#include "src/gpu/graphite/render/CoverBoundsRenderStep.h"
#include "src/base/SkVx.h"
#include "src/gpu/graphite/DrawParams.h"
#include "src/gpu/graphite/DrawWriter.h"
#include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
namespace skgpu::graphite {
CoverBoundsRenderStep::CoverBoundsRenderStep(const char* tag, DepthStencilSettings dsSettings)
: … { … }
CoverBoundsRenderStep::~CoverBoundsRenderStep() { … }
std::string CoverBoundsRenderStep::vertexSkSL() const { … }
void CoverBoundsRenderStep::writeVertices(DrawWriter* writer,
const DrawParams& params,
skvx::ushort2 ssboIndices) const { … }
void CoverBoundsRenderStep::writeUniformsAndTextures(const DrawParams&,
PipelineDataGatherer*) const { … }
}