chromium/third_party/angle/src/libANGLE/capture/capture_gles_1_0_autogen.cpp

// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// capture_gles_1_0_autogen.cpp:
//   Capture functions for the OpenGL ES 1.0 entry points.

#include "libANGLE/capture/capture_gles_1_0_autogen.h"

#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/capture/FrameCapture.h"
#include "libANGLE/validationES1.h"

usingnamespaceangle;

namespace gl
{
CallCapture CaptureAlphaFunc(const State &glState,
                             bool isCallValid,
                             AlphaTestFunc funcPacked,
                             GLfloat ref)
{}

CallCapture CaptureAlphaFuncx(const State &glState,
                              bool isCallValid,
                              AlphaTestFunc funcPacked,
                              GLfixed ref)
{}

CallCapture CaptureClearColorx(const State &glState,
                               bool isCallValid,
                               GLfixed red,
                               GLfixed green,
                               GLfixed blue,
                               GLfixed alpha)
{}

CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth)
{}

CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture)
{}

CallCapture CaptureClipPlanef(const State &glState, bool isCallValid, GLenum p, const GLfloat *eqn)
{}

CallCapture CaptureClipPlanex(const State &glState,
                              bool isCallValid,
                              GLenum plane,
                              const GLfixed *equation)
{}

CallCapture CaptureColor4f(const State &glState,
                           bool isCallValid,
                           GLfloat red,
                           GLfloat green,
                           GLfloat blue,
                           GLfloat alpha)
{}

CallCapture CaptureColor4ub(const State &glState,
                            bool isCallValid,
                            GLubyte red,
                            GLubyte green,
                            GLubyte blue,
                            GLubyte alpha)
{}

CallCapture CaptureColor4x(const State &glState,
                           bool isCallValid,
                           GLfixed red,
                           GLfixed green,
                           GLfixed blue,
                           GLfixed alpha)
{}

CallCapture CaptureColorPointer(const State &glState,
                                bool isCallValid,
                                GLint size,
                                VertexAttribType typePacked,
                                GLsizei stride,
                                const void *pointer)
{}

CallCapture CaptureDepthRangex(const State &glState, bool isCallValid, GLfixed n, GLfixed f)
{}

CallCapture CaptureDisableClientState(const State &glState,
                                      bool isCallValid,
                                      ClientVertexArrayType arrayPacked)
{}

CallCapture CaptureEnableClientState(const State &glState,
                                     bool isCallValid,
                                     ClientVertexArrayType arrayPacked)
{}

CallCapture CaptureFogf(const State &glState, bool isCallValid, GLenum pname, GLfloat param)
{}

CallCapture CaptureFogfv(const State &glState,
                         bool isCallValid,
                         GLenum pname,
                         const GLfloat *params)
{}

CallCapture CaptureFogx(const State &glState, bool isCallValid, GLenum pname, GLfixed param)
{}

CallCapture CaptureFogxv(const State &glState, bool isCallValid, GLenum pname, const GLfixed *param)
{}

CallCapture CaptureFrustumf(const State &glState,
                            bool isCallValid,
                            GLfloat l,
                            GLfloat r,
                            GLfloat b,
                            GLfloat t,
                            GLfloat n,
                            GLfloat f)
{}

CallCapture CaptureFrustumx(const State &glState,
                            bool isCallValid,
                            GLfixed l,
                            GLfixed r,
                            GLfixed b,
                            GLfixed t,
                            GLfixed n,
                            GLfixed f)
{}

CallCapture CaptureGetClipPlanef(const State &glState,
                                 bool isCallValid,
                                 GLenum plane,
                                 GLfloat *equation)
{}

CallCapture CaptureGetClipPlanex(const State &glState,
                                 bool isCallValid,
                                 GLenum plane,
                                 GLfixed *equation)
{}

CallCapture CaptureGetFixedv(const State &glState, bool isCallValid, GLenum pname, GLfixed *params)
{}

CallCapture CaptureGetLightfv(const State &glState,
                              bool isCallValid,
                              GLenum light,
                              LightParameter pnamePacked,
                              GLfloat *params)
{}

CallCapture CaptureGetLightxv(const State &glState,
                              bool isCallValid,
                              GLenum light,
                              LightParameter pnamePacked,
                              GLfixed *params)
{}

CallCapture CaptureGetMaterialfv(const State &glState,
                                 bool isCallValid,
                                 GLenum face,
                                 MaterialParameter pnamePacked,
                                 GLfloat *params)
{}

CallCapture CaptureGetMaterialxv(const State &glState,
                                 bool isCallValid,
                                 GLenum face,
                                 MaterialParameter pnamePacked,
                                 GLfixed *params)
{}

CallCapture CaptureGetTexEnvfv(const State &glState,
                               bool isCallValid,
                               TextureEnvTarget targetPacked,
                               TextureEnvParameter pnamePacked,
                               GLfloat *params)
{}

CallCapture CaptureGetTexEnviv(const State &glState,
                               bool isCallValid,
                               TextureEnvTarget targetPacked,
                               TextureEnvParameter pnamePacked,
                               GLint *params)
{}

CallCapture CaptureGetTexEnvxv(const State &glState,
                               bool isCallValid,
                               TextureEnvTarget targetPacked,
                               TextureEnvParameter pnamePacked,
                               GLfixed *params)
{}

CallCapture CaptureGetTexParameterxv(const State &glState,
                                     bool isCallValid,
                                     TextureType targetPacked,
                                     GLenum pname,
                                     GLfixed *params)
{}

CallCapture CaptureLightModelf(const State &glState, bool isCallValid, GLenum pname, GLfloat param)
{}

CallCapture CaptureLightModelfv(const State &glState,
                                bool isCallValid,
                                GLenum pname,
                                const GLfloat *params)
{}

CallCapture CaptureLightModelx(const State &glState, bool isCallValid, GLenum pname, GLfixed param)
{}

CallCapture CaptureLightModelxv(const State &glState,
                                bool isCallValid,
                                GLenum pname,
                                const GLfixed *param)
{}

CallCapture CaptureLightf(const State &glState,
                          bool isCallValid,
                          GLenum light,
                          LightParameter pnamePacked,
                          GLfloat param)
{}

CallCapture CaptureLightfv(const State &glState,
                           bool isCallValid,
                           GLenum light,
                           LightParameter pnamePacked,
                           const GLfloat *params)
{}

CallCapture CaptureLightx(const State &glState,
                          bool isCallValid,
                          GLenum light,
                          LightParameter pnamePacked,
                          GLfixed param)
{}

CallCapture CaptureLightxv(const State &glState,
                           bool isCallValid,
                           GLenum light,
                           LightParameter pnamePacked,
                           const GLfixed *params)
{}

CallCapture CaptureLineWidthx(const State &glState, bool isCallValid, GLfixed width)
{}

CallCapture CaptureLoadIdentity(const State &glState, bool isCallValid)
{}

CallCapture CaptureLoadMatrixf(const State &glState, bool isCallValid, const GLfloat *m)
{}

CallCapture CaptureLoadMatrixx(const State &glState, bool isCallValid, const GLfixed *m)
{}

CallCapture CaptureLogicOp(const State &glState, bool isCallValid, LogicalOperation opcodePacked)
{}

CallCapture CaptureMaterialf(const State &glState,
                             bool isCallValid,
                             GLenum face,
                             MaterialParameter pnamePacked,
                             GLfloat param)
{}

CallCapture CaptureMaterialfv(const State &glState,
                              bool isCallValid,
                              GLenum face,
                              MaterialParameter pnamePacked,
                              const GLfloat *params)
{}

CallCapture CaptureMaterialx(const State &glState,
                             bool isCallValid,
                             GLenum face,
                             MaterialParameter pnamePacked,
                             GLfixed param)
{}

CallCapture CaptureMaterialxv(const State &glState,
                              bool isCallValid,
                              GLenum face,
                              MaterialParameter pnamePacked,
                              const GLfixed *param)
{}

CallCapture CaptureMatrixMode(const State &glState, bool isCallValid, MatrixType modePacked)
{}

CallCapture CaptureMultMatrixf(const State &glState, bool isCallValid, const GLfloat *m)
{}

CallCapture CaptureMultMatrixx(const State &glState, bool isCallValid, const GLfixed *m)
{}

CallCapture CaptureMultiTexCoord4f(const State &glState,
                                   bool isCallValid,
                                   GLenum target,
                                   GLfloat s,
                                   GLfloat t,
                                   GLfloat r,
                                   GLfloat q)
{}

CallCapture CaptureMultiTexCoord4x(const State &glState,
                                   bool isCallValid,
                                   GLenum texture,
                                   GLfixed s,
                                   GLfixed t,
                                   GLfixed r,
                                   GLfixed q)
{}

CallCapture CaptureNormal3f(const State &glState,
                            bool isCallValid,
                            GLfloat nx,
                            GLfloat ny,
                            GLfloat nz)
{}

CallCapture CaptureNormal3x(const State &glState,
                            bool isCallValid,
                            GLfixed nx,
                            GLfixed ny,
                            GLfixed nz)
{}

CallCapture CaptureNormalPointer(const State &glState,
                                 bool isCallValid,
                                 VertexAttribType typePacked,
                                 GLsizei stride,
                                 const void *pointer)
{}

CallCapture CaptureOrthof(const State &glState,
                          bool isCallValid,
                          GLfloat l,
                          GLfloat r,
                          GLfloat b,
                          GLfloat t,
                          GLfloat n,
                          GLfloat f)
{}

CallCapture CaptureOrthox(const State &glState,
                          bool isCallValid,
                          GLfixed l,
                          GLfixed r,
                          GLfixed b,
                          GLfixed t,
                          GLfixed n,
                          GLfixed f)
{}

CallCapture CapturePointParameterf(const State &glState,
                                   bool isCallValid,
                                   PointParameter pnamePacked,
                                   GLfloat param)
{}

CallCapture CapturePointParameterfv(const State &glState,
                                    bool isCallValid,
                                    PointParameter pnamePacked,
                                    const GLfloat *params)
{}

CallCapture CapturePointParameterx(const State &glState,
                                   bool isCallValid,
                                   PointParameter pnamePacked,
                                   GLfixed param)
{}

CallCapture CapturePointParameterxv(const State &glState,
                                    bool isCallValid,
                                    PointParameter pnamePacked,
                                    const GLfixed *params)
{}

CallCapture CapturePointSize(const State &glState, bool isCallValid, GLfloat size)
{}

CallCapture CapturePointSizex(const State &glState, bool isCallValid, GLfixed size)
{}

CallCapture CapturePolygonOffsetx(const State &glState,
                                  bool isCallValid,
                                  GLfixed factor,
                                  GLfixed units)
{}

CallCapture CapturePopMatrix(const State &glState, bool isCallValid)
{}

CallCapture CapturePushMatrix(const State &glState, bool isCallValid)
{}

CallCapture CaptureRotatef(const State &glState,
                           bool isCallValid,
                           GLfloat angle,
                           GLfloat x,
                           GLfloat y,
                           GLfloat z)
{}

CallCapture CaptureRotatex(const State &glState,
                           bool isCallValid,
                           GLfixed angle,
                           GLfixed x,
                           GLfixed y,
                           GLfixed z)
{}

CallCapture CaptureSampleCoveragex(const State &glState,
                                   bool isCallValid,
                                   GLclampx value,
                                   GLboolean invert)
{}

CallCapture CaptureScalef(const State &glState, bool isCallValid, GLfloat x, GLfloat y, GLfloat z)
{}

CallCapture CaptureScalex(const State &glState, bool isCallValid, GLfixed x, GLfixed y, GLfixed z)
{}

CallCapture CaptureShadeModel(const State &glState, bool isCallValid, ShadingModel modePacked)
{}

CallCapture CaptureTexCoordPointer(const State &glState,
                                   bool isCallValid,
                                   GLint size,
                                   VertexAttribType typePacked,
                                   GLsizei stride,
                                   const void *pointer)
{}

CallCapture CaptureTexEnvf(const State &glState,
                           bool isCallValid,
                           TextureEnvTarget targetPacked,
                           TextureEnvParameter pnamePacked,
                           GLfloat param)
{}

CallCapture CaptureTexEnvfv(const State &glState,
                            bool isCallValid,
                            TextureEnvTarget targetPacked,
                            TextureEnvParameter pnamePacked,
                            const GLfloat *params)
{}

CallCapture CaptureTexEnvi(const State &glState,
                           bool isCallValid,
                           TextureEnvTarget targetPacked,
                           TextureEnvParameter pnamePacked,
                           GLint param)
{}

CallCapture CaptureTexEnviv(const State &glState,
                            bool isCallValid,
                            TextureEnvTarget targetPacked,
                            TextureEnvParameter pnamePacked,
                            const GLint *params)
{}

CallCapture CaptureTexEnvx(const State &glState,
                           bool isCallValid,
                           TextureEnvTarget targetPacked,
                           TextureEnvParameter pnamePacked,
                           GLfixed param)
{}

CallCapture CaptureTexEnvxv(const State &glState,
                            bool isCallValid,
                            TextureEnvTarget targetPacked,
                            TextureEnvParameter pnamePacked,
                            const GLfixed *params)
{}

CallCapture CaptureTexParameterx(const State &glState,
                                 bool isCallValid,
                                 TextureType targetPacked,
                                 GLenum pname,
                                 GLfixed param)
{}

CallCapture CaptureTexParameterxv(const State &glState,
                                  bool isCallValid,
                                  TextureType targetPacked,
                                  GLenum pname,
                                  const GLfixed *params)
{}

CallCapture CaptureTranslatef(const State &glState,
                              bool isCallValid,
                              GLfloat x,
                              GLfloat y,
                              GLfloat z)
{}

CallCapture CaptureTranslatex(const State &glState,
                              bool isCallValid,
                              GLfixed x,
                              GLfixed y,
                              GLfixed z)
{}

CallCapture CaptureVertexPointer(const State &glState,
                                 bool isCallValid,
                                 GLint size,
                                 VertexAttribType typePacked,
                                 GLsizei stride,
                                 const void *pointer)
{}

}  // namespace gl