#ifndef COMMON_PACKEDGLENUMS_AUTOGEN_H_
#define COMMON_PACKEDGLENUMS_AUTOGEN_H_
#include <angle_gl.h>
#include <cstdint>
#include <ostream>
namespace gl
{
template <typename Enum>
Enum FromGLenum(GLenum from);
enum class AlphaTestFunc : uint8_t
{ … };
template <>
AlphaTestFunc FromGLenum<AlphaTestFunc>(GLenum from);
GLenum ToGLenum(AlphaTestFunc from);
std::ostream &operator<<(std::ostream &os, AlphaTestFunc value);
enum class BufferBinding : uint8_t
{ … };
template <>
BufferBinding FromGLenum<BufferBinding>(GLenum from);
GLenum ToGLenum(BufferBinding from);
std::ostream &operator<<(std::ostream &os, BufferBinding value);
enum class BufferUsage : uint8_t
{ … };
template <>
BufferUsage FromGLenum<BufferUsage>(GLenum from);
GLenum ToGLenum(BufferUsage from);
std::ostream &operator<<(std::ostream &os, BufferUsage value);
enum class ClientVertexArrayType : uint8_t
{ … };
template <>
ClientVertexArrayType FromGLenum<ClientVertexArrayType>(GLenum from);
GLenum ToGLenum(ClientVertexArrayType from);
std::ostream &operator<<(std::ostream &os, ClientVertexArrayType value);
enum class ClipDepthMode : uint8_t
{ … };
template <>
ClipDepthMode FromGLenum<ClipDepthMode>(GLenum from);
GLenum ToGLenum(ClipDepthMode from);
std::ostream &operator<<(std::ostream &os, ClipDepthMode value);
enum class ClipOrigin : uint8_t
{ … };
template <>
ClipOrigin FromGLenum<ClipOrigin>(GLenum from);
GLenum ToGLenum(ClipOrigin from);
std::ostream &operator<<(std::ostream &os, ClipOrigin value);
enum class CullFaceMode : uint8_t
{ … };
template <>
CullFaceMode FromGLenum<CullFaceMode>(GLenum from);
GLenum ToGLenum(CullFaceMode from);
std::ostream &operator<<(std::ostream &os, CullFaceMode value);
enum class FilterMode : uint8_t
{ … };
template <>
FilterMode FromGLenum<FilterMode>(GLenum from);
GLenum ToGLenum(FilterMode from);
std::ostream &operator<<(std::ostream &os, FilterMode value);
enum class FogMode : uint8_t
{ … };
template <>
FogMode FromGLenum<FogMode>(GLenum from);
GLenum ToGLenum(FogMode from);
std::ostream &operator<<(std::ostream &os, FogMode value);
enum class GraphicsResetStatus : uint8_t
{ … };
template <>
GraphicsResetStatus FromGLenum<GraphicsResetStatus>(GLenum from);
GLenum ToGLenum(GraphicsResetStatus from);
std::ostream &operator<<(std::ostream &os, GraphicsResetStatus value);
enum class HandleType : uint8_t
{ … };
template <>
HandleType FromGLenum<HandleType>(GLenum from);
GLenum ToGLenum(HandleType from);
std::ostream &operator<<(std::ostream &os, HandleType value);
enum class HintSetting : uint8_t
{ … };
template <>
HintSetting FromGLenum<HintSetting>(GLenum from);
GLenum ToGLenum(HintSetting from);
std::ostream &operator<<(std::ostream &os, HintSetting value);
enum class ImageLayout : uint8_t
{ … };
template <>
ImageLayout FromGLenum<ImageLayout>(GLenum from);
GLenum ToGLenum(ImageLayout from);
std::ostream &operator<<(std::ostream &os, ImageLayout value);
enum class LightParameter : uint8_t
{ … };
template <>
LightParameter FromGLenum<LightParameter>(GLenum from);
GLenum ToGLenum(LightParameter from);
std::ostream &operator<<(std::ostream &os, LightParameter value);
enum class LogicalOperation : uint8_t
{ … };
template <>
LogicalOperation FromGLenum<LogicalOperation>(GLenum from);
GLenum ToGLenum(LogicalOperation from);
std::ostream &operator<<(std::ostream &os, LogicalOperation value);
enum class MaterialParameter : uint8_t
{ … };
template <>
MaterialParameter FromGLenum<MaterialParameter>(GLenum from);
GLenum ToGLenum(MaterialParameter from);
std::ostream &operator<<(std::ostream &os, MaterialParameter value);
enum class MatrixType : uint8_t
{ … };
template <>
MatrixType FromGLenum<MatrixType>(GLenum from);
GLenum ToGLenum(MatrixType from);
std::ostream &operator<<(std::ostream &os, MatrixType value);
enum class PointParameter : uint8_t
{ … };
template <>
PointParameter FromGLenum<PointParameter>(GLenum from);
GLenum ToGLenum(PointParameter from);
std::ostream &operator<<(std::ostream &os, PointParameter value);
enum class PolygonMode : uint8_t
{ … };
template <>
PolygonMode FromGLenum<PolygonMode>(GLenum from);
GLenum ToGLenum(PolygonMode from);
std::ostream &operator<<(std::ostream &os, PolygonMode value);
enum class ProvokingVertexConvention : uint8_t
{ … };
template <>
ProvokingVertexConvention FromGLenum<ProvokingVertexConvention>(GLenum from);
GLenum ToGLenum(ProvokingVertexConvention from);
std::ostream &operator<<(std::ostream &os, ProvokingVertexConvention value);
enum class QueryType : uint8_t
{ … };
template <>
QueryType FromGLenum<QueryType>(GLenum from);
GLenum ToGLenum(QueryType from);
std::ostream &operator<<(std::ostream &os, QueryType value);
enum class ShaderType : uint8_t
{ … };
template <>
ShaderType FromGLenum<ShaderType>(GLenum from);
GLenum ToGLenum(ShaderType from);
std::ostream &operator<<(std::ostream &os, ShaderType value);
enum class ShadingModel : uint8_t
{ … };
template <>
ShadingModel FromGLenum<ShadingModel>(GLenum from);
GLenum ToGLenum(ShadingModel from);
std::ostream &operator<<(std::ostream &os, ShadingModel value);
enum class ShadingRate : uint8_t
{ … };
template <>
ShadingRate FromGLenum<ShadingRate>(GLenum from);
GLenum ToGLenum(ShadingRate from);
std::ostream &operator<<(std::ostream &os, ShadingRate value);
enum class TextureCombine : uint8_t
{ … };
template <>
TextureCombine FromGLenum<TextureCombine>(GLenum from);
GLenum ToGLenum(TextureCombine from);
std::ostream &operator<<(std::ostream &os, TextureCombine value);
enum class TextureEnvMode : uint8_t
{ … };
template <>
TextureEnvMode FromGLenum<TextureEnvMode>(GLenum from);
GLenum ToGLenum(TextureEnvMode from);
std::ostream &operator<<(std::ostream &os, TextureEnvMode value);
enum class TextureEnvParameter : uint8_t
{ … };
template <>
TextureEnvParameter FromGLenum<TextureEnvParameter>(GLenum from);
GLenum ToGLenum(TextureEnvParameter from);
std::ostream &operator<<(std::ostream &os, TextureEnvParameter value);
enum class TextureEnvTarget : uint8_t
{ … };
template <>
TextureEnvTarget FromGLenum<TextureEnvTarget>(GLenum from);
GLenum ToGLenum(TextureEnvTarget from);
std::ostream &operator<<(std::ostream &os, TextureEnvTarget value);
enum class TextureOp : uint8_t
{ … };
template <>
TextureOp FromGLenum<TextureOp>(GLenum from);
GLenum ToGLenum(TextureOp from);
std::ostream &operator<<(std::ostream &os, TextureOp value);
enum class TextureSrc : uint8_t
{ … };
template <>
TextureSrc FromGLenum<TextureSrc>(GLenum from);
GLenum ToGLenum(TextureSrc from);
std::ostream &operator<<(std::ostream &os, TextureSrc value);
enum class TextureTarget : uint8_t
{ … };
template <>
TextureTarget FromGLenum<TextureTarget>(GLenum from);
GLenum ToGLenum(TextureTarget from);
std::ostream &operator<<(std::ostream &os, TextureTarget value);
enum class TextureType : uint8_t
{ … };
template <>
TextureType FromGLenum<TextureType>(GLenum from);
GLenum ToGLenum(TextureType from);
std::ostream &operator<<(std::ostream &os, TextureType value);
enum class TilingMode : uint8_t
{ … };
template <>
TilingMode FromGLenum<TilingMode>(GLenum from);
GLenum ToGLenum(TilingMode from);
std::ostream &operator<<(std::ostream &os, TilingMode value);
enum class VertexArrayType : uint8_t
{ … };
template <>
VertexArrayType FromGLenum<VertexArrayType>(GLenum from);
GLenum ToGLenum(VertexArrayType from);
std::ostream &operator<<(std::ostream &os, VertexArrayType value);
enum class WrapMode : uint8_t
{ … };
template <>
WrapMode FromGLenum<WrapMode>(GLenum from);
GLenum ToGLenum(WrapMode from);
std::ostream &operator<<(std::ostream &os, WrapMode value);
}
#endif