#include "libANGLE/capture/capture_gles_1_0_autogen.h"
#include "libANGLE/queryutils.h"
usingnamespaceangle;
namespace gl
{
void CaptureClipPlanef_eqn(const State &glState,
bool isCallValid,
GLenum p,
const GLfloat *eqn,
ParamCapture *paramCapture)
{ … }
void CaptureClipPlanex_equation(const State &glState,
bool isCallValid,
GLenum plane,
const GLfixed *equation,
ParamCapture *paramCapture)
{ … }
void CaptureColorPointer_pointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer,
ParamCapture *paramCapture)
{ … }
void CaptureFogfv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureFogxv_param(const State &glState,
bool isCallValid,
GLenum pname,
const GLfixed *param,
ParamCapture *paramCapture)
{ … }
void CaptureGetClipPlanef_equation(const State &glState,
bool isCallValid,
GLenum plane,
GLfloat *equation,
ParamCapture *paramCapture)
{ … }
void CaptureGetClipPlanex_equation(const State &glState,
bool isCallValid,
GLenum plane,
GLfixed *equation,
ParamCapture *paramCapture)
{ … }
void CaptureGetFixedv_params(const State &glState,
bool isCallValid,
GLenum pname,
GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetLightfv_params(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetLightxv_params(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetMaterialfv_params(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetMaterialxv_params(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexEnvfv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexEnviv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexEnvxv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterxv_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureLightModelfv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureLightModelxv_param(const State &glState,
bool isCallValid,
GLenum pname,
const GLfixed *param,
ParamCapture *paramCapture)
{ … }
void CaptureLightfv_params(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
const GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureLightxv_params(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
const GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureLoadMatrixf_m(const State &glState,
bool isCallValid,
const GLfloat *m,
ParamCapture *paramCapture)
{ … }
void CaptureLoadMatrixx_m(const State &glState,
bool isCallValid,
const GLfixed *m,
ParamCapture *paramCapture)
{ … }
void CaptureMaterialfv_params(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
const GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureMaterialxv_param(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
const GLfixed *param,
ParamCapture *paramCapture)
{ … }
void CaptureMultMatrixf_m(const State &glState,
bool isCallValid,
const GLfloat *m,
ParamCapture *paramCapture)
{ … }
void CaptureMultMatrixx_m(const State &glState,
bool isCallValid,
const GLfixed *m,
ParamCapture *paramCapture)
{ … }
void CaptureNormalPointer_pointer(const State &glState,
bool isCallValid,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer,
ParamCapture *paramCapture)
{ … }
void CapturePointParameterfv_params(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
const GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CapturePointParameterxv_params(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
const GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexCoordPointer_pointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer,
ParamCapture *paramCapture)
{ … }
void CaptureTexEnvfv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexEnviv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexEnvxv_params(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexParameterxv_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureVertexPointer_pointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer,
ParamCapture *paramCapture)
{ … }
}