#ifndef LIBANGLE_RENDERER_GLIMPLFACTORY_H_
#define LIBANGLE_RENDERER_GLIMPLFACTORY_H_
#include <vector>
#include "angle_gl.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Overlay.h"
#include "libANGLE/Program.h"
#include "libANGLE/ProgramExecutable.h"
#include "libANGLE/ProgramPipeline.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Shader.h"
#include "libANGLE/Texture.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/renderer/serial_utils.h"
namespace gl
{
class State;
}
namespace rx
{
class BufferImpl;
class CompilerImpl;
class ContextImpl;
class FenceNVImpl;
class SyncImpl;
class FramebufferImpl;
class MemoryObjectImpl;
class OverlayImpl;
class PathImpl;
class ProgramExecutableImpl;
class ProgramImpl;
class ProgramPipelineImpl;
class QueryImpl;
class RenderbufferImpl;
class SamplerImpl;
class SemaphoreImpl;
class ShaderImpl;
class TextureImpl;
class TransformFeedbackImpl;
class VertexArrayImpl;
class GLImplFactory : angle::NonCopyable
{ … };
inline GLImplFactory::GLImplFactory() = default;
inline GLImplFactory::~GLImplFactory() = default;
}
#endif