// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_PAINT_SKOTTIE_RESOURCE_METADATA_H_ #define CC_PAINT_SKOTTIE_RESOURCE_METADATA_H_ #include <optional> #include <string> #include <string_view> #include "base/containers/flat_map.h" #include "base/files/file_path.h" #include "base/types/id_type.h" #include "cc/paint/paint_export.h" #include "ui/gfx/geometry/size.h" namespace cc { // Each external asset in a Skottie animation has a unique "resource_id" in // string format. This is a map from resource_id to its corresponding location. // Note that embedded images, where the image data is encoded directly in the // lottie file, are not included here. class CC_PAINT_EXPORT SkottieResourceMetadataMap { … }; // For performance reasons, the resource_id can be hashed, and the caller can // circulate the resulting integer throughout the system. SkottieResourceIdHash; SkottieResourceIdHash CC_PAINT_EXPORT HashSkottieResourceId(std::string_view resource_id); } // namespace cc #endif // CC_PAINT_SKOTTIE_RESOURCE_METADATA_H_