#include "common/gl_enum_utils_autogen.h"
#include "common/debug.h"
#include "common/gl_enum_utils.h"
#include <algorithm>
#include <cstring>
namespace gl
{
namespace
{
const char *UnknownEnumToString(unsigned int value)
{ … }
}
const char *GLenumToString(GLESEnum enumGroup, unsigned int value)
{ … }
const char *GLenumToString(BigGLEnum enumGroup, unsigned int value)
{ … }
namespace
{
StringEnumEntry;
static StringEnumEntry g_stringEnumTable[] = …;
const size_t g_numStringEnums = …;
}
unsigned int StringToGLenum(const char *str)
{ … }
}