chromium/cc/layers/ui_resource_layer.cc

// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/layers/ui_resource_layer.h"

#include "base/trace_event/trace_event.h"
#include "cc/layers/ui_resource_layer_impl.h"
#include "cc/resources/scoped_ui_resource.h"
#include "cc/resources/ui_resource_bitmap.h"
#include "cc/resources/ui_resource_manager.h"
#include "cc/trees/layer_tree_host.h"

namespace cc {

scoped_refptr<UIResourceLayer> UIResourceLayer::Create() {}

UIResourceLayer::UIResourceLayer()
    :{}

UIResourceLayer::~UIResourceLayer() = default;

std::unique_ptr<LayerImpl> UIResourceLayer::CreateLayerImpl(
    LayerTreeImpl* tree_impl) const {}

void UIResourceLayer::SetUV(const gfx::PointF& top_left,
                            const gfx::PointF& bottom_right) {}

void UIResourceLayer::SetLayerTreeHost(LayerTreeHost* host) {}

void UIResourceLayer::SetBitmap(const SkBitmap& bitmap) {}

void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) {}

bool UIResourceLayer::HasDrawableContent() const {}

void UIResourceLayer::PushPropertiesTo(
    LayerImpl* layer,
    const CommitState& commit_state,
    const ThreadUnsafeCommitState& unsafe_state) {}

void UIResourceLayer::RecreateUIResourceIdFromBitmap() {}

void UIResourceLayer::SetUIResourceIdInternal(UIResourceId resource_id) {}

}  // namespace cc