#include "libANGLE/capture/capture_gl_2_autogen.h"
namespace gl
{
void CaptureGetVertexAttribdv_params(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLdouble *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib1dv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib1sv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib2dv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib2sv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib3dv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib3sv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4Nbv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLbyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4Niv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4Nsv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4Nubv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLubyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4Nuiv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLuint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4Nusv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLushort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4bv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLbyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4dv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4iv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4sv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4ubv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLubyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4uiv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLuint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertexAttrib4usv_v(const State &glState,
bool isCallValid,
GLuint index,
const GLushort *v,
angle::ParamCapture *paramCapture)
{ … }
}