#include "cc/debug/layer_tree_debug_state.h"
namespace cc {
LayerTreeDebugState::LayerTreeDebugState() = default;
LayerTreeDebugState::LayerTreeDebugState(const LayerTreeDebugState& other) =
default;
LayerTreeDebugState::~LayerTreeDebugState() = default;
void LayerTreeDebugState::SetRecordRenderingStats(bool enabled) { … }
bool LayerTreeDebugState::RecordRenderingStats() const { … }
bool LayerTreeDebugState::ShouldCreateHudLayer() const { … }
bool LayerTreeDebugState::ShowDebugRects() const { … }
bool LayerTreeDebugState::ShowMemoryStats() const { … }
bool LayerTreeDebugState::ShouldDrawHudInfo() const { … }
void LayerTreeDebugState::TurnOffHudInfoDisplay() { … }
bool LayerTreeDebugState::operator==(const LayerTreeDebugState&) const =
default;
}