#include "cc/paint/scoped_raster_flags.h"
#include <utility>
#include "cc/paint/image_provider.h"
#include "cc/paint/image_transfer_cache_entry.h"
#include "cc/paint/paint_filter.h"
#include "cc/paint/paint_image_builder.h"
namespace cc {
ScopedRasterFlags::~ScopedRasterFlags() = default;
void ScopedRasterFlags::DecodeImageShader(const SkMatrix& ctm) { … }
void ScopedRasterFlags::DecodeRecordShader(const SkMatrix& ctm,
int max_texture_size) { … }
void ScopedRasterFlags::DecodeFilter() { … }
void ScopedRasterFlags::AdjustStrokeIfNeeded(const SkMatrix& ctm) { … }
}