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<h1>PPP_Graphics3D Struct Reference</h1>
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Data Fields</h2><table class="memberdecls">
<tr><td class="memItemLeft" align="right" valign="top">void(* </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_p_p_p___graphics3_d__1__0.html#ae7aba86d10d1b8c4c7a41bac3af64b0a">Graphics3DContextLost</a> )(<a class="el" href="group___typedefs.html#ga89b662403e6a687bb914b80114c0d19d">PP_Instance</a> instance)</td></tr>
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<hr /><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p><code>PPP_Graphics3D</code> defines the notification interface for a 3D graphics context. </p>
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<td class="memname">void(* <a class="el" href="struct_p_p_p___graphics3_d__1__0.html#ae7aba86d10d1b8c4c7a41bac3af64b0a">PPP_Graphics3D::Graphics3DContextLost</a>)(<a class="el" href="group___typedefs.html#ga89b662403e6a687bb914b80114c0d19d">PP_Instance</a> instance)</td>
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<p>Called when the OpenGL ES window is invalidated and needs to be repainted. </p>
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<hr />The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="ppp__graphics__3d_8h.html">ppp_graphics_3d.h</a></li>
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