// GENERATED FILE - DO NOT EDIT. // Generated by gen_copy_conversion_table.py using data from es3_copy_conversion_formats.json. // // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // format_map: // Determining the sized internal format from a (format,type) pair. // Also check es3 format combinations for validity. #include "angle_gl.h" #include "common/debug.h" namespace gl { bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat) { … } } // namespace gl