#include "cc/paint/transfer_cache_entry.h"
#include <memory>
#include "base/notreached.h"
#include "cc/paint/image_transfer_cache_entry.h"
#include "cc/paint/raw_memory_transfer_cache_entry.h"
#include "cc/paint/shader_transfer_cache_entry.h"
#include "cc/paint/skottie_transfer_cache_entry.h"
namespace cc {
std::unique_ptr<ServiceTransferCacheEntry> ServiceTransferCacheEntry::Create(
TransferCacheEntryType type) { … }
bool ServiceTransferCacheEntry::SafeConvertToType(
uint32_t raw_type,
TransferCacheEntryType* type) { … }
bool ServiceTransferCacheEntry::UsesGpuContext(TransferCacheEntryType type) { … }
}