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<h1>ppb_gamepad.h File Reference</h1>
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Include dependency graph for ppb_gamepad.h:</div>
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Data Structures</h2><table class="memberdecls">

<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_p_p___gamepad_sample_data.html">PP_GamepadSampleData</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The data for one gamepad device.  <a href="struct_p_p___gamepad_sample_data.html#details">More...</a><br /></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_p_p___gamepads_sample_data.html">PP_GamepadsSampleData</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The data for all gamepads connected to the system.  <a href="struct_p_p___gamepads_sample_data.html#details">More...</a><br /></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_p_p_b___gamepad__1__0.html">PPB_Gamepad</a></td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The <code>PPB_Gamepad</code> interface allows retrieving data from gamepad/joystick devices that are connected to the system.  <a href="struct_p_p_b___gamepad__1__0.html#details">More...</a><br /></td></tr>
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Defines</h2><table class="memberdecls">
<tr><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ppb__gamepad_8h.html#ae18db8da1163096b8ea10071317305b2">PPB_GAMEPAD_INTERFACE</a>&#160;&#160;&#160;&quot;PPB_Gamepad;1.0&quot;</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="ppb__gamepad_8h.html#aca090c38021f6dcef779de7a255313f3">PPB_GAMEPAD_INTERFACE</a>&#160;&#160;&#160;<a class="el" href="ppb__gamepad_8h.html#ae18db8da1163096b8ea10071317305b2">PPB_GAMEPAD_INTERFACE</a></td></tr>
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Typedefs</h2><table class="memberdecls">
<tr><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_p_p_b___gamepad__1__0.html">PPB_Gamepad</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___interfaces.html#ga57baea75086a666a92489da807f16f2a">PPB_Gamepad</a></td></tr>
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Variables</h2><table class="memberdecls">
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___structs.html#ga525d88c6ef789fe645908c30bae38e7c">PP_GamepadSampleData</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group___structs.html#gacc3e9ccca109cc93c2fbeea317b7b004">PP_GamepadsSampleData</a></td></tr>
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<hr /><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>This file defines the <code>PPB_Gamepad</code> interface, which provides access to gamepad devices. </p>
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<td class="memname">#define <a class="el" href="ppb__gamepad_8h.html#aca090c38021f6dcef779de7a255313f3">PPB_GAMEPAD_INTERFACE</a>&#160;&#160;&#160;<a class="el" href="ppb__gamepad_8h.html#ae18db8da1163096b8ea10071317305b2">PPB_GAMEPAD_INTERFACE</a></td>
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<a class="anchor" id="ae18db8da1163096b8ea10071317305b2"></a><!-- doxytag: member="ppb_gamepad.h::PPB_GAMEPAD_INTERFACE" ref="ae18db8da1163096b8ea10071317305b2" args="" -->
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<td class="memname">#define <a class="el" href="ppb__gamepad_8h.html#ae18db8da1163096b8ea10071317305b2">PPB_GAMEPAD_INTERFACE</a>&#160;&#160;&#160;&quot;PPB_Gamepad;1.0&quot;</td>
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