#include "libANGLE/validationES32_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES31_autogen.h"
#include "libANGLE/validationES3_autogen.h"
#include "common/utilities.h"
usingnamespaceangle;
namespace gl
{
usingnamespaceerr;
namespace
{
static bool IsIndexedCapBannedWithActivePLS(GLenum cap)
{ … }
}
bool ValidateBlendBarrier(const Context *context, angle::EntryPoint entryPoint)
{ … }
bool ValidateBlendEquationSeparatei(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum modeRGB,
GLenum modeAlpha)
{ … }
bool ValidateBlendEquationi(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum mode)
{ … }
bool ValidateBlendFuncSeparatei(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha)
{ … }
bool ValidateBlendFunci(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLuint buf,
GLenum src,
GLenum dst)
{ … }
bool ValidateColorMaski(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLuint buf,
GLboolean r,
GLboolean g,
GLboolean b,
GLboolean a)
{ … }
bool ValidateCopyImageSubData(const Context *context,
angle::EntryPoint entryPoint,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth)
{ … }
bool ValidateDebugMessageCallback(const Context *context,
angle::EntryPoint entryPoint,
GLDEBUGPROC callback,
const void *userParam)
{ … }
bool ValidateDebugMessageControl(const Context *context,
angle::EntryPoint entryPoint,
GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled)
{ … }
bool ValidateDebugMessageInsert(const Context *context,
angle::EntryPoint entryPoint,
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf)
{ … }
bool ValidateDisablei(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index)
{ … }
bool ValidateDrawElementsBaseVertex(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode mode,
GLsizei count,
DrawElementsType type,
const void *indices,
GLint basevertex)
{ … }
bool ValidateDrawElementsInstancedBaseVertex(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode mode,
GLsizei count,
DrawElementsType type,
const void *indices,
GLsizei instancecount,
GLint basevertex)
{ … }
bool ValidateDrawRangeElementsBaseVertex(const Context *context,
angle::EntryPoint entryPoint,
PrimitiveMode mode,
GLuint start,
GLuint end,
GLsizei count,
DrawElementsType type,
const void *indices,
GLint basevertex)
{ … }
bool ValidateEnablei(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index)
{ … }
bool ValidateFramebufferTexture(const Context *context,
angle::EntryPoint entryPoint,
GLenum target,
GLenum attachment,
TextureID texture,
GLint level)
{ … }
bool ValidateGetDebugMessageLog(const Context *context,
angle::EntryPoint entryPoint,
GLuint count,
GLsizei bufSize,
const GLenum *sources,
const GLenum *types,
const GLuint *ids,
const GLenum *severities,
const GLsizei *lengths,
const GLchar *messageLog)
{ … }
bool ValidateGetGraphicsResetStatus(const Context *context, angle::EntryPoint entryPoint)
{ … }
bool ValidateGetObjectLabel(const Context *context,
angle::EntryPoint entryPoint,
GLenum identifier,
GLuint name,
GLsizei bufSize,
const GLsizei *length,
const GLchar *label)
{ … }
bool ValidateGetObjectPtrLabel(const Context *context,
angle::EntryPoint entryPoint,
const void *ptr,
GLsizei bufSize,
const GLsizei *length,
const GLchar *label)
{ … }
bool ValidateGetPointerv(const Context *context,
angle::EntryPoint entryPoint,
GLenum pname,
void *const *params)
{ … }
bool ValidateGetSamplerParameterIiv(const Context *context,
angle::EntryPoint entryPoint,
SamplerID sampler,
GLenum pname,
const GLint *params)
{ … }
bool ValidateGetSamplerParameterIuiv(const Context *context,
angle::EntryPoint entryPoint,
SamplerID sampler,
GLenum pname,
const GLuint *params)
{ … }
bool ValidateGetTexParameterIiv(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLint *params)
{ … }
bool ValidateGetTexParameterIuiv(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLuint *params)
{ … }
bool ValidateGetnUniformfv(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
const GLfloat *params)
{ … }
bool ValidateGetnUniformiv(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
const GLint *params)
{ … }
bool ValidateGetnUniformuiv(const Context *context,
angle::EntryPoint entryPoint,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
const GLuint *params)
{ … }
bool ValidateIsEnabledi(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum target,
GLuint index)
{ … }
bool ValidateMinSampleShading(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat value)
{ … }
bool ValidateObjectLabel(const Context *context,
angle::EntryPoint entryPoint,
GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label)
{ … }
bool ValidateObjectPtrLabel(const Context *context,
angle::EntryPoint entryPoint,
const void *ptr,
GLsizei length,
const GLchar *label)
{ … }
bool ValidatePatchParameteri(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLenum pname,
GLint value)
{ … }
bool ValidatePopDebugGroup(const Context *context, angle::EntryPoint entryPoint)
{ … }
bool ValidatePrimitiveBoundingBox(const PrivateState &state,
ErrorSet *errors,
angle::EntryPoint entryPoint,
GLfloat minX,
GLfloat minY,
GLfloat minZ,
GLfloat minW,
GLfloat maxX,
GLfloat maxY,
GLfloat maxZ,
GLfloat maxW)
{ … }
bool ValidatePushDebugGroup(const Context *context,
angle::EntryPoint entryPoint,
GLenum source,
GLuint id,
GLsizei length,
const GLchar *message)
{ … }
bool ValidateReadnPixels(const Context *context,
angle::EntryPoint entryPoint,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *data)
{ … }
bool ValidateSamplerParameterIiv(const Context *context,
angle::EntryPoint entryPoint,
SamplerID sampler,
GLenum pname,
const GLint *param)
{ … }
bool ValidateSamplerParameterIuiv(const Context *context,
angle::EntryPoint entryPoint,
SamplerID sampler,
GLenum pname,
const GLuint *param)
{ … }
bool ValidateTexBuffer(const Context *context,
angle::EntryPoint entryPoint,
TextureType target,
GLenum internalformat,
BufferID buffer)
{ … }
bool ValidateTexBufferRange(const Context *context,
angle::EntryPoint entryPoint,
TextureType target,
GLenum internalformat,
BufferID buffer,
GLintptr offset,
GLsizeiptr size)
{ … }
bool ValidateTexParameterIiv(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLint *params)
{ … }
bool ValidateTexParameterIuiv(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLenum pname,
const GLuint *params)
{ … }
bool ValidateTexStorage3DMultisample(const Context *context,
angle::EntryPoint entryPoint,
TextureType targetPacked,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations)
{ … }
}