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<h1>PPB_Gamepad Struct Reference</h1>
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Data Fields</h2><table class="memberdecls">
<tr><td class="memItemLeft" align="right" valign="top">void(* </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_p_p_b___gamepad__1__0.html#a0245687e881a8bc182f9c0641046277a">Sample</a> )(<a class="el" href="group___typedefs.html#ga89b662403e6a687bb914b80114c0d19d">PP_Instance</a> instance, struct <a class="el" href="struct_p_p___gamepads_sample_data.html">PP_GamepadsSampleData</a> *data)</td></tr>
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<hr /><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>The <code>PPB_Gamepad</code> interface allows retrieving data from gamepad/joystick devices that are connected to the system. </p>
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<td class="memname">void(* <a class="el" href="struct_p_p_b___gamepad__1__0.html#a0245687e881a8bc182f9c0641046277a">PPB_Gamepad::Sample</a>)(<a class="el" href="group___typedefs.html#ga89b662403e6a687bb914b80114c0d19d">PP_Instance</a> instance, struct <a class="el" href="struct_p_p___gamepads_sample_data.html">PP_GamepadsSampleData</a> *data)</td>
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<p>Samples the current state of the available gamepads. </p>
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<hr />The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="ppb__gamepad_8h.html">ppb_gamepad.h</a></li>
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