#include "cc/layers/texture_layer_impl.h"
#include <stddef.h>
#include "base/functional/bind.h"
#include "cc/test/fake_layer_tree_frame_sink.h"
#include "cc/test/layer_tree_impl_test_base.h"
#include "cc/trees/layer_tree_frame_sink.h"
#include "components/viz/common/gpu/raster_context_provider.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
void IgnoreCallback(const gpu::SyncToken& sync_token, bool lost) { … }
TEST(TextureLayerImplTest, VisibleOpaqueRegion) { … }
TEST(TextureLayerImplTest, Occlusion) { … }
}
}