#include "cc/layers/video_layer.h"
#include "cc/layers/video_layer_impl.h"
namespace cc {
scoped_refptr<VideoLayer> VideoLayer::Create(
VideoFrameProvider* provider,
media::VideoTransformation transform) { … }
VideoLayer::VideoLayer(VideoFrameProvider* provider,
media::VideoTransformation transform)
: … { … }
VideoLayer::~VideoLayer() = default;
std::unique_ptr<LayerImpl> VideoLayer::CreateLayerImpl(
LayerTreeImpl* tree_impl) const { … }
bool VideoLayer::RequiresSetNeedsDisplayOnHdrHeadroomChange() const { … }
bool VideoLayer::Update() { … }
void VideoLayer::StopUsingProvider() { … }
}