#include "libANGLE/capture/capture_gl_1_autogen.h"
namespace gl
{
void CaptureBitmap_bitmap(const State &glState,
bool isCallValid,
GLsizei width,
GLsizei height,
GLfloat xorig,
GLfloat yorig,
GLfloat xmove,
GLfloat ymove,
const GLubyte *bitmap,
angle::ParamCapture *paramCapture)
{ … }
void CaptureCallLists_lists(const State &glState,
bool isCallValid,
GLsizei n,
GLenum type,
const void *lists,
angle::ParamCapture *paramCapture)
{ … }
void CaptureClipPlane_equation(const State &glState,
bool isCallValid,
GLenum plane,
const GLdouble *equation,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor3bv_v(const State &glState,
bool isCallValid,
const GLbyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor3ubv_v(const State &glState,
bool isCallValid,
const GLubyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor3uiv_v(const State &glState,
bool isCallValid,
const GLuint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor3usv_v(const State &glState,
bool isCallValid,
const GLushort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor4bv_v(const State &glState,
bool isCallValid,
const GLbyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor4dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor4fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor4iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor4sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor4ubv_v(const State &glState,
bool isCallValid,
const GLubyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor4uiv_v(const State &glState,
bool isCallValid,
const GLuint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureColor4usv_v(const State &glState,
bool isCallValid,
const GLushort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureDrawPixels_pixels(const State &glState,
bool isCallValid,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *pixels,
angle::ParamCapture *paramCapture)
{ … }
void CaptureEdgeFlagv_flag(const State &glState,
bool isCallValid,
const GLboolean *flag,
angle::ParamCapture *paramCapture)
{ … }
void CaptureEvalCoord1dv_u(const State &glState,
bool isCallValid,
const GLdouble *u,
angle::ParamCapture *paramCapture)
{ … }
void CaptureEvalCoord1fv_u(const State &glState,
bool isCallValid,
const GLfloat *u,
angle::ParamCapture *paramCapture)
{ … }
void CaptureEvalCoord2dv_u(const State &glState,
bool isCallValid,
const GLdouble *u,
angle::ParamCapture *paramCapture)
{ … }
void CaptureEvalCoord2fv_u(const State &glState,
bool isCallValid,
const GLfloat *u,
angle::ParamCapture *paramCapture)
{ … }
void CaptureFeedbackBuffer_buffer(const State &glState,
bool isCallValid,
GLsizei size,
GLenum type,
GLfloat *buffer,
angle::ParamCapture *paramCapture)
{ … }
void CaptureFogiv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetClipPlane_equation(const State &glState,
bool isCallValid,
GLenum plane,
GLdouble *equation,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetDoublev_data(const State &glState,
bool isCallValid,
GLenum pname,
GLdouble *data,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetLightiv_params(const State &glState,
bool isCallValid,
GLenum light,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetMapdv_v(const State &glState,
bool isCallValid,
GLenum target,
GLenum query,
GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetMapfv_v(const State &glState,
bool isCallValid,
GLenum target,
GLenum query,
GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetMapiv_v(const State &glState,
bool isCallValid,
GLenum target,
GLenum query,
GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetMaterialiv_params(const State &glState,
bool isCallValid,
GLenum face,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPixelMapfv_values(const State &glState,
bool isCallValid,
GLenum map,
GLfloat *values,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPixelMapuiv_values(const State &glState,
bool isCallValid,
GLenum map,
GLuint *values,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPixelMapusv_values(const State &glState,
bool isCallValid,
GLenum map,
GLushort *values,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPolygonStipple_mask(const State &glState,
bool isCallValid,
GLubyte *mask,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetTexGendv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLdouble *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetTexGenfv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLfloat *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetTexGeniv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetTexImage_pixels(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum format,
GLenum type,
void *pixels,
angle::ParamCapture *paramCapture)
{ … }
void CaptureIndexdv_c(const State &glState,
bool isCallValid,
const GLdouble *c,
angle::ParamCapture *paramCapture)
{ … }
void CaptureIndexfv_c(const State &glState,
bool isCallValid,
const GLfloat *c,
angle::ParamCapture *paramCapture)
{ … }
void CaptureIndexiv_c(const State &glState,
bool isCallValid,
const GLint *c,
angle::ParamCapture *paramCapture)
{ … }
void CaptureIndexsv_c(const State &glState,
bool isCallValid,
const GLshort *c,
angle::ParamCapture *paramCapture)
{ … }
void CaptureLightModeliv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureLightiv_params(const State &glState,
bool isCallValid,
GLenum light,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureLoadMatrixd_m(const State &glState,
bool isCallValid,
const GLdouble *m,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMap1d_points(const State &glState,
bool isCallValid,
GLenum target,
GLdouble u1,
GLdouble u2,
GLint stride,
GLint order,
const GLdouble *points,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMap1f_points(const State &glState,
bool isCallValid,
GLenum target,
GLfloat u1,
GLfloat u2,
GLint stride,
GLint order,
const GLfloat *points,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMap2d_points(const State &glState,
bool isCallValid,
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *points,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMap2f_points(const State &glState,
bool isCallValid,
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *points,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMaterialiv_params(const State &glState,
bool isCallValid,
GLenum face,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultMatrixd_m(const State &glState,
bool isCallValid,
const GLdouble *m,
angle::ParamCapture *paramCapture)
{ … }
void CaptureNormal3bv_v(const State &glState,
bool isCallValid,
const GLbyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureNormal3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureNormal3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureNormal3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureNormal3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CapturePixelMapfv_values(const State &glState,
bool isCallValid,
GLenum map,
GLsizei mapsize,
const GLfloat *values,
angle::ParamCapture *paramCapture)
{ … }
void CapturePixelMapuiv_values(const State &glState,
bool isCallValid,
GLenum map,
GLsizei mapsize,
const GLuint *values,
angle::ParamCapture *paramCapture)
{ … }
void CapturePixelMapusv_values(const State &glState,
bool isCallValid,
GLenum map,
GLsizei mapsize,
const GLushort *values,
angle::ParamCapture *paramCapture)
{ … }
void CapturePolygonStipple_mask(const State &glState,
bool isCallValid,
const GLubyte *mask,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos2dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos2fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos2iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos2sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos4dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos4fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos4iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRasterPos4sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRectdv_v1(const State &glState,
bool isCallValid,
const GLdouble *v1,
const GLdouble *v2,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRectdv_v2(const State &glState,
bool isCallValid,
const GLdouble *v1,
const GLdouble *v2,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRectfv_v1(const State &glState,
bool isCallValid,
const GLfloat *v1,
const GLfloat *v2,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRectfv_v2(const State &glState,
bool isCallValid,
const GLfloat *v1,
const GLfloat *v2,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRectiv_v1(const State &glState,
bool isCallValid,
const GLint *v1,
const GLint *v2,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRectiv_v2(const State &glState,
bool isCallValid,
const GLint *v1,
const GLint *v2,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRectsv_v1(const State &glState,
bool isCallValid,
const GLshort *v1,
const GLshort *v2,
angle::ParamCapture *paramCapture)
{ … }
void CaptureRectsv_v2(const State &glState,
bool isCallValid,
const GLshort *v1,
const GLshort *v2,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSelectBuffer_buffer(const State &glState,
bool isCallValid,
GLsizei size,
GLuint *buffer,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord1dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord1fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord1iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord1sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord2dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord2fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord2iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord2sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord4dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord4fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord4iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexCoord4sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexGendv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLdouble *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexGenfv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLfloat *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexGeniv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexImage1D_pixels(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLint border,
GLenum format,
GLenum type,
const void *pixels,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex2dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex2fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex2iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex2sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex4dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex4fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex4iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureVertex4sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureAreTexturesResident_textures(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
GLboolean *residences,
angle::ParamCapture *paramCapture)
{ … }
void CaptureAreTexturesResident_residences(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
GLboolean *residences,
angle::ParamCapture *paramCapture)
{ … }
void CaptureEdgeFlagPointer_pointer(const State &glState,
bool isCallValid,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture)
{ … }
void CaptureIndexPointer_pointer(const State &glState,
bool isCallValid,
GLenum type,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture)
{ … }
void CaptureIndexubv_c(const State &glState,
bool isCallValid,
const GLubyte *c,
angle::ParamCapture *paramCapture)
{ … }
void CaptureInterleavedArrays_pointer(const State &glState,
bool isCallValid,
GLenum format,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture)
{ … }
void CapturePrioritizeTextures_textures(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
const GLfloat *priorities,
angle::ParamCapture *paramCapture)
{ … }
void CapturePrioritizeTextures_priorities(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
const GLfloat *priorities,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexSubImage1D_pixels(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels,
angle::ParamCapture *paramCapture)
{ … }
void CaptureCompressedTexImage1D_data(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data,
angle::ParamCapture *paramCapture)
{ … }
void CaptureCompressedTexSubImage1D_data(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetCompressedTexImage_img(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
void *img,
angle::ParamCapture *paramCapture)
{ … }
void CaptureLoadTransposeMatrixd_m(const State &glState,
bool isCallValid,
const GLdouble *m,
angle::ParamCapture *paramCapture)
{ … }
void CaptureLoadTransposeMatrixf_m(const State &glState,
bool isCallValid,
const GLfloat *m,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultTransposeMatrixd_m(const State &glState,
bool isCallValid,
const GLdouble *m,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultTransposeMatrixf_m(const State &glState,
bool isCallValid,
const GLfloat *m,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord1dv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord1fv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord1iv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord1sv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord2dv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord2fv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord2iv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord2sv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord3dv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord3fv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord3iv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord3sv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord4dv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord4fv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord4iv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiTexCoord4sv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureFogCoordPointer_pointer(const State &glState,
bool isCallValid,
GLenum type,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture)
{ … }
void CaptureFogCoorddv_coord(const State &glState,
bool isCallValid,
const GLdouble *coord,
angle::ParamCapture *paramCapture)
{ … }
void CaptureFogCoordfv_coord(const State &glState,
bool isCallValid,
const GLfloat *coord,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArrays_first(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *first,
const GLsizei *count,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArrays_count(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *first,
const GLsizei *count,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElements_count(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *count,
DrawElementsType typePacked,
const void *const *indices,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElements_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *count,
DrawElementsType typePacked,
const void *const *indices,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CapturePointParameteriv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSecondaryColor3bv_v(const State &glState,
bool isCallValid,
const GLbyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSecondaryColor3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSecondaryColor3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSecondaryColor3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSecondaryColor3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSecondaryColor3ubv_v(const State &glState,
bool isCallValid,
const GLubyte *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSecondaryColor3uiv_v(const State &glState,
bool isCallValid,
const GLuint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSecondaryColor3usv_v(const State &glState,
bool isCallValid,
const GLushort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSecondaryColorPointer_pointer(const State &glState,
bool isCallValid,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture)
{ … }
void CaptureWindowPos2dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureWindowPos2fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureWindowPos2iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureWindowPos2sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureWindowPos3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureWindowPos3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureWindowPos3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureWindowPos3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetBufferSubData_data(const State &glState,
bool isCallValid,
GLenum target,
GLintptr offset,
GLsizeiptr size,
void *data,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectiv_params(const State &glState,
bool isCallValid,
QueryID idPacked,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
}