// // Copyright 2022 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FramebufferImpl.cpp: Implements the class methods for FramebufferImpl. #include "libANGLE/renderer/FramebufferImpl.h" namespace rx { namespace { angle::Result InitAttachment(const gl::Context *context, const gl::FramebufferAttachment *attachment) { … } } // namespace angle::Result FramebufferImpl::onLabelUpdate(const gl::Context *context) { … } angle::Result FramebufferImpl::ensureAttachmentsInitialized( const gl::Context *context, const gl::DrawBufferMask &colorAttachments, bool depth, bool stencil) { … } } // namespace rx