chromium/third_party/angle/src/libANGLE/renderer/EGLReusableSync.cpp

//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// EGLReusableSync.cpp: Implements the egl::ReusableSync class.

#include "libANGLE/renderer/EGLReusableSync.h"

#include "libANGLE/Context.h"
#include "libANGLE/renderer/ContextImpl.h"

namespace rx
{

ReusableSync::ReusableSync() :{}

void ReusableSync::onDestroy(const egl::Display *display) {}

ReusableSync::~ReusableSync()
{}

egl::Error ReusableSync::initialize(const egl::Display *display,
                                    const gl::Context *context,
                                    EGLenum type,
                                    const egl::AttributeMap &attribs)
{}

egl::Error ReusableSync::clientWait(const egl::Display *display,
                                    const gl::Context *context,
                                    EGLint flags,
                                    EGLTime timeout,
                                    EGLint *outResult)
{}

egl::Error ReusableSync::serverWait(const egl::Display *display,
                                    const gl::Context *context,
                                    EGLint flags)
{}

egl::Error ReusableSync::signal(const egl::Display *display,
                                const gl::Context *context,
                                EGLint mode)
{}

egl::Error ReusableSync::getStatus(const egl::Display *display, EGLint *outStatus)
{}

}  // namespace rx