#ifndef LIBANGLE_RENDERER_DISPLAYIMPL_H_
#define LIBANGLE_RENDERER_DISPLAYIMPL_H_
#include "common/Optional.h"
#include "common/angleutils.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Config.h"
#include "libANGLE/Error.h"
#include "libANGLE/Observer.h"
#include "libANGLE/Stream.h"
#include "libANGLE/Version.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "platform/Feature.h"
#include <set>
#include <vector>
namespace angle
{
struct FrontendFeatures;
}
namespace egl
{
class AttributeMap;
class BlobCache;
class Display;
struct DisplayState;
struct Config;
class Surface;
class ImageSibling;
class Thread;
}
namespace gl
{
class Context;
}
namespace rx
{
class SurfaceImpl;
class ImageImpl;
struct ConfigDesc;
class DeviceImpl;
class StreamProducerImpl;
class DisplayImpl : public EGLImplFactory, public angle::Subject
{ … };
}
#endif