#include "libANGLE/renderer/renderer_utils.h"
#include "common/base/anglebase/numerics/checked_math.h"
#include "common/string_utils.h"
#include "common/system_utils.h"
#include "common/utilities.h"
#include "image_util/copyimage.h"
#include "image_util/imageformats.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/Display.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/Format.h"
#include "platform/Feature.h"
#include <string.h>
#include <cctype>
namespace angle
{
namespace
{
bool FeatureNameMatch(const std::string &a, const std::string &b)
{ … }
}
static const char *kFeatureOverrideTrue = …;
static const char *kFeatureOverrideFalse = …;
void FeatureInfo::applyOverride(bool state)
{ … }
void FeatureSetBase::reset()
{ … }
void FeatureSetBase::overrideFeatures(const std::vector<std::string> &featureNames, bool enabled)
{ … }
void FeatureSetBase::populateFeatureList(FeatureList *features) const
{ … }
}
rx