#ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_
#define LIBANGLE_RENDERER_TEXTUREIMPL_H_
#include <stdint.h>
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/ImageIndex.h"
#include "libANGLE/Stream.h"
#include "libANGLE/Texture.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
namespace egl
{
class Surface;
class Image;
}
namespace gl
{
class Framebuffer;
class MemoryObject;
struct PixelUnpackState;
class TextureState;
}
namespace rx
{
class ContextImpl;
class TextureImpl : public FramebufferAttachmentObjectImpl
{ … };
}
#endif