// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_PAINT_IMAGE_ANIMATION_COUNT_H_ #define CC_PAINT_IMAGE_ANIMATION_COUNT_H_ namespace cc { // GIF and WebP support animation. The explanation below is in terms of GIF, // but the same constants are used for WebP, too. // GIFs have an optional 16-bit unsigned loop count that describes how an // animated GIF should be cycled. If the loop count is absent, the animation // cycles once; if it is 0, the animation cycles infinitely; otherwise the // animation plays n + 1 cycles (where n is the specified loop count). If the // GIF decoder defaults to kAnimationLoopOnce in the absence of any loop count // and translates an explicit "0" loop count to kAnimationLoopInfinite, then we // get a couple of nice side effects: // * By making kAnimationLoopOnce be 0, we allow the animation cycling code in // BitmapImage.cpp to avoid special-casing it, and simply treat all // non-negative loop counts identically. // * By making the other two constants negative, we avoid conflicts with any // real loop count values. const int kAnimationLoopOnce = …; const int kAnimationLoopInfinite = …; const int kAnimationNone = …; } // namespace cc #endif // CC_PAINT_IMAGE_ANIMATION_COUNT_H_