chromium/cc/layers/nine_patch_generator.cc

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/layers/nine_patch_generator.h"

#include "base/trace_event/traced_value.h"
#include "cc/base/math_util.h"
#include "cc/trees/layer_tree_impl.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"

namespace cc {

namespace {

// Maximum number of patches that can be produced for one NinePatchLayer.
const int kMaxOcclusionPatches =;
const int kMaxPatches =;

gfx::Rect BoundsToRect(int x1, int y1, int x2, int y2) {}

gfx::RectF NormalizedRect(const gfx::Rect& rect,
                          float total_width,
                          float total_height) {}

}  // namespace

NinePatchGenerator::Patch::Patch(const gfx::Rect& image_rect,
                                 const gfx::Size& total_image_bounds,
                                 const gfx::Rect& output_rect)
    :{}

NinePatchGenerator::NinePatchGenerator()
    :{}

bool NinePatchGenerator::SetLayout(const gfx::Size& image_bounds,
                                   const gfx::Size& output_bounds,
                                   const gfx::Rect& aperture,
                                   const gfx::Rect& border,
                                   const gfx::Rect& output_occlusion,
                                   bool fill_center,
                                   bool nearest_neighbor) {}

void NinePatchGenerator::CheckGeometryLimitations() {}

std::vector<NinePatchGenerator::Patch>
NinePatchGenerator::ComputeQuadsWithoutOcclusion() const {}

std::vector<NinePatchGenerator::Patch>
NinePatchGenerator::ComputeQuadsWithOcclusion() const {}

std::vector<NinePatchGenerator::Patch> NinePatchGenerator::GeneratePatches()
    const {}

void NinePatchGenerator::AppendQuadsForCc(
    LayerImpl* layer_impl,
    UIResourceId ui_resource_id,
    viz::CompositorRenderPass* render_pass,
    viz::SharedQuadState* shared_quad_state,
    const std::vector<Patch>& patches,
    const gfx::Vector2d& offset) {}

void NinePatchGenerator::AppendQuads(
    viz::ResourceId resource,
    bool opaque,
    base::FunctionRef<gfx::Rect(const gfx::Rect&)> clip_visible_rect,
    viz::ClientResourceProvider* client_resource_provider,
    viz::CompositorRenderPass* render_pass,
    viz::SharedQuadState* shared_quad_state,
    const std::vector<Patch>& patches,
    const gfx::Vector2d& offset) {}

void NinePatchGenerator::AsValueInto(
    base::trace_event::TracedValue* state) const {}

}  // namespace cc