chromium/third_party/angle/src/libGLESv2/entry_points_gles_1_0_autogen.cpp

// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_1_0_autogen.cpp:
//   Defines the GLES 1.0 entry points.

#include "libGLESv2/entry_points_gles_1_0_autogen.h"

#include "common/entry_points_enum_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/capture_gles_1_0_autogen.h"
#include "libANGLE/context_private_call_gles_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationES1.h"
#include "libGLESv2/global_state.h"

usingnamespacegl;

extern "C" {
void GL_APIENTRY GL_AlphaFunc(GLenum func, GLfloat ref)
{}

void GL_APIENTRY GL_AlphaFuncx(GLenum func, GLfixed ref)
{}

void GL_APIENTRY GL_ClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{}

void GL_APIENTRY GL_ClearDepthx(GLfixed depth)
{}

void GL_APIENTRY GL_ClientActiveTexture(GLenum texture)
{}

void GL_APIENTRY GL_ClipPlanef(GLenum p, const GLfloat *eqn)
{}

void GL_APIENTRY GL_ClipPlanex(GLenum plane, const GLfixed *equation)
{}

void GL_APIENTRY GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{}

void GL_APIENTRY GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{}

void GL_APIENTRY GL_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{}

void GL_APIENTRY GL_ColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{}

void GL_APIENTRY GL_DepthRangex(GLfixed n, GLfixed f)
{}

void GL_APIENTRY GL_DisableClientState(GLenum array)
{}

void GL_APIENTRY GL_EnableClientState(GLenum array)
{}

void GL_APIENTRY GL_Fogf(GLenum pname, GLfloat param)
{}

void GL_APIENTRY GL_Fogfv(GLenum pname, const GLfloat *params)
{}

void GL_APIENTRY GL_Fogx(GLenum pname, GLfixed param)
{}

void GL_APIENTRY GL_Fogxv(GLenum pname, const GLfixed *param)
{}

void GL_APIENTRY GL_Frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
{}

void GL_APIENTRY GL_Frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
{}

void GL_APIENTRY GL_GetClipPlanef(GLenum plane, GLfloat *equation)
{}

void GL_APIENTRY GL_GetClipPlanex(GLenum plane, GLfixed *equation)
{}

void GL_APIENTRY GL_GetFixedv(GLenum pname, GLfixed *params)
{}

void GL_APIENTRY GL_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
{}

void GL_APIENTRY GL_GetLightxv(GLenum light, GLenum pname, GLfixed *params)
{}

void GL_APIENTRY GL_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{}

void GL_APIENTRY GL_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
{}

void GL_APIENTRY GL_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{}

void GL_APIENTRY GL_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
{}

void GL_APIENTRY GL_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params)
{}

void GL_APIENTRY GL_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
{}

void GL_APIENTRY GL_LightModelf(GLenum pname, GLfloat param)
{}

void GL_APIENTRY GL_LightModelfv(GLenum pname, const GLfloat *params)
{}

void GL_APIENTRY GL_LightModelx(GLenum pname, GLfixed param)
{}

void GL_APIENTRY GL_LightModelxv(GLenum pname, const GLfixed *param)
{}

void GL_APIENTRY GL_Lightf(GLenum light, GLenum pname, GLfloat param)
{}

void GL_APIENTRY GL_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
{}

void GL_APIENTRY GL_Lightx(GLenum light, GLenum pname, GLfixed param)
{}

void GL_APIENTRY GL_Lightxv(GLenum light, GLenum pname, const GLfixed *params)
{}

void GL_APIENTRY GL_LineWidthx(GLfixed width)
{}

void GL_APIENTRY GL_LoadIdentity()
{}

void GL_APIENTRY GL_LoadMatrixf(const GLfloat *m)
{}

void GL_APIENTRY GL_LoadMatrixx(const GLfixed *m)
{}

void GL_APIENTRY GL_LogicOp(GLenum opcode)
{}

void GL_APIENTRY GL_Materialf(GLenum face, GLenum pname, GLfloat param)
{}

void GL_APIENTRY GL_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
{}

void GL_APIENTRY GL_Materialx(GLenum face, GLenum pname, GLfixed param)
{}

void GL_APIENTRY GL_Materialxv(GLenum face, GLenum pname, const GLfixed *param)
{}

void GL_APIENTRY GL_MatrixMode(GLenum mode)
{}

void GL_APIENTRY GL_MultMatrixf(const GLfloat *m)
{}

void GL_APIENTRY GL_MultMatrixx(const GLfixed *m)
{}

void GL_APIENTRY GL_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{}

void GL_APIENTRY GL_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
{}

void GL_APIENTRY GL_Normal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{}

void GL_APIENTRY GL_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz)
{}

void GL_APIENTRY GL_NormalPointer(GLenum type, GLsizei stride, const void *pointer)
{}

void GL_APIENTRY GL_Orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
{}

void GL_APIENTRY GL_Orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
{}

void GL_APIENTRY GL_PointParameterf(GLenum pname, GLfloat param)
{}

void GL_APIENTRY GL_PointParameterfv(GLenum pname, const GLfloat *params)
{}

void GL_APIENTRY GL_PointParameterx(GLenum pname, GLfixed param)
{}

void GL_APIENTRY GL_PointParameterxv(GLenum pname, const GLfixed *params)
{}

void GL_APIENTRY GL_PointSize(GLfloat size)
{}

void GL_APIENTRY GL_PointSizex(GLfixed size)
{}

void GL_APIENTRY GL_PolygonOffsetx(GLfixed factor, GLfixed units)
{}

void GL_APIENTRY GL_PopMatrix()
{}

void GL_APIENTRY GL_PushMatrix()
{}

void GL_APIENTRY GL_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{}

void GL_APIENTRY GL_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{}

void GL_APIENTRY GL_SampleCoveragex(GLclampx value, GLboolean invert)
{}

void GL_APIENTRY GL_Scalef(GLfloat x, GLfloat y, GLfloat z)
{}

void GL_APIENTRY GL_Scalex(GLfixed x, GLfixed y, GLfixed z)
{}

void GL_APIENTRY GL_ShadeModel(GLenum mode)
{}

void GL_APIENTRY GL_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{}

void GL_APIENTRY GL_TexEnvf(GLenum target, GLenum pname, GLfloat param)
{}

void GL_APIENTRY GL_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{}

void GL_APIENTRY GL_TexEnvi(GLenum target, GLenum pname, GLint param)
{}

void GL_APIENTRY GL_TexEnviv(GLenum target, GLenum pname, const GLint *params)
{}

void GL_APIENTRY GL_TexEnvx(GLenum target, GLenum pname, GLfixed param)
{}

void GL_APIENTRY GL_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
{}

void GL_APIENTRY GL_TexParameterx(GLenum target, GLenum pname, GLfixed param)
{}

void GL_APIENTRY GL_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
{}

void GL_APIENTRY GL_Translatef(GLfloat x, GLfloat y, GLfloat z)
{}

void GL_APIENTRY GL_Translatex(GLfixed x, GLfixed y, GLfixed z)
{}

void GL_APIENTRY GL_VertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{}

}  // extern "C"