// GENERATED FILE - DO NOT EDIT. // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml. // // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DispatchTableGL_autogen.h: // Defines the native binding interface for ANGLE's OpenGL back-end. #ifndef LIBGLESV2_RENDERER_GL_DISPATCH_TABLE_GL_AUTOGEN_H_ #define LIBGLESV2_RENDERER_GL_DISPATCH_TABLE_GL_AUTOGEN_H_ #include "common/angleutils.h" #include "libANGLE/renderer/gl/functionsgl_typedefs.h" #include <set> namespace gl { struct Version; } // namespace gl namespace rx { class DispatchTableGL : angle::NonCopyable { … }; } // namespace rx #endif // LIBGLESV2_RENDERER_GL_DISPATCH_TABLE_GL_AUTOGEN_H_