// // Copyright 2021 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angle_version_info.cpp: ANGLE version queries. #include "GLSLANG/ShaderLang.h" #include "common/angle_version.h" namespace angle { int GetANGLERevision() { … } const char *GetANGLEVersionString() { … } const char *GetANGLECommitHash() { … } int GetANGLECommitHashSize() { … } const char *GetANGLEShaderProgramVersion() { … } int GetANGLEShaderProgramVersionHashSize() { … } int GetANGLESHVersion() { … } } // namespace angle