#ifndef __gles2_gl32_h_
#define __gles2_gl32_h_ …
#ifdef __cplusplus
extern "C" {
#endif
#include <GLES3/gl3platform.h>
#ifndef GL_APIENTRYP
#define GL_APIENTRYP …
#endif
#ifndef GL_GLES_PROTOTYPES
#define GL_GLES_PROTOTYPES …
#endif
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 …
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT …
#define GL_STENCIL_BUFFER_BIT …
#define GL_COLOR_BUFFER_BIT …
#define GL_FALSE …
#define GL_TRUE …
#define GL_POINTS …
#define GL_LINES …
#define GL_LINE_LOOP …
#define GL_LINE_STRIP …
#define GL_TRIANGLES …
#define GL_TRIANGLE_STRIP …
#define GL_TRIANGLE_FAN …
#define GL_ZERO …
#define GL_ONE …
#define GL_SRC_COLOR …
#define GL_ONE_MINUS_SRC_COLOR …
#define GL_SRC_ALPHA …
#define GL_ONE_MINUS_SRC_ALPHA …
#define GL_DST_ALPHA …
#define GL_ONE_MINUS_DST_ALPHA …
#define GL_DST_COLOR …
#define GL_ONE_MINUS_DST_COLOR …
#define GL_SRC_ALPHA_SATURATE …
#define GL_FUNC_ADD …
#define GL_BLEND_EQUATION …
#define GL_BLEND_EQUATION_RGB …
#define GL_BLEND_EQUATION_ALPHA …
#define GL_FUNC_SUBTRACT …
#define GL_FUNC_REVERSE_SUBTRACT …
#define GL_BLEND_DST_RGB …
#define GL_BLEND_SRC_RGB …
#define GL_BLEND_DST_ALPHA …
#define GL_BLEND_SRC_ALPHA …
#define GL_CONSTANT_COLOR …
#define GL_ONE_MINUS_CONSTANT_COLOR …
#define GL_CONSTANT_ALPHA …
#define GL_ONE_MINUS_CONSTANT_ALPHA …
#define GL_BLEND_COLOR …
#define GL_ARRAY_BUFFER …
#define GL_ELEMENT_ARRAY_BUFFER …
#define GL_ARRAY_BUFFER_BINDING …
#define GL_ELEMENT_ARRAY_BUFFER_BINDING …
#define GL_STREAM_DRAW …
#define GL_STATIC_DRAW …
#define GL_DYNAMIC_DRAW …
#define GL_BUFFER_SIZE …
#define GL_BUFFER_USAGE …
#define GL_CURRENT_VERTEX_ATTRIB …
#define GL_FRONT …
#define GL_BACK …
#define GL_FRONT_AND_BACK …
#define GL_TEXTURE_2D …
#define GL_CULL_FACE …
#define GL_BLEND …
#define GL_DITHER …
#define GL_STENCIL_TEST …
#define GL_DEPTH_TEST …
#define GL_SCISSOR_TEST …
#define GL_POLYGON_OFFSET_FILL …
#define GL_SAMPLE_ALPHA_TO_COVERAGE …
#define GL_SAMPLE_COVERAGE …
#define GL_NO_ERROR …
#define GL_INVALID_ENUM …
#define GL_INVALID_VALUE …
#define GL_INVALID_OPERATION …
#define GL_OUT_OF_MEMORY …
#define GL_CW …
#define GL_CCW …
#define GL_LINE_WIDTH …
#define GL_ALIASED_POINT_SIZE_RANGE …
#define GL_ALIASED_LINE_WIDTH_RANGE …
#define GL_CULL_FACE_MODE …
#define GL_FRONT_FACE …
#define GL_DEPTH_RANGE …
#define GL_DEPTH_WRITEMASK …
#define GL_DEPTH_CLEAR_VALUE …
#define GL_DEPTH_FUNC …
#define GL_STENCIL_CLEAR_VALUE …
#define GL_STENCIL_FUNC …
#define GL_STENCIL_FAIL …
#define GL_STENCIL_PASS_DEPTH_FAIL …
#define GL_STENCIL_PASS_DEPTH_PASS …
#define GL_STENCIL_REF …
#define GL_STENCIL_VALUE_MASK …
#define GL_STENCIL_WRITEMASK …
#define GL_STENCIL_BACK_FUNC …
#define GL_STENCIL_BACK_FAIL …
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL …
#define GL_STENCIL_BACK_PASS_DEPTH_PASS …
#define GL_STENCIL_BACK_REF …
#define GL_STENCIL_BACK_VALUE_MASK …
#define GL_STENCIL_BACK_WRITEMASK …
#define GL_VIEWPORT …
#define GL_SCISSOR_BOX …
#define GL_COLOR_CLEAR_VALUE …
#define GL_COLOR_WRITEMASK …
#define GL_UNPACK_ALIGNMENT …
#define GL_PACK_ALIGNMENT …
#define GL_MAX_TEXTURE_SIZE …
#define GL_MAX_VIEWPORT_DIMS …
#define GL_SUBPIXEL_BITS …
#define GL_RED_BITS …
#define GL_GREEN_BITS …
#define GL_BLUE_BITS …
#define GL_ALPHA_BITS …
#define GL_DEPTH_BITS …
#define GL_STENCIL_BITS …
#define GL_POLYGON_OFFSET_UNITS …
#define GL_POLYGON_OFFSET_FACTOR …
#define GL_TEXTURE_BINDING_2D …
#define GL_SAMPLE_BUFFERS …
#define GL_SAMPLES …
#define GL_SAMPLE_COVERAGE_VALUE …
#define GL_SAMPLE_COVERAGE_INVERT …
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS …
#define GL_COMPRESSED_TEXTURE_FORMATS …
#define GL_DONT_CARE …
#define GL_FASTEST …
#define GL_NICEST …
#define GL_GENERATE_MIPMAP_HINT …
#define GL_BYTE …
#define GL_UNSIGNED_BYTE …
#define GL_SHORT …
#define GL_UNSIGNED_SHORT …
#define GL_INT …
#define GL_UNSIGNED_INT …
#define GL_FLOAT …
#define GL_FIXED …
#define GL_DEPTH_COMPONENT …
#define GL_ALPHA …
#define GL_RGB …
#define GL_RGBA …
#define GL_LUMINANCE …
#define GL_LUMINANCE_ALPHA …
#define GL_UNSIGNED_SHORT_4_4_4_4 …
#define GL_UNSIGNED_SHORT_5_5_5_1 …
#define GL_UNSIGNED_SHORT_5_6_5 …
#define GL_FRAGMENT_SHADER …
#define GL_VERTEX_SHADER …
#define GL_MAX_VERTEX_ATTRIBS …
#define GL_MAX_VERTEX_UNIFORM_VECTORS …
#define GL_MAX_VARYING_VECTORS …
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS …
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS …
#define GL_MAX_TEXTURE_IMAGE_UNITS …
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS …
#define GL_SHADER_TYPE …
#define GL_DELETE_STATUS …
#define GL_LINK_STATUS …
#define GL_VALIDATE_STATUS …
#define GL_ATTACHED_SHADERS …
#define GL_ACTIVE_UNIFORMS …
#define GL_ACTIVE_UNIFORM_MAX_LENGTH …
#define GL_ACTIVE_ATTRIBUTES …
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH …
#define GL_SHADING_LANGUAGE_VERSION …
#define GL_CURRENT_PROGRAM …
#define GL_NEVER …
#define GL_LESS …
#define GL_EQUAL …
#define GL_LEQUAL …
#define GL_GREATER …
#define GL_NOTEQUAL …
#define GL_GEQUAL …
#define GL_ALWAYS …
#define GL_KEEP …
#define GL_REPLACE …
#define GL_INCR …
#define GL_DECR …
#define GL_INVERT …
#define GL_INCR_WRAP …
#define GL_DECR_WRAP …
#define GL_VENDOR …
#define GL_RENDERER …
#define GL_VERSION …
#define GL_EXTENSIONS …
#define GL_NEAREST …
#define GL_LINEAR …
#define GL_NEAREST_MIPMAP_NEAREST …
#define GL_LINEAR_MIPMAP_NEAREST …
#define GL_NEAREST_MIPMAP_LINEAR …
#define GL_LINEAR_MIPMAP_LINEAR …
#define GL_TEXTURE_MAG_FILTER …
#define GL_TEXTURE_MIN_FILTER …
#define GL_TEXTURE_WRAP_S …
#define GL_TEXTURE_WRAP_T …
#define GL_TEXTURE …
#define GL_TEXTURE_CUBE_MAP …
#define GL_TEXTURE_BINDING_CUBE_MAP …
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X …
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X …
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y …
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y …
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z …
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z …
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE …
#define GL_TEXTURE0 …
#define GL_TEXTURE1 …
#define GL_TEXTURE2 …
#define GL_TEXTURE3 …
#define GL_TEXTURE4 …
#define GL_TEXTURE5 …
#define GL_TEXTURE6 …
#define GL_TEXTURE7 …
#define GL_TEXTURE8 …
#define GL_TEXTURE9 …
#define GL_TEXTURE10 …
#define GL_TEXTURE11 …
#define GL_TEXTURE12 …
#define GL_TEXTURE13 …
#define GL_TEXTURE14 …
#define GL_TEXTURE15 …
#define GL_TEXTURE16 …
#define GL_TEXTURE17 …
#define GL_TEXTURE18 …
#define GL_TEXTURE19 …
#define GL_TEXTURE20 …
#define GL_TEXTURE21 …
#define GL_TEXTURE22 …
#define GL_TEXTURE23 …
#define GL_TEXTURE24 …
#define GL_TEXTURE25 …
#define GL_TEXTURE26 …
#define GL_TEXTURE27 …
#define GL_TEXTURE28 …
#define GL_TEXTURE29 …
#define GL_TEXTURE30 …
#define GL_TEXTURE31 …
#define GL_ACTIVE_TEXTURE …
#define GL_REPEAT …
#define GL_CLAMP_TO_EDGE …
#define GL_MIRRORED_REPEAT …
#define GL_FLOAT_VEC2 …
#define GL_FLOAT_VEC3 …
#define GL_FLOAT_VEC4 …
#define GL_INT_VEC2 …
#define GL_INT_VEC3 …
#define GL_INT_VEC4 …
#define GL_BOOL …
#define GL_BOOL_VEC2 …
#define GL_BOOL_VEC3 …
#define GL_BOOL_VEC4 …
#define GL_FLOAT_MAT2 …
#define GL_FLOAT_MAT3 …
#define GL_FLOAT_MAT4 …
#define GL_SAMPLER_2D …
#define GL_SAMPLER_CUBE …
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED …
#define GL_VERTEX_ATTRIB_ARRAY_SIZE …
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE …
#define GL_VERTEX_ATTRIB_ARRAY_TYPE …
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED …
#define GL_VERTEX_ATTRIB_ARRAY_POINTER …
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING …
#define GL_IMPLEMENTATION_COLOR_READ_TYPE …
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT …
#define GL_COMPILE_STATUS …
#define GL_INFO_LOG_LENGTH …
#define GL_SHADER_SOURCE_LENGTH …
#define GL_SHADER_COMPILER …
#define GL_SHADER_BINARY_FORMATS …
#define GL_NUM_SHADER_BINARY_FORMATS …
#define GL_LOW_FLOAT …
#define GL_MEDIUM_FLOAT …
#define GL_HIGH_FLOAT …
#define GL_LOW_INT …
#define GL_MEDIUM_INT …
#define GL_HIGH_INT …
#define GL_FRAMEBUFFER …
#define GL_RENDERBUFFER …
#define GL_RGBA4 …
#define GL_RGB5_A1 …
#define GL_RGB565 …
#define GL_DEPTH_COMPONENT16 …
#define GL_STENCIL_INDEX8 …
#define GL_RENDERBUFFER_WIDTH …
#define GL_RENDERBUFFER_HEIGHT …
#define GL_RENDERBUFFER_INTERNAL_FORMAT …
#define GL_RENDERBUFFER_RED_SIZE …
#define GL_RENDERBUFFER_GREEN_SIZE …
#define GL_RENDERBUFFER_BLUE_SIZE …
#define GL_RENDERBUFFER_ALPHA_SIZE …
#define GL_RENDERBUFFER_DEPTH_SIZE …
#define GL_RENDERBUFFER_STENCIL_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE …
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE …
#define GL_COLOR_ATTACHMENT0 …
#define GL_DEPTH_ATTACHMENT …
#define GL_STENCIL_ATTACHMENT …
#define GL_NONE …
#define GL_FRAMEBUFFER_COMPLETE …
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT …
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT …
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS …
#define GL_FRAMEBUFFER_UNSUPPORTED …
#define GL_FRAMEBUFFER_BINDING …
#define GL_RENDERBUFFER_BINDING …
#define GL_MAX_RENDERBUFFER_SIZE …
#define GL_INVALID_FRAMEBUFFER_OPERATION …
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif
#ifndef GL_ES_VERSION_3_0
#define GL_ES_VERSION_3_0 …
typedef khronos_uint16_t GLhalf;
#define GL_READ_BUFFER …
#define GL_UNPACK_ROW_LENGTH …
#define GL_UNPACK_SKIP_ROWS …
#define GL_UNPACK_SKIP_PIXELS …
#define GL_PACK_ROW_LENGTH …
#define GL_PACK_SKIP_ROWS …
#define GL_PACK_SKIP_PIXELS …
#define GL_COLOR …
#define GL_DEPTH …
#define GL_STENCIL …
#define GL_RED …
#define GL_RGB8 …
#define GL_RGBA8 …
#define GL_RGB10_A2 …
#define GL_TEXTURE_BINDING_3D …
#define GL_UNPACK_SKIP_IMAGES …
#define GL_UNPACK_IMAGE_HEIGHT …
#define GL_TEXTURE_3D …
#define GL_TEXTURE_WRAP_R …
#define GL_MAX_3D_TEXTURE_SIZE …
#define GL_UNSIGNED_INT_2_10_10_10_REV …
#define GL_MAX_ELEMENTS_VERTICES …
#define GL_MAX_ELEMENTS_INDICES …
#define GL_TEXTURE_MIN_LOD …
#define GL_TEXTURE_MAX_LOD …
#define GL_TEXTURE_BASE_LEVEL …
#define GL_TEXTURE_MAX_LEVEL …
#define GL_MIN …
#define GL_MAX …
#define GL_DEPTH_COMPONENT24 …
#define GL_MAX_TEXTURE_LOD_BIAS …
#define GL_TEXTURE_COMPARE_MODE …
#define GL_TEXTURE_COMPARE_FUNC …
#define GL_CURRENT_QUERY …
#define GL_QUERY_RESULT …
#define GL_QUERY_RESULT_AVAILABLE …
#define GL_BUFFER_MAPPED …
#define GL_BUFFER_MAP_POINTER …
#define GL_STREAM_READ …
#define GL_STREAM_COPY …
#define GL_STATIC_READ …
#define GL_STATIC_COPY …
#define GL_DYNAMIC_READ …
#define GL_DYNAMIC_COPY …
#define GL_MAX_DRAW_BUFFERS …
#define GL_DRAW_BUFFER0 …
#define GL_DRAW_BUFFER1 …
#define GL_DRAW_BUFFER2 …
#define GL_DRAW_BUFFER3 …
#define GL_DRAW_BUFFER4 …
#define GL_DRAW_BUFFER5 …
#define GL_DRAW_BUFFER6 …
#define GL_DRAW_BUFFER7 …
#define GL_DRAW_BUFFER8 …
#define GL_DRAW_BUFFER9 …
#define GL_DRAW_BUFFER10 …
#define GL_DRAW_BUFFER11 …
#define GL_DRAW_BUFFER12 …
#define GL_DRAW_BUFFER13 …
#define GL_DRAW_BUFFER14 …
#define GL_DRAW_BUFFER15 …
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS …
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS …
#define GL_SAMPLER_3D …
#define GL_SAMPLER_2D_SHADOW …
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT …
#define GL_PIXEL_PACK_BUFFER …
#define GL_PIXEL_UNPACK_BUFFER …
#define GL_PIXEL_PACK_BUFFER_BINDING …
#define GL_PIXEL_UNPACK_BUFFER_BINDING …
#define GL_FLOAT_MAT2x3 …
#define GL_FLOAT_MAT2x4 …
#define GL_FLOAT_MAT3x2 …
#define GL_FLOAT_MAT3x4 …
#define GL_FLOAT_MAT4x2 …
#define GL_FLOAT_MAT4x3 …
#define GL_SRGB …
#define GL_SRGB8 …
#define GL_SRGB8_ALPHA8 …
#define GL_COMPARE_REF_TO_TEXTURE …
#define GL_MAJOR_VERSION …
#define GL_MINOR_VERSION …
#define GL_NUM_EXTENSIONS …
#define GL_RGBA32F …
#define GL_RGB32F …
#define GL_RGBA16F …
#define GL_RGB16F …
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER …
#define GL_MAX_ARRAY_TEXTURE_LAYERS …
#define GL_MIN_PROGRAM_TEXEL_OFFSET …
#define GL_MAX_PROGRAM_TEXEL_OFFSET …
#define GL_MAX_VARYING_COMPONENTS …
#define GL_TEXTURE_2D_ARRAY …
#define GL_TEXTURE_BINDING_2D_ARRAY …
#define GL_R11F_G11F_B10F …
#define GL_UNSIGNED_INT_10F_11F_11F_REV …
#define GL_RGB9_E5 …
#define GL_UNSIGNED_INT_5_9_9_9_REV …
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH …
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE …
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS …
#define GL_TRANSFORM_FEEDBACK_VARYINGS …
#define GL_TRANSFORM_FEEDBACK_BUFFER_START …
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE …
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN …
#define GL_RASTERIZER_DISCARD …
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS …
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS …
#define GL_INTERLEAVED_ATTRIBS …
#define GL_SEPARATE_ATTRIBS …
#define GL_TRANSFORM_FEEDBACK_BUFFER …
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING …
#define GL_RGBA32UI …
#define GL_RGB32UI …
#define GL_RGBA16UI …
#define GL_RGB16UI …
#define GL_RGBA8UI …
#define GL_RGB8UI …
#define GL_RGBA32I …
#define GL_RGB32I …
#define GL_RGBA16I …
#define GL_RGB16I …
#define GL_RGBA8I …
#define GL_RGB8I …
#define GL_RED_INTEGER …
#define GL_RGB_INTEGER …
#define GL_RGBA_INTEGER …
#define GL_SAMPLER_2D_ARRAY …
#define GL_SAMPLER_2D_ARRAY_SHADOW …
#define GL_SAMPLER_CUBE_SHADOW …
#define GL_UNSIGNED_INT_VEC2 …
#define GL_UNSIGNED_INT_VEC3 …
#define GL_UNSIGNED_INT_VEC4 …
#define GL_INT_SAMPLER_2D …
#define GL_INT_SAMPLER_3D …
#define GL_INT_SAMPLER_CUBE …
#define GL_INT_SAMPLER_2D_ARRAY …
#define GL_UNSIGNED_INT_SAMPLER_2D …
#define GL_UNSIGNED_INT_SAMPLER_3D …
#define GL_UNSIGNED_INT_SAMPLER_CUBE …
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY …
#define GL_BUFFER_ACCESS_FLAGS …
#define GL_BUFFER_MAP_LENGTH …
#define GL_BUFFER_MAP_OFFSET …
#define GL_DEPTH_COMPONENT32F …
#define GL_DEPTH32F_STENCIL8 …
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV …
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING …
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE …
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE …
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE …
#define GL_FRAMEBUFFER_DEFAULT …
#define GL_FRAMEBUFFER_UNDEFINED …
#define GL_DEPTH_STENCIL_ATTACHMENT …
#define GL_DEPTH_STENCIL …
#define GL_UNSIGNED_INT_24_8 …
#define GL_DEPTH24_STENCIL8 …
#define GL_UNSIGNED_NORMALIZED …
#define GL_DRAW_FRAMEBUFFER_BINDING …
#define GL_READ_FRAMEBUFFER …
#define GL_DRAW_FRAMEBUFFER …
#define GL_READ_FRAMEBUFFER_BINDING …
#define GL_RENDERBUFFER_SAMPLES …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER …
#define GL_MAX_COLOR_ATTACHMENTS …
#define GL_COLOR_ATTACHMENT1 …
#define GL_COLOR_ATTACHMENT2 …
#define GL_COLOR_ATTACHMENT3 …
#define GL_COLOR_ATTACHMENT4 …
#define GL_COLOR_ATTACHMENT5 …
#define GL_COLOR_ATTACHMENT6 …
#define GL_COLOR_ATTACHMENT7 …
#define GL_COLOR_ATTACHMENT8 …
#define GL_COLOR_ATTACHMENT9 …
#define GL_COLOR_ATTACHMENT10 …
#define GL_COLOR_ATTACHMENT11 …
#define GL_COLOR_ATTACHMENT12 …
#define GL_COLOR_ATTACHMENT13 …
#define GL_COLOR_ATTACHMENT14 …
#define GL_COLOR_ATTACHMENT15 …
#define GL_COLOR_ATTACHMENT16 …
#define GL_COLOR_ATTACHMENT17 …
#define GL_COLOR_ATTACHMENT18 …
#define GL_COLOR_ATTACHMENT19 …
#define GL_COLOR_ATTACHMENT20 …
#define GL_COLOR_ATTACHMENT21 …
#define GL_COLOR_ATTACHMENT22 …
#define GL_COLOR_ATTACHMENT23 …
#define GL_COLOR_ATTACHMENT24 …
#define GL_COLOR_ATTACHMENT25 …
#define GL_COLOR_ATTACHMENT26 …
#define GL_COLOR_ATTACHMENT27 …
#define GL_COLOR_ATTACHMENT28 …
#define GL_COLOR_ATTACHMENT29 …
#define GL_COLOR_ATTACHMENT30 …
#define GL_COLOR_ATTACHMENT31 …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE …
#define GL_MAX_SAMPLES …
#define GL_HALF_FLOAT …
#define GL_MAP_READ_BIT …
#define GL_MAP_WRITE_BIT …
#define GL_MAP_INVALIDATE_RANGE_BIT …
#define GL_MAP_INVALIDATE_BUFFER_BIT …
#define GL_MAP_FLUSH_EXPLICIT_BIT …
#define GL_MAP_UNSYNCHRONIZED_BIT …
#define GL_RG …
#define GL_RG_INTEGER …
#define GL_R8 …
#define GL_RG8 …
#define GL_R16F …
#define GL_R32F …
#define GL_RG16F …
#define GL_RG32F …
#define GL_R8I …
#define GL_R8UI …
#define GL_R16I …
#define GL_R16UI …
#define GL_R32I …
#define GL_R32UI …
#define GL_RG8I …
#define GL_RG8UI …
#define GL_RG16I …
#define GL_RG16UI …
#define GL_RG32I …
#define GL_RG32UI …
#define GL_VERTEX_ARRAY_BINDING …
#define GL_R8_SNORM …
#define GL_RG8_SNORM …
#define GL_RGB8_SNORM …
#define GL_RGBA8_SNORM …
#define GL_SIGNED_NORMALIZED …
#define GL_PRIMITIVE_RESTART_FIXED_INDEX …
#define GL_COPY_READ_BUFFER …
#define GL_COPY_WRITE_BUFFER …
#define GL_COPY_READ_BUFFER_BINDING …
#define GL_COPY_WRITE_BUFFER_BINDING …
#define GL_UNIFORM_BUFFER …
#define GL_UNIFORM_BUFFER_BINDING …
#define GL_UNIFORM_BUFFER_START …
#define GL_UNIFORM_BUFFER_SIZE …
#define GL_MAX_VERTEX_UNIFORM_BLOCKS …
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS …
#define GL_MAX_COMBINED_UNIFORM_BLOCKS …
#define GL_MAX_UNIFORM_BUFFER_BINDINGS …
#define GL_MAX_UNIFORM_BLOCK_SIZE …
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS …
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS …
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT …
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH …
#define GL_ACTIVE_UNIFORM_BLOCKS …
#define GL_UNIFORM_TYPE …
#define GL_UNIFORM_SIZE …
#define GL_UNIFORM_NAME_LENGTH …
#define GL_UNIFORM_BLOCK_INDEX …
#define GL_UNIFORM_OFFSET …
#define GL_UNIFORM_ARRAY_STRIDE …
#define GL_UNIFORM_MATRIX_STRIDE …
#define GL_UNIFORM_IS_ROW_MAJOR …
#define GL_UNIFORM_BLOCK_BINDING …
#define GL_UNIFORM_BLOCK_DATA_SIZE …
#define GL_UNIFORM_BLOCK_NAME_LENGTH …
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS …
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES …
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER …
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER …
#define GL_INVALID_INDEX …
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS …
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS …
#define GL_MAX_SERVER_WAIT_TIMEOUT …
#define GL_OBJECT_TYPE …
#define GL_SYNC_CONDITION …
#define GL_SYNC_STATUS …
#define GL_SYNC_FLAGS …
#define GL_SYNC_FENCE …
#define GL_SYNC_GPU_COMMANDS_COMPLETE …
#define GL_UNSIGNALED …
#define GL_SIGNALED …
#define GL_ALREADY_SIGNALED …
#define GL_TIMEOUT_EXPIRED …
#define GL_CONDITION_SATISFIED …
#define GL_WAIT_FAILED …
#define GL_SYNC_FLUSH_COMMANDS_BIT …
#define GL_TIMEOUT_IGNORED …
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR …
#define GL_ANY_SAMPLES_PASSED …
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE …
#define GL_SAMPLER_BINDING …
#define GL_RGB10_A2UI …
#define GL_TEXTURE_SWIZZLE_R …
#define GL_TEXTURE_SWIZZLE_G …
#define GL_TEXTURE_SWIZZLE_B …
#define GL_TEXTURE_SWIZZLE_A …
#define GL_GREEN …
#define GL_BLUE …
#define GL_INT_2_10_10_10_REV …
#define GL_TRANSFORM_FEEDBACK …
#define GL_TRANSFORM_FEEDBACK_PAUSED …
#define GL_TRANSFORM_FEEDBACK_ACTIVE …
#define GL_TRANSFORM_FEEDBACK_BINDING …
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT …
#define GL_PROGRAM_BINARY_LENGTH …
#define GL_NUM_PROGRAM_BINARY_FORMATS …
#define GL_PROGRAM_BINARY_FORMATS …
#define GL_COMPRESSED_R11_EAC …
#define GL_COMPRESSED_SIGNED_R11_EAC …
#define GL_COMPRESSED_RG11_EAC …
#define GL_COMPRESSED_SIGNED_RG11_EAC …
#define GL_COMPRESSED_RGB8_ETC2 …
#define GL_COMPRESSED_SRGB8_ETC2 …
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 …
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 …
#define GL_COMPRESSED_RGBA8_ETC2_EAC …
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC …
#define GL_TEXTURE_IMMUTABLE_FORMAT …
#define GL_MAX_ELEMENT_INDEX …
#define GL_NUM_SAMPLE_COUNTS …
#define GL_TEXTURE_IMMUTABLE_LEVELS …
typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
#endif
#endif
#ifndef GL_ES_VERSION_3_1
#define GL_ES_VERSION_3_1 …
#define GL_COMPUTE_SHADER …
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS …
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS …
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS …
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE …
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS …
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS …
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS …
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS …
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT …
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE …
#define GL_COMPUTE_WORK_GROUP_SIZE …
#define GL_DISPATCH_INDIRECT_BUFFER …
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING …
#define GL_COMPUTE_SHADER_BIT …
#define GL_DRAW_INDIRECT_BUFFER …
#define GL_DRAW_INDIRECT_BUFFER_BINDING …
#define GL_MAX_UNIFORM_LOCATIONS …
#define GL_FRAMEBUFFER_DEFAULT_WIDTH …
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT …
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES …
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS …
#define GL_MAX_FRAMEBUFFER_WIDTH …
#define GL_MAX_FRAMEBUFFER_HEIGHT …
#define GL_MAX_FRAMEBUFFER_SAMPLES …
#define GL_UNIFORM …
#define GL_UNIFORM_BLOCK …
#define GL_PROGRAM_INPUT …
#define GL_PROGRAM_OUTPUT …
#define GL_BUFFER_VARIABLE …
#define GL_SHADER_STORAGE_BLOCK …
#define GL_ATOMIC_COUNTER_BUFFER …
#define GL_TRANSFORM_FEEDBACK_VARYING …
#define GL_ACTIVE_RESOURCES …
#define GL_MAX_NAME_LENGTH …
#define GL_MAX_NUM_ACTIVE_VARIABLES …
#define GL_NAME_LENGTH …
#define GL_TYPE …
#define GL_ARRAY_SIZE …
#define GL_OFFSET …
#define GL_BLOCK_INDEX …
#define GL_ARRAY_STRIDE …
#define GL_MATRIX_STRIDE …
#define GL_IS_ROW_MAJOR …
#define GL_ATOMIC_COUNTER_BUFFER_INDEX …
#define GL_BUFFER_BINDING …
#define GL_BUFFER_DATA_SIZE …
#define GL_NUM_ACTIVE_VARIABLES …
#define GL_ACTIVE_VARIABLES …
#define GL_REFERENCED_BY_VERTEX_SHADER …
#define GL_REFERENCED_BY_FRAGMENT_SHADER …
#define GL_REFERENCED_BY_COMPUTE_SHADER …
#define GL_TOP_LEVEL_ARRAY_SIZE …
#define GL_TOP_LEVEL_ARRAY_STRIDE …
#define GL_LOCATION …
#define GL_VERTEX_SHADER_BIT …
#define GL_FRAGMENT_SHADER_BIT …
#define GL_ALL_SHADER_BITS …
#define GL_PROGRAM_SEPARABLE …
#define GL_ACTIVE_PROGRAM …
#define GL_PROGRAM_PIPELINE_BINDING …
#define GL_ATOMIC_COUNTER_BUFFER_BINDING …
#define GL_ATOMIC_COUNTER_BUFFER_START …
#define GL_ATOMIC_COUNTER_BUFFER_SIZE …
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_VERTEX_ATOMIC_COUNTERS …
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS …
#define GL_MAX_COMBINED_ATOMIC_COUNTERS …
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE …
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS …
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS …
#define GL_UNSIGNED_INT_ATOMIC_COUNTER …
#define GL_MAX_IMAGE_UNITS …
#define GL_MAX_VERTEX_IMAGE_UNIFORMS …
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS …
#define GL_MAX_COMBINED_IMAGE_UNIFORMS …
#define GL_IMAGE_BINDING_NAME …
#define GL_IMAGE_BINDING_LEVEL …
#define GL_IMAGE_BINDING_LAYERED …
#define GL_IMAGE_BINDING_LAYER …
#define GL_IMAGE_BINDING_ACCESS …
#define GL_IMAGE_BINDING_FORMAT …
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT …
#define GL_ELEMENT_ARRAY_BARRIER_BIT …
#define GL_UNIFORM_BARRIER_BIT …
#define GL_TEXTURE_FETCH_BARRIER_BIT …
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT …
#define GL_COMMAND_BARRIER_BIT …
#define GL_PIXEL_BUFFER_BARRIER_BIT …
#define GL_TEXTURE_UPDATE_BARRIER_BIT …
#define GL_BUFFER_UPDATE_BARRIER_BIT …
#define GL_FRAMEBUFFER_BARRIER_BIT …
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT …
#define GL_ATOMIC_COUNTER_BARRIER_BIT …
#define GL_ALL_BARRIER_BITS …
#define GL_IMAGE_2D …
#define GL_IMAGE_3D …
#define GL_IMAGE_CUBE …
#define GL_IMAGE_2D_ARRAY …
#define GL_INT_IMAGE_2D …
#define GL_INT_IMAGE_3D …
#define GL_INT_IMAGE_CUBE …
#define GL_INT_IMAGE_2D_ARRAY …
#define GL_UNSIGNED_INT_IMAGE_2D …
#define GL_UNSIGNED_INT_IMAGE_3D …
#define GL_UNSIGNED_INT_IMAGE_CUBE …
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY …
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE …
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE …
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS …
#define GL_READ_ONLY …
#define GL_WRITE_ONLY …
#define GL_READ_WRITE …
#define GL_SHADER_STORAGE_BUFFER …
#define GL_SHADER_STORAGE_BUFFER_BINDING …
#define GL_SHADER_STORAGE_BUFFER_START …
#define GL_SHADER_STORAGE_BUFFER_SIZE …
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS …
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS …
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS …
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS …
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS …
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE …
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT …
#define GL_SHADER_STORAGE_BARRIER_BIT …
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES …
#define GL_DEPTH_STENCIL_TEXTURE_MODE …
#define GL_STENCIL_INDEX …
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET …
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET …
#define GL_SAMPLE_POSITION …
#define GL_SAMPLE_MASK …
#define GL_SAMPLE_MASK_VALUE …
#define GL_TEXTURE_2D_MULTISAMPLE …
#define GL_MAX_SAMPLE_MASK_WORDS …
#define GL_MAX_COLOR_TEXTURE_SAMPLES …
#define GL_MAX_DEPTH_TEXTURE_SAMPLES …
#define GL_MAX_INTEGER_SAMPLES …
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE …
#define GL_TEXTURE_SAMPLES …
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS …
#define GL_TEXTURE_WIDTH …
#define GL_TEXTURE_HEIGHT …
#define GL_TEXTURE_DEPTH …
#define GL_TEXTURE_INTERNAL_FORMAT …
#define GL_TEXTURE_RED_SIZE …
#define GL_TEXTURE_GREEN_SIZE …
#define GL_TEXTURE_BLUE_SIZE …
#define GL_TEXTURE_ALPHA_SIZE …
#define GL_TEXTURE_DEPTH_SIZE …
#define GL_TEXTURE_STENCIL_SIZE …
#define GL_TEXTURE_SHARED_SIZE …
#define GL_TEXTURE_RED_TYPE …
#define GL_TEXTURE_GREEN_TYPE …
#define GL_TEXTURE_BLUE_TYPE …
#define GL_TEXTURE_ALPHA_TYPE …
#define GL_TEXTURE_DEPTH_TYPE …
#define GL_TEXTURE_COMPRESSED …
#define GL_SAMPLER_2D_MULTISAMPLE …
#define GL_INT_SAMPLER_2D_MULTISAMPLE …
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE …
#define GL_VERTEX_ATTRIB_BINDING …
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET …
#define GL_VERTEX_BINDING_DIVISOR …
#define GL_VERTEX_BINDING_OFFSET …
#define GL_VERTEX_BINDING_STRIDE …
#define GL_VERTEX_BINDING_BUFFER …
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET …
#define GL_MAX_VERTEX_ATTRIB_BINDINGS …
#define GL_MAX_VERTEX_ATTRIB_STRIDE …
typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
#endif
#endif
#ifndef GL_ES_VERSION_3_2
#define GL_ES_VERSION_3_2 …
GLDEBUGPROC;
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE …
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY …
#define GL_MULTIPLY …
#define GL_SCREEN …
#define GL_OVERLAY …
#define GL_DARKEN …
#define GL_LIGHTEN …
#define GL_COLORDODGE …
#define GL_COLORBURN …
#define GL_HARDLIGHT …
#define GL_SOFTLIGHT …
#define GL_DIFFERENCE …
#define GL_EXCLUSION …
#define GL_HSL_HUE …
#define GL_HSL_SATURATION …
#define GL_HSL_COLOR …
#define GL_HSL_LUMINOSITY …
#define GL_DEBUG_OUTPUT_SYNCHRONOUS …
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH …
#define GL_DEBUG_CALLBACK_FUNCTION …
#define GL_DEBUG_CALLBACK_USER_PARAM …
#define GL_DEBUG_SOURCE_API …
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM …
#define GL_DEBUG_SOURCE_SHADER_COMPILER …
#define GL_DEBUG_SOURCE_THIRD_PARTY …
#define GL_DEBUG_SOURCE_APPLICATION …
#define GL_DEBUG_SOURCE_OTHER …
#define GL_DEBUG_TYPE_ERROR …
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR …
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR …
#define GL_DEBUG_TYPE_PORTABILITY …
#define GL_DEBUG_TYPE_PERFORMANCE …
#define GL_DEBUG_TYPE_OTHER …
#define GL_DEBUG_TYPE_MARKER …
#define GL_DEBUG_TYPE_PUSH_GROUP …
#define GL_DEBUG_TYPE_POP_GROUP …
#define GL_DEBUG_SEVERITY_NOTIFICATION …
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH …
#define GL_DEBUG_GROUP_STACK_DEPTH …
#define GL_BUFFER …
#define GL_SHADER …
#define GL_PROGRAM …
#define GL_VERTEX_ARRAY …
#define GL_QUERY …
#define GL_PROGRAM_PIPELINE …
#define GL_SAMPLER …
#define GL_MAX_LABEL_LENGTH …
#define GL_MAX_DEBUG_MESSAGE_LENGTH …
#define GL_MAX_DEBUG_LOGGED_MESSAGES …
#define GL_DEBUG_LOGGED_MESSAGES …
#define GL_DEBUG_SEVERITY_HIGH …
#define GL_DEBUG_SEVERITY_MEDIUM …
#define GL_DEBUG_SEVERITY_LOW …
#define GL_DEBUG_OUTPUT …
#define GL_CONTEXT_FLAG_DEBUG_BIT …
#define GL_STACK_OVERFLOW …
#define GL_STACK_UNDERFLOW …
#define GL_GEOMETRY_SHADER …
#define GL_GEOMETRY_SHADER_BIT …
#define GL_GEOMETRY_VERTICES_OUT …
#define GL_GEOMETRY_INPUT_TYPE …
#define GL_GEOMETRY_OUTPUT_TYPE …
#define GL_GEOMETRY_SHADER_INVOCATIONS …
#define GL_LAYER_PROVOKING_VERTEX …
#define GL_LINES_ADJACENCY …
#define GL_LINE_STRIP_ADJACENCY …
#define GL_TRIANGLES_ADJACENCY …
#define GL_TRIANGLE_STRIP_ADJACENCY …
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS …
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS …
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS …
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS …
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS …
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES …
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS …
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS …
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS …
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS …
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS …
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS …
#define GL_FIRST_VERTEX_CONVENTION …
#define GL_LAST_VERTEX_CONVENTION …
#define GL_UNDEFINED_VERTEX …
#define GL_PRIMITIVES_GENERATED …
#define GL_FRAMEBUFFER_DEFAULT_LAYERS …
#define GL_MAX_FRAMEBUFFER_LAYERS …
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS …
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED …
#define GL_REFERENCED_BY_GEOMETRY_SHADER …
#define GL_PRIMITIVE_BOUNDING_BOX …
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT …
#define GL_CONTEXT_FLAGS …
#define GL_LOSE_CONTEXT_ON_RESET …
#define GL_GUILTY_CONTEXT_RESET …
#define GL_INNOCENT_CONTEXT_RESET …
#define GL_UNKNOWN_CONTEXT_RESET …
#define GL_RESET_NOTIFICATION_STRATEGY …
#define GL_NO_RESET_NOTIFICATION …
#define GL_CONTEXT_LOST …
#define GL_SAMPLE_SHADING …
#define GL_MIN_SAMPLE_SHADING_VALUE …
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET …
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET …
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS …
#define GL_PATCHES …
#define GL_PATCH_VERTICES …
#define GL_TESS_CONTROL_OUTPUT_VERTICES …
#define GL_TESS_GEN_MODE …
#define GL_TESS_GEN_SPACING …
#define GL_TESS_GEN_VERTEX_ORDER …
#define GL_TESS_GEN_POINT_MODE …
#define GL_ISOLINES …
#define GL_QUADS …
#define GL_FRACTIONAL_ODD …
#define GL_FRACTIONAL_EVEN …
#define GL_MAX_PATCH_VERTICES …
#define GL_MAX_TESS_GEN_LEVEL …
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS …
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS …
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS …
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS …
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS …
#define GL_MAX_TESS_PATCH_COMPONENTS …
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS …
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS …
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS …
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS …
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS …
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS …
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS …
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS …
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS …
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS …
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS …
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS …
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS …
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS …
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS …
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED …
#define GL_IS_PER_PATCH …
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER …
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER …
#define GL_TESS_CONTROL_SHADER …
#define GL_TESS_EVALUATION_SHADER …
#define GL_TESS_CONTROL_SHADER_BIT …
#define GL_TESS_EVALUATION_SHADER_BIT …
#define GL_TEXTURE_BORDER_COLOR …
#define GL_CLAMP_TO_BORDER …
#define GL_TEXTURE_BUFFER …
#define GL_TEXTURE_BUFFER_BINDING …
#define GL_MAX_TEXTURE_BUFFER_SIZE …
#define GL_TEXTURE_BINDING_BUFFER …
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING …
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT …
#define GL_SAMPLER_BUFFER …
#define GL_INT_SAMPLER_BUFFER …
#define GL_UNSIGNED_INT_SAMPLER_BUFFER …
#define GL_IMAGE_BUFFER …
#define GL_INT_IMAGE_BUFFER …
#define GL_UNSIGNED_INT_IMAGE_BUFFER …
#define GL_TEXTURE_BUFFER_OFFSET …
#define GL_TEXTURE_BUFFER_SIZE …
#define GL_COMPRESSED_RGBA_ASTC_4x4 …
#define GL_COMPRESSED_RGBA_ASTC_5x4 …
#define GL_COMPRESSED_RGBA_ASTC_5x5 …
#define GL_COMPRESSED_RGBA_ASTC_6x5 …
#define GL_COMPRESSED_RGBA_ASTC_6x6 …
#define GL_COMPRESSED_RGBA_ASTC_8x5 …
#define GL_COMPRESSED_RGBA_ASTC_8x6 …
#define GL_COMPRESSED_RGBA_ASTC_8x8 …
#define GL_COMPRESSED_RGBA_ASTC_10x5 …
#define GL_COMPRESSED_RGBA_ASTC_10x6 …
#define GL_COMPRESSED_RGBA_ASTC_10x8 …
#define GL_COMPRESSED_RGBA_ASTC_10x10 …
#define GL_COMPRESSED_RGBA_ASTC_12x10 …
#define GL_COMPRESSED_RGBA_ASTC_12x12 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 …
#define GL_TEXTURE_CUBE_MAP_ARRAY …
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY …
#define GL_SAMPLER_CUBE_MAP_ARRAY …
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW …
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY …
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY …
#define GL_IMAGE_CUBE_MAP_ARRAY …
#define GL_INT_IMAGE_CUBE_MAP_ARRAY …
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY …
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY …
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY …
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY …
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY …
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY …
PFNGLBLENDBARRIERPROC;
PFNGLCOPYIMAGESUBDATAPROC;
PFNGLDEBUGMESSAGECONTROLPROC;
PFNGLDEBUGMESSAGEINSERTPROC;
PFNGLDEBUGMESSAGECALLBACKPROC;
PFNGLGETDEBUGMESSAGELOGPROC;
PFNGLPUSHDEBUGGROUPPROC;
PFNGLPOPDEBUGGROUPPROC;
PFNGLOBJECTLABELPROC;
PFNGLGETOBJECTLABELPROC;
PFNGLOBJECTPTRLABELPROC;
PFNGLGETOBJECTPTRLABELPROC;
PFNGLGETPOINTERVPROC;
PFNGLENABLEIPROC;
PFNGLDISABLEIPROC;
PFNGLBLENDEQUATIONIPROC;
PFNGLBLENDEQUATIONSEPARATEIPROC;
PFNGLBLENDFUNCIPROC;
PFNGLBLENDFUNCSEPARATEIPROC;
PFNGLCOLORMASKIPROC;
PFNGLISENABLEDIPROC;
PFNGLDRAWELEMENTSBASEVERTEXPROC;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC;
PFNGLFRAMEBUFFERTEXTUREPROC;
PFNGLPRIMITIVEBOUNDINGBOXPROC;
PFNGLGETGRAPHICSRESETSTATUSPROC;
PFNGLREADNPIXELSPROC;
PFNGLGETNUNIFORMFVPROC;
PFNGLGETNUNIFORMIVPROC;
PFNGLGETNUNIFORMUIVPROC;
PFNGLMINSAMPLESHADINGPROC;
PFNGLPATCHPARAMETERIPROC;
PFNGLTEXPARAMETERIIVPROC;
PFNGLTEXPARAMETERIUIVPROC;
PFNGLGETTEXPARAMETERIIVPROC;
PFNGLGETTEXPARAMETERIUIVPROC;
PFNGLSAMPLERPARAMETERIIVPROC;
PFNGLSAMPLERPARAMETERIUIVPROC;
PFNGLGETSAMPLERPARAMETERIIVPROC;
PFNGLGETSAMPLERPARAMETERIUIVPROC;
PFNGLTEXBUFFERPROC;
PFNGLTEXBUFFERRANGEPROC;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC;
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlendBarrier (void);
GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void);
GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
#endif
#endif
#ifdef __cplusplus
}
#endif
#endif