#ifndef CC_INPUT_INPUT_HANDLER_H_
#define CC_INPUT_INPUT_HANDLER_H_
#include <memory>
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ref.h"
#include "base/time/time.h"
#include "base/types/optional_ref.h"
#include "cc/cc_export.h"
#include "cc/input/browser_controls_offset_tags_info.h"
#include "cc/input/browser_controls_state.h"
#include "cc/input/compositor_input_interfaces.h"
#include "cc/input/event_listener_properties.h"
#include "cc/input/main_thread_scrolling_reason.h"
#include "cc/input/overscroll_behavior.h"
#include "cc/input/scroll_state.h"
#include "cc/input/scrollbar.h"
#include "cc/input/touch_action.h"
#include "cc/metrics/events_metrics_manager.h"
#include "cc/metrics/frame_sequence_metrics.h"
#include "cc/paint/element_id.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "ui/events/types/scroll_input_type.h"
#include "ui/events/types/scroll_types.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace gfx {
class Point;
class SizeF;
}
namespace ui {
class LatencyInfo;
}
namespace cc {
class CompositorDelegateForInput;
class LatencyInfoSwapPromiseMonitor;
class LayerImpl;
class ScrollbarController;
class ScrollElasticityHelper;
class Viewport;
enum class PointerResultType { … };
enum class ScrollBeginThreadState { … };
struct CC_EXPORT InputHandlerPointerResult { … };
struct CC_EXPORT InputHandlerScrollResult { … };
class CC_EXPORT InputHandlerClient { … };
struct InputHandlerCommitData { … };
class CC_EXPORT InputHandler : public InputDelegateForCompositor { … };
}
#endif