chromium/third_party/angle/src/libANGLE/BlobCache.h

//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BlobCache: Stores compiled and linked programs in memory so they don't
//   always have to be re-compiled. Can be used in conjunction with the platform
//   layer to warm up the cache from disk.

#ifndef LIBANGLE_BLOB_CACHE_H_
#define LIBANGLE_BLOB_CACHE_H_

#include <array>
#include <cstring>

#include "common/SimpleMutex.h"
#include "libANGLE/Error.h"
#include "libANGLE/SizedMRUCache.h"
#include "libANGLE/angletypes.h"

namespace gl
{
class Context;
}  // namespace gl

namespace egl
{

// Used by MemoryProgramCache and MemoryShaderCache, this result indicates whether program/shader
// cache load from blob was successful.
enum class CacheGetResult
{};

class BlobCache final : angle::NonCopyable
{};

}  // namespace egl

#endif  // LIBANGLE_MEMORY_PROGRAM_CACHE_H_