chromium/third_party/angle/src/libANGLE/Sampler.h

//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// Sampler.h : Defines the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.

#ifndef LIBANGLE_SAMPLER_H_
#define LIBANGLE_SAMPLER_H_

#include "libANGLE/Debug.h"
#include "libANGLE/Observer.h"
#include "libANGLE/RefCountObject.h"
#include "libANGLE/angletypes.h"

namespace rx
{
class GLImplFactory;
class SamplerImpl;
}  // namespace rx

namespace gl
{

class Sampler final : public RefCountObject<SamplerID>, public LabeledObject, public angle::Subject
{};

}  // namespace gl

#endif  // LIBANGLE_SAMPLER_H_