#ifndef LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
#define LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
#include "common/angleutils.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/VertexArray.h"
static_assert …;
static_assert …;
#define ANGLE_VERTEX_INDEX_CASES(FUNC) …
namespace rx
{
class ContextImpl;
class VertexArrayImpl : angle::NonCopyable
{ … };
inline angle::Result VertexArrayImpl::syncState(const gl::Context *context,
const gl::VertexArray::DirtyBits &dirtyBits,
gl::VertexArray::DirtyAttribBitsArray *attribBits,
gl::VertexArray::DirtyBindingBitsArray *bindingBits)
{ … }
}
#endif