#include "libANGLE/capture/capture_gl_2_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/capture/FrameCapture.h"
#include "libANGLE/validationGL2_autogen.h"
usingnamespaceangle;
namespace gl
{
CallCapture CaptureGetVertexAttribdv(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLdouble *params)
{ … }
CallCapture CaptureVertexAttrib1d(const State &glState, bool isCallValid, GLuint index, GLdouble x)
{ … }
CallCapture CaptureVertexAttrib1dv(const State &glState,
bool isCallValid,
GLuint index,
const GLdouble *v)
{ … }
CallCapture CaptureVertexAttrib1s(const State &glState, bool isCallValid, GLuint index, GLshort x)
{ … }
CallCapture CaptureVertexAttrib1sv(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v)
{ … }
CallCapture CaptureVertexAttrib2d(const State &glState,
bool isCallValid,
GLuint index,
GLdouble x,
GLdouble y)
{ … }
CallCapture CaptureVertexAttrib2dv(const State &glState,
bool isCallValid,
GLuint index,
const GLdouble *v)
{ … }
CallCapture CaptureVertexAttrib2s(const State &glState,
bool isCallValid,
GLuint index,
GLshort x,
GLshort y)
{ … }
CallCapture CaptureVertexAttrib2sv(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v)
{ … }
CallCapture CaptureVertexAttrib3d(const State &glState,
bool isCallValid,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z)
{ … }
CallCapture CaptureVertexAttrib3dv(const State &glState,
bool isCallValid,
GLuint index,
const GLdouble *v)
{ … }
CallCapture CaptureVertexAttrib3s(const State &glState,
bool isCallValid,
GLuint index,
GLshort x,
GLshort y,
GLshort z)
{ … }
CallCapture CaptureVertexAttrib3sv(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v)
{ … }
CallCapture CaptureVertexAttrib4Nbv(const State &glState,
bool isCallValid,
GLuint index,
const GLbyte *v)
{ … }
CallCapture CaptureVertexAttrib4Niv(const State &glState,
bool isCallValid,
GLuint index,
const GLint *v)
{ … }
CallCapture CaptureVertexAttrib4Nsv(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v)
{ … }
CallCapture CaptureVertexAttrib4Nub(const State &glState,
bool isCallValid,
GLuint index,
GLubyte x,
GLubyte y,
GLubyte z,
GLubyte w)
{ … }
CallCapture CaptureVertexAttrib4Nubv(const State &glState,
bool isCallValid,
GLuint index,
const GLubyte *v)
{ … }
CallCapture CaptureVertexAttrib4Nuiv(const State &glState,
bool isCallValid,
GLuint index,
const GLuint *v)
{ … }
CallCapture CaptureVertexAttrib4Nusv(const State &glState,
bool isCallValid,
GLuint index,
const GLushort *v)
{ … }
CallCapture CaptureVertexAttrib4bv(const State &glState,
bool isCallValid,
GLuint index,
const GLbyte *v)
{ … }
CallCapture CaptureVertexAttrib4d(const State &glState,
bool isCallValid,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w)
{ … }
CallCapture CaptureVertexAttrib4dv(const State &glState,
bool isCallValid,
GLuint index,
const GLdouble *v)
{ … }
CallCapture CaptureVertexAttrib4iv(const State &glState,
bool isCallValid,
GLuint index,
const GLint *v)
{ … }
CallCapture CaptureVertexAttrib4s(const State &glState,
bool isCallValid,
GLuint index,
GLshort x,
GLshort y,
GLshort z,
GLshort w)
{ … }
CallCapture CaptureVertexAttrib4sv(const State &glState,
bool isCallValid,
GLuint index,
const GLshort *v)
{ … }
CallCapture CaptureVertexAttrib4ubv(const State &glState,
bool isCallValid,
GLuint index,
const GLubyte *v)
{ … }
CallCapture CaptureVertexAttrib4uiv(const State &glState,
bool isCallValid,
GLuint index,
const GLuint *v)
{ … }
CallCapture CaptureVertexAttrib4usv(const State &glState,
bool isCallValid,
GLuint index,
const GLushort *v)
{ … }
}