#include "libANGLE/capture/capture_gles_1_0_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/capture/FrameCapture.h"
#include "libANGLE/validationES1.h"
usingnamespaceangle;
namespace gl
{
CallCapture CaptureAlphaFunc(const State &glState,
bool isCallValid,
AlphaTestFunc funcPacked,
GLfloat ref)
{ … }
CallCapture CaptureAlphaFuncx(const State &glState,
bool isCallValid,
AlphaTestFunc funcPacked,
GLfixed ref)
{ … }
CallCapture CaptureClearColorx(const State &glState,
bool isCallValid,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha)
{ … }
CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth)
{ … }
CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture)
{ … }
CallCapture CaptureClipPlanef(const State &glState, bool isCallValid, GLenum p, const GLfloat *eqn)
{ … }
CallCapture CaptureClipPlanex(const State &glState,
bool isCallValid,
GLenum plane,
const GLfixed *equation)
{ … }
CallCapture CaptureColor4f(const State &glState,
bool isCallValid,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha)
{ … }
CallCapture CaptureColor4ub(const State &glState,
bool isCallValid,
GLubyte red,
GLubyte green,
GLubyte blue,
GLubyte alpha)
{ … }
CallCapture CaptureColor4x(const State &glState,
bool isCallValid,
GLfixed red,
GLfixed green,
GLfixed blue,
GLfixed alpha)
{ … }
CallCapture CaptureColorPointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer)
{ … }
CallCapture CaptureDepthRangex(const State &glState, bool isCallValid, GLfixed n, GLfixed f)
{ … }
CallCapture CaptureDisableClientState(const State &glState,
bool isCallValid,
ClientVertexArrayType arrayPacked)
{ … }
CallCapture CaptureEnableClientState(const State &glState,
bool isCallValid,
ClientVertexArrayType arrayPacked)
{ … }
CallCapture CaptureFogf(const State &glState, bool isCallValid, GLenum pname, GLfloat param)
{ … }
CallCapture CaptureFogfv(const State &glState,
bool isCallValid,
GLenum pname,
const GLfloat *params)
{ … }
CallCapture CaptureFogx(const State &glState, bool isCallValid, GLenum pname, GLfixed param)
{ … }
CallCapture CaptureFogxv(const State &glState, bool isCallValid, GLenum pname, const GLfixed *param)
{ … }
CallCapture CaptureFrustumf(const State &glState,
bool isCallValid,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f)
{ … }
CallCapture CaptureFrustumx(const State &glState,
bool isCallValid,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f)
{ … }
CallCapture CaptureGetClipPlanef(const State &glState,
bool isCallValid,
GLenum plane,
GLfloat *equation)
{ … }
CallCapture CaptureGetClipPlanex(const State &glState,
bool isCallValid,
GLenum plane,
GLfixed *equation)
{ … }
CallCapture CaptureGetFixedv(const State &glState, bool isCallValid, GLenum pname, GLfixed *params)
{ … }
CallCapture CaptureGetLightfv(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfloat *params)
{ … }
CallCapture CaptureGetLightxv(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfixed *params)
{ … }
CallCapture CaptureGetMaterialfv(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfloat *params)
{ … }
CallCapture CaptureGetMaterialxv(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfixed *params)
{ … }
CallCapture CaptureGetTexEnvfv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfloat *params)
{ … }
CallCapture CaptureGetTexEnviv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLint *params)
{ … }
CallCapture CaptureGetTexEnvxv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfixed *params)
{ … }
CallCapture CaptureGetTexParameterxv(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLfixed *params)
{ … }
CallCapture CaptureLightModelf(const State &glState, bool isCallValid, GLenum pname, GLfloat param)
{ … }
CallCapture CaptureLightModelfv(const State &glState,
bool isCallValid,
GLenum pname,
const GLfloat *params)
{ … }
CallCapture CaptureLightModelx(const State &glState, bool isCallValid, GLenum pname, GLfixed param)
{ … }
CallCapture CaptureLightModelxv(const State &glState,
bool isCallValid,
GLenum pname,
const GLfixed *param)
{ … }
CallCapture CaptureLightf(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfloat param)
{ … }
CallCapture CaptureLightfv(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
const GLfloat *params)
{ … }
CallCapture CaptureLightx(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
GLfixed param)
{ … }
CallCapture CaptureLightxv(const State &glState,
bool isCallValid,
GLenum light,
LightParameter pnamePacked,
const GLfixed *params)
{ … }
CallCapture CaptureLineWidthx(const State &glState, bool isCallValid, GLfixed width)
{ … }
CallCapture CaptureLoadIdentity(const State &glState, bool isCallValid)
{ … }
CallCapture CaptureLoadMatrixf(const State &glState, bool isCallValid, const GLfloat *m)
{ … }
CallCapture CaptureLoadMatrixx(const State &glState, bool isCallValid, const GLfixed *m)
{ … }
CallCapture CaptureLogicOp(const State &glState, bool isCallValid, LogicalOperation opcodePacked)
{ … }
CallCapture CaptureMaterialf(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfloat param)
{ … }
CallCapture CaptureMaterialfv(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
const GLfloat *params)
{ … }
CallCapture CaptureMaterialx(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
GLfixed param)
{ … }
CallCapture CaptureMaterialxv(const State &glState,
bool isCallValid,
GLenum face,
MaterialParameter pnamePacked,
const GLfixed *param)
{ … }
CallCapture CaptureMatrixMode(const State &glState, bool isCallValid, MatrixType modePacked)
{ … }
CallCapture CaptureMultMatrixf(const State &glState, bool isCallValid, const GLfloat *m)
{ … }
CallCapture CaptureMultMatrixx(const State &glState, bool isCallValid, const GLfixed *m)
{ … }
CallCapture CaptureMultiTexCoord4f(const State &glState,
bool isCallValid,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q)
{ … }
CallCapture CaptureMultiTexCoord4x(const State &glState,
bool isCallValid,
GLenum texture,
GLfixed s,
GLfixed t,
GLfixed r,
GLfixed q)
{ … }
CallCapture CaptureNormal3f(const State &glState,
bool isCallValid,
GLfloat nx,
GLfloat ny,
GLfloat nz)
{ … }
CallCapture CaptureNormal3x(const State &glState,
bool isCallValid,
GLfixed nx,
GLfixed ny,
GLfixed nz)
{ … }
CallCapture CaptureNormalPointer(const State &glState,
bool isCallValid,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer)
{ … }
CallCapture CaptureOrthof(const State &glState,
bool isCallValid,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f)
{ … }
CallCapture CaptureOrthox(const State &glState,
bool isCallValid,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f)
{ … }
CallCapture CapturePointParameterf(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
GLfloat param)
{ … }
CallCapture CapturePointParameterfv(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
const GLfloat *params)
{ … }
CallCapture CapturePointParameterx(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
GLfixed param)
{ … }
CallCapture CapturePointParameterxv(const State &glState,
bool isCallValid,
PointParameter pnamePacked,
const GLfixed *params)
{ … }
CallCapture CapturePointSize(const State &glState, bool isCallValid, GLfloat size)
{ … }
CallCapture CapturePointSizex(const State &glState, bool isCallValid, GLfixed size)
{ … }
CallCapture CapturePolygonOffsetx(const State &glState,
bool isCallValid,
GLfixed factor,
GLfixed units)
{ … }
CallCapture CapturePopMatrix(const State &glState, bool isCallValid)
{ … }
CallCapture CapturePushMatrix(const State &glState, bool isCallValid)
{ … }
CallCapture CaptureRotatef(const State &glState,
bool isCallValid,
GLfloat angle,
GLfloat x,
GLfloat y,
GLfloat z)
{ … }
CallCapture CaptureRotatex(const State &glState,
bool isCallValid,
GLfixed angle,
GLfixed x,
GLfixed y,
GLfixed z)
{ … }
CallCapture CaptureSampleCoveragex(const State &glState,
bool isCallValid,
GLclampx value,
GLboolean invert)
{ … }
CallCapture CaptureScalef(const State &glState, bool isCallValid, GLfloat x, GLfloat y, GLfloat z)
{ … }
CallCapture CaptureScalex(const State &glState, bool isCallValid, GLfixed x, GLfixed y, GLfixed z)
{ … }
CallCapture CaptureShadeModel(const State &glState, bool isCallValid, ShadingModel modePacked)
{ … }
CallCapture CaptureTexCoordPointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer)
{ … }
CallCapture CaptureTexEnvf(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfloat param)
{ … }
CallCapture CaptureTexEnvfv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfloat *params)
{ … }
CallCapture CaptureTexEnvi(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLint param)
{ … }
CallCapture CaptureTexEnviv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLint *params)
{ … }
CallCapture CaptureTexEnvx(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
GLfixed param)
{ … }
CallCapture CaptureTexEnvxv(const State &glState,
bool isCallValid,
TextureEnvTarget targetPacked,
TextureEnvParameter pnamePacked,
const GLfixed *params)
{ … }
CallCapture CaptureTexParameterx(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLfixed param)
{ … }
CallCapture CaptureTexParameterxv(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLfixed *params)
{ … }
CallCapture CaptureTranslatef(const State &glState,
bool isCallValid,
GLfloat x,
GLfloat y,
GLfloat z)
{ … }
CallCapture CaptureTranslatex(const State &glState,
bool isCallValid,
GLfixed x,
GLfixed y,
GLfixed z)
{ … }
CallCapture CaptureVertexPointer(const State &glState,
bool isCallValid,
GLint size,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer)
{ … }
}