// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer. // Implements GL renderbuffer objects and related functionality. // [OpenGL ES 2.0.24] section 4.4.3 page 108. #ifndef LIBANGLE_RENDERBUFFER_H_ #define LIBANGLE_RENDERBUFFER_H_ #include "angle_gl.h" #include "common/angleutils.h" #include "libANGLE/Debug.h" #include "libANGLE/Error.h" #include "libANGLE/FramebufferAttachment.h" #include "libANGLE/Image.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/RenderbufferImpl.h" namespace rx { class GLImplFactory; } // namespace rx namespace gl { // A GL renderbuffer object is usually used as a depth or stencil buffer attachment // for a framebuffer object. The renderbuffer itself is a distinct GL object, see // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an // attachment point. class RenderbufferState final : angle::NonCopyable { … }; class Renderbuffer final : public RefCountObject<RenderbufferID>, public egl::ImageSibling, public LabeledObject { … }; } // namespace gl #endif // LIBANGLE_RENDERBUFFER_H_