#include "src/gpu/graphite/task/TaskList.h"
#include "src/core/SkTraceEvent.h"
#include "src/gpu/graphite/ScratchResourceManager.h"
namespace skgpu::graphite {
Status;
template <typename Fn>
Status TaskList::visitTasks(Fn fn) { … }
Status TaskList::prepareResources(ResourceProvider* resourceProvider,
ScratchResourceManager* scratchManager,
const RuntimeEffectDictionary* runtimeDict) { … }
Status TaskList::addCommands(Context* context,
CommandBuffer* commandBuffer,
Task::ReplayTargetData replayData) { … }
}