#ifndef __gles2_gl3_h_
#define __gles2_gl3_h_ …
#ifdef __cplusplus
extern "C" {
#endif
#include <GLES3/gl3platform.h>
#ifndef GL_APIENTRYP
#define GL_APIENTRYP …
#endif
#ifndef GL_GLES_PROTOTYPES
#define GL_GLES_PROTOTYPES …
#endif
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 …
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT …
#define GL_STENCIL_BUFFER_BIT …
#define GL_COLOR_BUFFER_BIT …
#define GL_FALSE …
#define GL_TRUE …
#define GL_POINTS …
#define GL_LINES …
#define GL_LINE_LOOP …
#define GL_LINE_STRIP …
#define GL_TRIANGLES …
#define GL_TRIANGLE_STRIP …
#define GL_TRIANGLE_FAN …
#define GL_ZERO …
#define GL_ONE …
#define GL_SRC_COLOR …
#define GL_ONE_MINUS_SRC_COLOR …
#define GL_SRC_ALPHA …
#define GL_ONE_MINUS_SRC_ALPHA …
#define GL_DST_ALPHA …
#define GL_ONE_MINUS_DST_ALPHA …
#define GL_DST_COLOR …
#define GL_ONE_MINUS_DST_COLOR …
#define GL_SRC_ALPHA_SATURATE …
#define GL_FUNC_ADD …
#define GL_BLEND_EQUATION …
#define GL_BLEND_EQUATION_RGB …
#define GL_BLEND_EQUATION_ALPHA …
#define GL_FUNC_SUBTRACT …
#define GL_FUNC_REVERSE_SUBTRACT …
#define GL_BLEND_DST_RGB …
#define GL_BLEND_SRC_RGB …
#define GL_BLEND_DST_ALPHA …
#define GL_BLEND_SRC_ALPHA …
#define GL_CONSTANT_COLOR …
#define GL_ONE_MINUS_CONSTANT_COLOR …
#define GL_CONSTANT_ALPHA …
#define GL_ONE_MINUS_CONSTANT_ALPHA …
#define GL_BLEND_COLOR …
#define GL_ARRAY_BUFFER …
#define GL_ELEMENT_ARRAY_BUFFER …
#define GL_ARRAY_BUFFER_BINDING …
#define GL_ELEMENT_ARRAY_BUFFER_BINDING …
#define GL_STREAM_DRAW …
#define GL_STATIC_DRAW …
#define GL_DYNAMIC_DRAW …
#define GL_BUFFER_SIZE …
#define GL_BUFFER_USAGE …
#define GL_CURRENT_VERTEX_ATTRIB …
#define GL_FRONT …
#define GL_BACK …
#define GL_FRONT_AND_BACK …
#define GL_TEXTURE_2D …
#define GL_CULL_FACE …
#define GL_BLEND …
#define GL_DITHER …
#define GL_STENCIL_TEST …
#define GL_DEPTH_TEST …
#define GL_SCISSOR_TEST …
#define GL_POLYGON_OFFSET_FILL …
#define GL_SAMPLE_ALPHA_TO_COVERAGE …
#define GL_SAMPLE_COVERAGE …
#define GL_NO_ERROR …
#define GL_INVALID_ENUM …
#define GL_INVALID_VALUE …
#define GL_INVALID_OPERATION …
#define GL_OUT_OF_MEMORY …
#define GL_CW …
#define GL_CCW …
#define GL_LINE_WIDTH …
#define GL_ALIASED_POINT_SIZE_RANGE …
#define GL_ALIASED_LINE_WIDTH_RANGE …
#define GL_CULL_FACE_MODE …
#define GL_FRONT_FACE …
#define GL_DEPTH_RANGE …
#define GL_DEPTH_WRITEMASK …
#define GL_DEPTH_CLEAR_VALUE …
#define GL_DEPTH_FUNC …
#define GL_STENCIL_CLEAR_VALUE …
#define GL_STENCIL_FUNC …
#define GL_STENCIL_FAIL …
#define GL_STENCIL_PASS_DEPTH_FAIL …
#define GL_STENCIL_PASS_DEPTH_PASS …
#define GL_STENCIL_REF …
#define GL_STENCIL_VALUE_MASK …
#define GL_STENCIL_WRITEMASK …
#define GL_STENCIL_BACK_FUNC …
#define GL_STENCIL_BACK_FAIL …
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL …
#define GL_STENCIL_BACK_PASS_DEPTH_PASS …
#define GL_STENCIL_BACK_REF …
#define GL_STENCIL_BACK_VALUE_MASK …
#define GL_STENCIL_BACK_WRITEMASK …
#define GL_VIEWPORT …
#define GL_SCISSOR_BOX …
#define GL_COLOR_CLEAR_VALUE …
#define GL_COLOR_WRITEMASK …
#define GL_UNPACK_ALIGNMENT …
#define GL_PACK_ALIGNMENT …
#define GL_MAX_TEXTURE_SIZE …
#define GL_MAX_VIEWPORT_DIMS …
#define GL_SUBPIXEL_BITS …
#define GL_RED_BITS …
#define GL_GREEN_BITS …
#define GL_BLUE_BITS …
#define GL_ALPHA_BITS …
#define GL_DEPTH_BITS …
#define GL_STENCIL_BITS …
#define GL_POLYGON_OFFSET_UNITS …
#define GL_POLYGON_OFFSET_FACTOR …
#define GL_TEXTURE_BINDING_2D …
#define GL_SAMPLE_BUFFERS …
#define GL_SAMPLES …
#define GL_SAMPLE_COVERAGE_VALUE …
#define GL_SAMPLE_COVERAGE_INVERT …
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS …
#define GL_COMPRESSED_TEXTURE_FORMATS …
#define GL_DONT_CARE …
#define GL_FASTEST …
#define GL_NICEST …
#define GL_GENERATE_MIPMAP_HINT …
#define GL_BYTE …
#define GL_UNSIGNED_BYTE …
#define GL_SHORT …
#define GL_UNSIGNED_SHORT …
#define GL_INT …
#define GL_UNSIGNED_INT …
#define GL_FLOAT …
#define GL_FIXED …
#define GL_DEPTH_COMPONENT …
#define GL_ALPHA …
#define GL_RGB …
#define GL_RGBA …
#define GL_LUMINANCE …
#define GL_LUMINANCE_ALPHA …
#define GL_UNSIGNED_SHORT_4_4_4_4 …
#define GL_UNSIGNED_SHORT_5_5_5_1 …
#define GL_UNSIGNED_SHORT_5_6_5 …
#define GL_FRAGMENT_SHADER …
#define GL_VERTEX_SHADER …
#define GL_MAX_VERTEX_ATTRIBS …
#define GL_MAX_VERTEX_UNIFORM_VECTORS …
#define GL_MAX_VARYING_VECTORS …
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS …
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS …
#define GL_MAX_TEXTURE_IMAGE_UNITS …
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS …
#define GL_SHADER_TYPE …
#define GL_DELETE_STATUS …
#define GL_LINK_STATUS …
#define GL_VALIDATE_STATUS …
#define GL_ATTACHED_SHADERS …
#define GL_ACTIVE_UNIFORMS …
#define GL_ACTIVE_UNIFORM_MAX_LENGTH …
#define GL_ACTIVE_ATTRIBUTES …
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH …
#define GL_SHADING_LANGUAGE_VERSION …
#define GL_CURRENT_PROGRAM …
#define GL_NEVER …
#define GL_LESS …
#define GL_EQUAL …
#define GL_LEQUAL …
#define GL_GREATER …
#define GL_NOTEQUAL …
#define GL_GEQUAL …
#define GL_ALWAYS …
#define GL_KEEP …
#define GL_REPLACE …
#define GL_INCR …
#define GL_DECR …
#define GL_INVERT …
#define GL_INCR_WRAP …
#define GL_DECR_WRAP …
#define GL_VENDOR …
#define GL_RENDERER …
#define GL_VERSION …
#define GL_EXTENSIONS …
#define GL_NEAREST …
#define GL_LINEAR …
#define GL_NEAREST_MIPMAP_NEAREST …
#define GL_LINEAR_MIPMAP_NEAREST …
#define GL_NEAREST_MIPMAP_LINEAR …
#define GL_LINEAR_MIPMAP_LINEAR …
#define GL_TEXTURE_MAG_FILTER …
#define GL_TEXTURE_MIN_FILTER …
#define GL_TEXTURE_WRAP_S …
#define GL_TEXTURE_WRAP_T …
#define GL_TEXTURE …
#define GL_TEXTURE_CUBE_MAP …
#define GL_TEXTURE_BINDING_CUBE_MAP …
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X …
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X …
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y …
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y …
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z …
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z …
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE …
#define GL_TEXTURE0 …
#define GL_TEXTURE1 …
#define GL_TEXTURE2 …
#define GL_TEXTURE3 …
#define GL_TEXTURE4 …
#define GL_TEXTURE5 …
#define GL_TEXTURE6 …
#define GL_TEXTURE7 …
#define GL_TEXTURE8 …
#define GL_TEXTURE9 …
#define GL_TEXTURE10 …
#define GL_TEXTURE11 …
#define GL_TEXTURE12 …
#define GL_TEXTURE13 …
#define GL_TEXTURE14 …
#define GL_TEXTURE15 …
#define GL_TEXTURE16 …
#define GL_TEXTURE17 …
#define GL_TEXTURE18 …
#define GL_TEXTURE19 …
#define GL_TEXTURE20 …
#define GL_TEXTURE21 …
#define GL_TEXTURE22 …
#define GL_TEXTURE23 …
#define GL_TEXTURE24 …
#define GL_TEXTURE25 …
#define GL_TEXTURE26 …
#define GL_TEXTURE27 …
#define GL_TEXTURE28 …
#define GL_TEXTURE29 …
#define GL_TEXTURE30 …
#define GL_TEXTURE31 …
#define GL_ACTIVE_TEXTURE …
#define GL_REPEAT …
#define GL_CLAMP_TO_EDGE …
#define GL_MIRRORED_REPEAT …
#define GL_FLOAT_VEC2 …
#define GL_FLOAT_VEC3 …
#define GL_FLOAT_VEC4 …
#define GL_INT_VEC2 …
#define GL_INT_VEC3 …
#define GL_INT_VEC4 …
#define GL_BOOL …
#define GL_BOOL_VEC2 …
#define GL_BOOL_VEC3 …
#define GL_BOOL_VEC4 …
#define GL_FLOAT_MAT2 …
#define GL_FLOAT_MAT3 …
#define GL_FLOAT_MAT4 …
#define GL_SAMPLER_2D …
#define GL_SAMPLER_CUBE …
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED …
#define GL_VERTEX_ATTRIB_ARRAY_SIZE …
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE …
#define GL_VERTEX_ATTRIB_ARRAY_TYPE …
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED …
#define GL_VERTEX_ATTRIB_ARRAY_POINTER …
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING …
#define GL_IMPLEMENTATION_COLOR_READ_TYPE …
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT …
#define GL_COMPILE_STATUS …
#define GL_INFO_LOG_LENGTH …
#define GL_SHADER_SOURCE_LENGTH …
#define GL_SHADER_COMPILER …
#define GL_SHADER_BINARY_FORMATS …
#define GL_NUM_SHADER_BINARY_FORMATS …
#define GL_LOW_FLOAT …
#define GL_MEDIUM_FLOAT …
#define GL_HIGH_FLOAT …
#define GL_LOW_INT …
#define GL_MEDIUM_INT …
#define GL_HIGH_INT …
#define GL_FRAMEBUFFER …
#define GL_RENDERBUFFER …
#define GL_RGBA4 …
#define GL_RGB5_A1 …
#define GL_RGB565 …
#define GL_DEPTH_COMPONENT16 …
#define GL_STENCIL_INDEX8 …
#define GL_RENDERBUFFER_WIDTH …
#define GL_RENDERBUFFER_HEIGHT …
#define GL_RENDERBUFFER_INTERNAL_FORMAT …
#define GL_RENDERBUFFER_RED_SIZE …
#define GL_RENDERBUFFER_GREEN_SIZE …
#define GL_RENDERBUFFER_BLUE_SIZE …
#define GL_RENDERBUFFER_ALPHA_SIZE …
#define GL_RENDERBUFFER_DEPTH_SIZE …
#define GL_RENDERBUFFER_STENCIL_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE …
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE …
#define GL_COLOR_ATTACHMENT0 …
#define GL_DEPTH_ATTACHMENT …
#define GL_STENCIL_ATTACHMENT …
#define GL_NONE …
#define GL_FRAMEBUFFER_COMPLETE …
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT …
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT …
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS …
#define GL_FRAMEBUFFER_UNSUPPORTED …
#define GL_FRAMEBUFFER_BINDING …
#define GL_RENDERBUFFER_BINDING …
#define GL_MAX_RENDERBUFFER_SIZE …
#define GL_INVALID_FRAMEBUFFER_OPERATION …
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif
#ifndef GL_ES_VERSION_3_0
#define GL_ES_VERSION_3_0 …
GLhalf;
#define GL_READ_BUFFER …
#define GL_UNPACK_ROW_LENGTH …
#define GL_UNPACK_SKIP_ROWS …
#define GL_UNPACK_SKIP_PIXELS …
#define GL_PACK_ROW_LENGTH …
#define GL_PACK_SKIP_ROWS …
#define GL_PACK_SKIP_PIXELS …
#define GL_COLOR …
#define GL_DEPTH …
#define GL_STENCIL …
#define GL_RED …
#define GL_RGB8 …
#define GL_RGBA8 …
#define GL_RGB10_A2 …
#define GL_TEXTURE_BINDING_3D …
#define GL_UNPACK_SKIP_IMAGES …
#define GL_UNPACK_IMAGE_HEIGHT …
#define GL_TEXTURE_3D …
#define GL_TEXTURE_WRAP_R …
#define GL_MAX_3D_TEXTURE_SIZE …
#define GL_UNSIGNED_INT_2_10_10_10_REV …
#define GL_MAX_ELEMENTS_VERTICES …
#define GL_MAX_ELEMENTS_INDICES …
#define GL_TEXTURE_MIN_LOD …
#define GL_TEXTURE_MAX_LOD …
#define GL_TEXTURE_BASE_LEVEL …
#define GL_TEXTURE_MAX_LEVEL …
#define GL_MIN …
#define GL_MAX …
#define GL_DEPTH_COMPONENT24 …
#define GL_MAX_TEXTURE_LOD_BIAS …
#define GL_TEXTURE_COMPARE_MODE …
#define GL_TEXTURE_COMPARE_FUNC …
#define GL_CURRENT_QUERY …
#define GL_QUERY_RESULT …
#define GL_QUERY_RESULT_AVAILABLE …
#define GL_BUFFER_MAPPED …
#define GL_BUFFER_MAP_POINTER …
#define GL_STREAM_READ …
#define GL_STREAM_COPY …
#define GL_STATIC_READ …
#define GL_STATIC_COPY …
#define GL_DYNAMIC_READ …
#define GL_DYNAMIC_COPY …
#define GL_MAX_DRAW_BUFFERS …
#define GL_DRAW_BUFFER0 …
#define GL_DRAW_BUFFER1 …
#define GL_DRAW_BUFFER2 …
#define GL_DRAW_BUFFER3 …
#define GL_DRAW_BUFFER4 …
#define GL_DRAW_BUFFER5 …
#define GL_DRAW_BUFFER6 …
#define GL_DRAW_BUFFER7 …
#define GL_DRAW_BUFFER8 …
#define GL_DRAW_BUFFER9 …
#define GL_DRAW_BUFFER10 …
#define GL_DRAW_BUFFER11 …
#define GL_DRAW_BUFFER12 …
#define GL_DRAW_BUFFER13 …
#define GL_DRAW_BUFFER14 …
#define GL_DRAW_BUFFER15 …
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS …
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS …
#define GL_SAMPLER_3D …
#define GL_SAMPLER_2D_SHADOW …
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT …
#define GL_PIXEL_PACK_BUFFER …
#define GL_PIXEL_UNPACK_BUFFER …
#define GL_PIXEL_PACK_BUFFER_BINDING …
#define GL_PIXEL_UNPACK_BUFFER_BINDING …
#define GL_FLOAT_MAT2x3 …
#define GL_FLOAT_MAT2x4 …
#define GL_FLOAT_MAT3x2 …
#define GL_FLOAT_MAT3x4 …
#define GL_FLOAT_MAT4x2 …
#define GL_FLOAT_MAT4x3 …
#define GL_SRGB …
#define GL_SRGB8 …
#define GL_SRGB8_ALPHA8 …
#define GL_COMPARE_REF_TO_TEXTURE …
#define GL_MAJOR_VERSION …
#define GL_MINOR_VERSION …
#define GL_NUM_EXTENSIONS …
#define GL_RGBA32F …
#define GL_RGB32F …
#define GL_RGBA16F …
#define GL_RGB16F …
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER …
#define GL_MAX_ARRAY_TEXTURE_LAYERS …
#define GL_MIN_PROGRAM_TEXEL_OFFSET …
#define GL_MAX_PROGRAM_TEXEL_OFFSET …
#define GL_MAX_VARYING_COMPONENTS …
#define GL_TEXTURE_2D_ARRAY …
#define GL_TEXTURE_BINDING_2D_ARRAY …
#define GL_R11F_G11F_B10F …
#define GL_UNSIGNED_INT_10F_11F_11F_REV …
#define GL_RGB9_E5 …
#define GL_UNSIGNED_INT_5_9_9_9_REV …
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH …
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE …
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS …
#define GL_TRANSFORM_FEEDBACK_VARYINGS …
#define GL_TRANSFORM_FEEDBACK_BUFFER_START …
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE …
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN …
#define GL_RASTERIZER_DISCARD …
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS …
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS …
#define GL_INTERLEAVED_ATTRIBS …
#define GL_SEPARATE_ATTRIBS …
#define GL_TRANSFORM_FEEDBACK_BUFFER …
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING …
#define GL_RGBA32UI …
#define GL_RGB32UI …
#define GL_RGBA16UI …
#define GL_RGB16UI …
#define GL_RGBA8UI …
#define GL_RGB8UI …
#define GL_RGBA32I …
#define GL_RGB32I …
#define GL_RGBA16I …
#define GL_RGB16I …
#define GL_RGBA8I …
#define GL_RGB8I …
#define GL_RED_INTEGER …
#define GL_RGB_INTEGER …
#define GL_RGBA_INTEGER …
#define GL_SAMPLER_2D_ARRAY …
#define GL_SAMPLER_2D_ARRAY_SHADOW …
#define GL_SAMPLER_CUBE_SHADOW …
#define GL_UNSIGNED_INT_VEC2 …
#define GL_UNSIGNED_INT_VEC3 …
#define GL_UNSIGNED_INT_VEC4 …
#define GL_INT_SAMPLER_2D …
#define GL_INT_SAMPLER_3D …
#define GL_INT_SAMPLER_CUBE …
#define GL_INT_SAMPLER_2D_ARRAY …
#define GL_UNSIGNED_INT_SAMPLER_2D …
#define GL_UNSIGNED_INT_SAMPLER_3D …
#define GL_UNSIGNED_INT_SAMPLER_CUBE …
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY …
#define GL_BUFFER_ACCESS_FLAGS …
#define GL_BUFFER_MAP_LENGTH …
#define GL_BUFFER_MAP_OFFSET …
#define GL_DEPTH_COMPONENT32F …
#define GL_DEPTH32F_STENCIL8 …
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV …
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING …
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE …
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE …
#define GL_FRAMEBUFFER_DEFAULT …
#define GL_FRAMEBUFFER_UNDEFINED …
#define GL_DEPTH_STENCIL_ATTACHMENT …
#define GL_DEPTH_STENCIL …
#define GL_UNSIGNED_INT_24_8 …
#define GL_DEPTH24_STENCIL8 …
#define GL_UNSIGNED_NORMALIZED …
#define GL_DRAW_FRAMEBUFFER_BINDING …
#define GL_READ_FRAMEBUFFER …
#define GL_DRAW_FRAMEBUFFER …
#define GL_READ_FRAMEBUFFER_BINDING …
#define GL_RENDERBUFFER_SAMPLES …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER …
#define GL_MAX_COLOR_ATTACHMENTS …
#define GL_COLOR_ATTACHMENT1 …
#define GL_COLOR_ATTACHMENT2 …
#define GL_COLOR_ATTACHMENT3 …
#define GL_COLOR_ATTACHMENT4 …
#define GL_COLOR_ATTACHMENT5 …
#define GL_COLOR_ATTACHMENT6 …
#define GL_COLOR_ATTACHMENT7 …
#define GL_COLOR_ATTACHMENT8 …
#define GL_COLOR_ATTACHMENT9 …
#define GL_COLOR_ATTACHMENT10 …
#define GL_COLOR_ATTACHMENT11 …
#define GL_COLOR_ATTACHMENT12 …
#define GL_COLOR_ATTACHMENT13 …
#define GL_COLOR_ATTACHMENT14 …
#define GL_COLOR_ATTACHMENT15 …
#define GL_COLOR_ATTACHMENT16 …
#define GL_COLOR_ATTACHMENT17 …
#define GL_COLOR_ATTACHMENT18 …
#define GL_COLOR_ATTACHMENT19 …
#define GL_COLOR_ATTACHMENT20 …
#define GL_COLOR_ATTACHMENT21 …
#define GL_COLOR_ATTACHMENT22 …
#define GL_COLOR_ATTACHMENT23 …
#define GL_COLOR_ATTACHMENT24 …
#define GL_COLOR_ATTACHMENT25 …
#define GL_COLOR_ATTACHMENT26 …
#define GL_COLOR_ATTACHMENT27 …
#define GL_COLOR_ATTACHMENT28 …
#define GL_COLOR_ATTACHMENT29 …
#define GL_COLOR_ATTACHMENT30 …
#define GL_COLOR_ATTACHMENT31 …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE …
#define GL_MAX_SAMPLES …
#define GL_HALF_FLOAT …
#define GL_MAP_READ_BIT …
#define GL_MAP_WRITE_BIT …
#define GL_MAP_INVALIDATE_RANGE_BIT …
#define GL_MAP_INVALIDATE_BUFFER_BIT …
#define GL_MAP_FLUSH_EXPLICIT_BIT …
#define GL_MAP_UNSYNCHRONIZED_BIT …
#define GL_RG …
#define GL_RG_INTEGER …
#define GL_R8 …
#define GL_RG8 …
#define GL_R16F …
#define GL_R32F …
#define GL_RG16F …
#define GL_RG32F …
#define GL_R8I …
#define GL_R8UI …
#define GL_R16I …
#define GL_R16UI …
#define GL_R32I …
#define GL_R32UI …
#define GL_RG8I …
#define GL_RG8UI …
#define GL_RG16I …
#define GL_RG16UI …
#define GL_RG32I …
#define GL_RG32UI …
#define GL_VERTEX_ARRAY_BINDING …
#define GL_R8_SNORM …
#define GL_RG8_SNORM …
#define GL_RGB8_SNORM …
#define GL_RGBA8_SNORM …
#define GL_SIGNED_NORMALIZED …
#define GL_PRIMITIVE_RESTART_FIXED_INDEX …
#define GL_COPY_READ_BUFFER …
#define GL_COPY_WRITE_BUFFER …
#define GL_COPY_READ_BUFFER_BINDING …
#define GL_COPY_WRITE_BUFFER_BINDING …
#define GL_UNIFORM_BUFFER …
#define GL_UNIFORM_BUFFER_BINDING …
#define GL_UNIFORM_BUFFER_START …
#define GL_UNIFORM_BUFFER_SIZE …
#define GL_MAX_VERTEX_UNIFORM_BLOCKS …
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS …
#define GL_MAX_COMBINED_UNIFORM_BLOCKS …
#define GL_MAX_UNIFORM_BUFFER_BINDINGS …
#define GL_MAX_UNIFORM_BLOCK_SIZE …
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS …
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS …
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT …
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH …
#define GL_ACTIVE_UNIFORM_BLOCKS …
#define GL_UNIFORM_TYPE …
#define GL_UNIFORM_SIZE …
#define GL_UNIFORM_NAME_LENGTH …
#define GL_UNIFORM_BLOCK_INDEX …
#define GL_UNIFORM_OFFSET …
#define GL_UNIFORM_ARRAY_STRIDE …
#define GL_UNIFORM_MATRIX_STRIDE …
#define GL_UNIFORM_IS_ROW_MAJOR …
#define GL_UNIFORM_BLOCK_BINDING …
#define GL_UNIFORM_BLOCK_DATA_SIZE …
#define GL_UNIFORM_BLOCK_NAME_LENGTH …
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS …
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES …
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER …
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER …
#define GL_INVALID_INDEX …
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS …
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS …
#define GL_MAX_SERVER_WAIT_TIMEOUT …
#define GL_OBJECT_TYPE …
#define GL_SYNC_CONDITION …
#define GL_SYNC_STATUS …
#define GL_SYNC_FLAGS …
#define GL_SYNC_FENCE …
#define GL_SYNC_GPU_COMMANDS_COMPLETE …
#define GL_UNSIGNALED …
#define GL_SIGNALED …
#define GL_ALREADY_SIGNALED …
#define GL_TIMEOUT_EXPIRED …
#define GL_CONDITION_SATISFIED …
#define GL_WAIT_FAILED …
#define GL_SYNC_FLUSH_COMMANDS_BIT …
#define GL_TIMEOUT_IGNORED …
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR …
#define GL_ANY_SAMPLES_PASSED …
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE …
#define GL_SAMPLER_BINDING …
#define GL_RGB10_A2UI …
#define GL_TEXTURE_SWIZZLE_R …
#define GL_TEXTURE_SWIZZLE_G …
#define GL_TEXTURE_SWIZZLE_B …
#define GL_TEXTURE_SWIZZLE_A …
#define GL_GREEN …
#define GL_BLUE …
#define GL_INT_2_10_10_10_REV …
#define GL_TRANSFORM_FEEDBACK …
#define GL_TRANSFORM_FEEDBACK_PAUSED …
#define GL_TRANSFORM_FEEDBACK_ACTIVE …
#define GL_TRANSFORM_FEEDBACK_BINDING …
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT …
#define GL_PROGRAM_BINARY_LENGTH …
#define GL_NUM_PROGRAM_BINARY_FORMATS …
#define GL_PROGRAM_BINARY_FORMATS …
#define GL_COMPRESSED_R11_EAC …
#define GL_COMPRESSED_SIGNED_R11_EAC …
#define GL_COMPRESSED_RG11_EAC …
#define GL_COMPRESSED_SIGNED_RG11_EAC …
#define GL_COMPRESSED_RGB8_ETC2 …
#define GL_COMPRESSED_SRGB8_ETC2 …
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 …
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 …
#define GL_COMPRESSED_RGBA8_ETC2_EAC …
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC …
#define GL_TEXTURE_IMMUTABLE_FORMAT …
#define GL_MAX_ELEMENT_INDEX …
#define GL_NUM_SAMPLE_COUNTS …
#define GL_TEXTURE_IMMUTABLE_LEVELS …
PFNGLREADBUFFERPROC;
PFNGLDRAWRANGEELEMENTSPROC;
PFNGLTEXIMAGE3DPROC;
PFNGLTEXSUBIMAGE3DPROC;
PFNGLCOPYTEXSUBIMAGE3DPROC;
PFNGLCOMPRESSEDTEXIMAGE3DPROC;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC;
PFNGLGENQUERIESPROC;
PFNGLDELETEQUERIESPROC;
PFNGLISQUERYPROC;
PFNGLBEGINQUERYPROC;
PFNGLENDQUERYPROC;
PFNGLGETQUERYIVPROC;
PFNGLGETQUERYOBJECTUIVPROC;
PFNGLUNMAPBUFFERPROC;
PFNGLGETBUFFERPOINTERVPROC;
PFNGLDRAWBUFFERSPROC;
PFNGLUNIFORMMATRIX2X3FVPROC;
PFNGLUNIFORMMATRIX3X2FVPROC;
PFNGLUNIFORMMATRIX2X4FVPROC;
PFNGLUNIFORMMATRIX4X2FVPROC;
PFNGLUNIFORMMATRIX3X4FVPROC;
PFNGLUNIFORMMATRIX4X3FVPROC;
PFNGLBLITFRAMEBUFFERPROC;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC;
PFNGLFRAMEBUFFERTEXTURELAYERPROC;
PFNGLMAPBUFFERRANGEPROC;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC;
PFNGLBINDVERTEXARRAYPROC;
PFNGLDELETEVERTEXARRAYSPROC;
PFNGLGENVERTEXARRAYSPROC;
PFNGLISVERTEXARRAYPROC;
PFNGLGETINTEGERI_VPROC;
PFNGLBEGINTRANSFORMFEEDBACKPROC;
PFNGLENDTRANSFORMFEEDBACKPROC;
PFNGLBINDBUFFERRANGEPROC;
PFNGLBINDBUFFERBASEPROC;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC;
PFNGLVERTEXATTRIBIPOINTERPROC;
PFNGLGETVERTEXATTRIBIIVPROC;
PFNGLGETVERTEXATTRIBIUIVPROC;
PFNGLVERTEXATTRIBI4IPROC;
PFNGLVERTEXATTRIBI4UIPROC;
PFNGLVERTEXATTRIBI4IVPROC;
PFNGLVERTEXATTRIBI4UIVPROC;
PFNGLGETUNIFORMUIVPROC;
PFNGLGETFRAGDATALOCATIONPROC;
PFNGLUNIFORM1UIPROC;
PFNGLUNIFORM2UIPROC;
PFNGLUNIFORM3UIPROC;
PFNGLUNIFORM4UIPROC;
PFNGLUNIFORM1UIVPROC;
PFNGLUNIFORM2UIVPROC;
PFNGLUNIFORM3UIVPROC;
PFNGLUNIFORM4UIVPROC;
PFNGLCLEARBUFFERIVPROC;
PFNGLCLEARBUFFERUIVPROC;
PFNGLCLEARBUFFERFVPROC;
PFNGLCLEARBUFFERFIPROC;
PFNGLGETSTRINGIPROC;
PFNGLCOPYBUFFERSUBDATAPROC;
PFNGLGETUNIFORMINDICESPROC;
PFNGLGETACTIVEUNIFORMSIVPROC;
PFNGLGETUNIFORMBLOCKINDEXPROC;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC;
PFNGLUNIFORMBLOCKBINDINGPROC;
PFNGLDRAWARRAYSINSTANCEDPROC;
PFNGLDRAWELEMENTSINSTANCEDPROC;
PFNGLFENCESYNCPROC;
PFNGLISSYNCPROC;
PFNGLDELETESYNCPROC;
PFNGLCLIENTWAITSYNCPROC;
PFNGLWAITSYNCPROC;
PFNGLGETINTEGER64VPROC;
PFNGLGETSYNCIVPROC;
PFNGLGETINTEGER64I_VPROC;
PFNGLGETBUFFERPARAMETERI64VPROC;
PFNGLGENSAMPLERSPROC;
PFNGLDELETESAMPLERSPROC;
PFNGLISSAMPLERPROC;
PFNGLBINDSAMPLERPROC;
PFNGLSAMPLERPARAMETERIPROC;
PFNGLSAMPLERPARAMETERIVPROC;
PFNGLSAMPLERPARAMETERFPROC;
PFNGLSAMPLERPARAMETERFVPROC;
PFNGLGETSAMPLERPARAMETERIVPROC;
PFNGLGETSAMPLERPARAMETERFVPROC;
PFNGLVERTEXATTRIBDIVISORPROC;
PFNGLBINDTRANSFORMFEEDBACKPROC;
PFNGLDELETETRANSFORMFEEDBACKSPROC;
PFNGLGENTRANSFORMFEEDBACKSPROC;
PFNGLISTRANSFORMFEEDBACKPROC;
PFNGLPAUSETRANSFORMFEEDBACKPROC;
PFNGLRESUMETRANSFORMFEEDBACKPROC;
PFNGLGETPROGRAMBINARYPROC;
PFNGLPROGRAMBINARYPROC;
PFNGLPROGRAMPARAMETERIPROC;
PFNGLINVALIDATEFRAMEBUFFERPROC;
PFNGLINVALIDATESUBFRAMEBUFFERPROC;
PFNGLTEXSTORAGE2DPROC;
PFNGLTEXSTORAGE3DPROC;
PFNGLGETINTERNALFORMATIVPROC;
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
#endif
#endif
#ifdef __cplusplus
}
#endif
#endif