chromium/third_party/angle/src/libANGLE/capture/capture_gl_2_autogen.cpp

// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// capture_gl_2_autogen.cpp:
//   Capture functions for the OpenGL ES Desktop GL 2.x entry points.

#include "libANGLE/capture/capture_gl_2_autogen.h"

#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/capture/FrameCapture.h"
#include "libANGLE/validationGL2_autogen.h"

usingnamespaceangle;

namespace gl
{

// GL 2.0
CallCapture CaptureGetVertexAttribdv(const State &glState,
                                     bool isCallValid,
                                     GLuint index,
                                     GLenum pname,
                                     GLdouble *params)
{}

CallCapture CaptureVertexAttrib1d(const State &glState, bool isCallValid, GLuint index, GLdouble x)
{}

CallCapture CaptureVertexAttrib1dv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLdouble *v)
{}

CallCapture CaptureVertexAttrib1s(const State &glState, bool isCallValid, GLuint index, GLshort x)
{}

CallCapture CaptureVertexAttrib1sv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLshort *v)
{}

CallCapture CaptureVertexAttrib2d(const State &glState,
                                  bool isCallValid,
                                  GLuint index,
                                  GLdouble x,
                                  GLdouble y)
{}

CallCapture CaptureVertexAttrib2dv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLdouble *v)
{}

CallCapture CaptureVertexAttrib2s(const State &glState,
                                  bool isCallValid,
                                  GLuint index,
                                  GLshort x,
                                  GLshort y)
{}

CallCapture CaptureVertexAttrib2sv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLshort *v)
{}

CallCapture CaptureVertexAttrib3d(const State &glState,
                                  bool isCallValid,
                                  GLuint index,
                                  GLdouble x,
                                  GLdouble y,
                                  GLdouble z)
{}

CallCapture CaptureVertexAttrib3dv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLdouble *v)
{}

CallCapture CaptureVertexAttrib3s(const State &glState,
                                  bool isCallValid,
                                  GLuint index,
                                  GLshort x,
                                  GLshort y,
                                  GLshort z)
{}

CallCapture CaptureVertexAttrib3sv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLshort *v)
{}

CallCapture CaptureVertexAttrib4Nbv(const State &glState,
                                    bool isCallValid,
                                    GLuint index,
                                    const GLbyte *v)
{}

CallCapture CaptureVertexAttrib4Niv(const State &glState,
                                    bool isCallValid,
                                    GLuint index,
                                    const GLint *v)
{}

CallCapture CaptureVertexAttrib4Nsv(const State &glState,
                                    bool isCallValid,
                                    GLuint index,
                                    const GLshort *v)
{}

CallCapture CaptureVertexAttrib4Nub(const State &glState,
                                    bool isCallValid,
                                    GLuint index,
                                    GLubyte x,
                                    GLubyte y,
                                    GLubyte z,
                                    GLubyte w)
{}

CallCapture CaptureVertexAttrib4Nubv(const State &glState,
                                     bool isCallValid,
                                     GLuint index,
                                     const GLubyte *v)
{}

CallCapture CaptureVertexAttrib4Nuiv(const State &glState,
                                     bool isCallValid,
                                     GLuint index,
                                     const GLuint *v)
{}

CallCapture CaptureVertexAttrib4Nusv(const State &glState,
                                     bool isCallValid,
                                     GLuint index,
                                     const GLushort *v)
{}

CallCapture CaptureVertexAttrib4bv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLbyte *v)
{}

CallCapture CaptureVertexAttrib4d(const State &glState,
                                  bool isCallValid,
                                  GLuint index,
                                  GLdouble x,
                                  GLdouble y,
                                  GLdouble z,
                                  GLdouble w)
{}

CallCapture CaptureVertexAttrib4dv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLdouble *v)
{}

CallCapture CaptureVertexAttrib4iv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLint *v)
{}

CallCapture CaptureVertexAttrib4s(const State &glState,
                                  bool isCallValid,
                                  GLuint index,
                                  GLshort x,
                                  GLshort y,
                                  GLshort z,
                                  GLshort w)
{}

CallCapture CaptureVertexAttrib4sv(const State &glState,
                                   bool isCallValid,
                                   GLuint index,
                                   const GLshort *v)
{}

CallCapture CaptureVertexAttrib4ubv(const State &glState,
                                    bool isCallValid,
                                    GLuint index,
                                    const GLubyte *v)
{}

CallCapture CaptureVertexAttrib4uiv(const State &glState,
                                    bool isCallValid,
                                    GLuint index,
                                    const GLuint *v)
{}

CallCapture CaptureVertexAttrib4usv(const State &glState,
                                    bool isCallValid,
                                    GLuint index,
                                    const GLushort *v)
{}

// GL 2.1
}  // namespace gl