chromium/third_party/skia/src/gpu/graphite/render/SDFTextLCDRenderStep.cpp

/*
 * Copyright 2024 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "src/gpu/graphite/render/SDFTextLCDRenderStep.h"

#include "include/core/SkM44.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/private/base/SkCPUTypes.h"
#include "src/core/SkMaskGamma.h"
#include "src/gpu/graphite/AtlasProvider.h"
#include "src/gpu/graphite/ContextUtils.h"
#include "src/gpu/graphite/DrawParams.h"
#include "src/gpu/graphite/DrawWriter.h"
#include "src/gpu/graphite/PipelineData.h"
#include "src/gpu/graphite/RecorderPriv.h"
#include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
#include "src/gpu/graphite/text/TextAtlasManager.h"
#include "src/sksl/SkSLString.h"
#include "src/text/gpu/DistanceFieldAdjustTable.h"
#include "src/text/gpu/SubRunContainer.h"
#include "src/text/gpu/VertexFiller.h"

namespace skgpu::graphite {

namespace {

// We are expecting to sample from up to 4 textures
constexpr int kNumSDFAtlasTextures =;

}  // namespace

SDFTextLCDRenderStep::SDFTextLCDRenderStep()
        :{}

SDFTextLCDRenderStep::~SDFTextLCDRenderStep() {}

std::string SDFTextLCDRenderStep::vertexSkSL() const {}

std::string SDFTextLCDRenderStep::texturesAndSamplersSkSL(
        const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const {}

const char* SDFTextLCDRenderStep::fragmentCoverageSkSL() const {}

void SDFTextLCDRenderStep::writeVertices(DrawWriter* dw,
                                         const DrawParams& params,
                                         skvx::ushort2 ssboIndices) const {}

void SDFTextLCDRenderStep::writeUniformsAndTextures(const DrawParams& params,
                                                    PipelineDataGatherer* gatherer) const {}

}  // namespace skgpu::graphite