup::getTexture(size_t index) const {}

const Sampler* DispatchGroup::getSampler(size_t index) const {}

Builder;

Builder::Builder(Recorder* recorder) :{}

bool Builder::appendStep(const ComputeStep* step, std::optional<WorkgroupSize> globalSize) {}

bool Builder::appendStepIndirect(const ComputeStep* step, BindBufferInfo indirectBuffer) {}

bool Builder::appendStepInternal(
        const ComputeStep* step,
        const std::variant<WorkgroupSize, BindBufferInfo>& globalSizeOrIndirect) {}

void Builder::assignSharedBuffer(BindBufferInfo buffer, unsigned int slot, ClearBuffer cleared) {}

void Builder::assignSharedTexture(sk_sp<TextureProxy> texture, unsigned int slot) {}

std::unique_ptr<DispatchGroup> Builder::finalize() {}

#if defined(GPU_TEST_UTILS)
void Builder::reset() {
    fOutputTable.reset();
    fObj.reset(new DispatchGroup);
}
#endif

BindBufferInfo Builder::getSharedBufferResource(unsigned int slot) const {}

sk_sp<TextureProxy> Builder::getSharedTextureResource(unsigned int slot) const {}

DispatchResourceOptional Builder::allocateResource(const ComputeStep* step,
                                                   const ComputeStep::ResourceDesc& resource,
                                                   int resourceIdx) {}

}  // namespace skgpu::graphite