#ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_
#define CC_LAYERS_RENDER_SURFACE_IMPL_H_
#include <stddef.h>
#include <memory>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "cc/cc_export.h"
#include "cc/layers/draw_mode.h"
#include "cc/layers/layer_collections.h"
#include "cc/trees/occlusion.h"
#include "cc/trees/property_tree.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/surfaces/subtree_capture_id.h"
#include "ui/gfx/geometry/mask_filter_info.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/transform.h"
namespace cc {
class AppendQuadsData;
class DamageTracker;
class FilterOperations;
class Occlusion;
class LayerImpl;
class LayerTreeImpl;
class PictureLayerImpl;
struct RenderSurfacePropertyChangedFlags { … };
class CC_EXPORT RenderSurfaceImpl { … };
}
#endif