#include "libANGLE/capture/capture_gles_2_0_autogen.h"
#include "libANGLE/capture/capture_gles_3_2_autogen.h"
usingnamespaceangle;
namespace gl
{
void CaptureDebugMessageCallback_userParam(const State &glState,
bool isCallValid,
GLDEBUGPROC callback,
const void *userParam,
ParamCapture *userParamParam)
{ … }
void CaptureDebugMessageControl_ids(const State &glState,
bool isCallValid,
GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled,
ParamCapture *idsParam)
{ … }
void CaptureDebugMessageInsert_buf(const State &glState,
bool isCallValid,
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf,
ParamCapture *bufParam)
{ … }
void CaptureDrawElementsBaseVertex_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureDrawElementsInstancedBaseVertex_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei instancecount,
GLint basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureDrawRangeElementsBaseVertex_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLuint start,
GLuint end,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureGetDebugMessageLog_sources(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *sourcesParam)
{ … }
void CaptureGetDebugMessageLog_types(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *typesParam)
{ … }
void CaptureGetDebugMessageLog_ids(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *idsParam)
{ … }
void CaptureGetDebugMessageLog_severities(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *severitiesParam)
{ … }
void CaptureGetDebugMessageLog_lengths(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *lengthsParam)
{ … }
void CaptureGetDebugMessageLog_messageLog(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *messageLogParam)
{ … }
void CaptureGetObjectLabel_length(const State &glState,
bool isCallValid,
GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *lengthParam)
{ … }
void CaptureGetObjectLabel_label(const State &glState,
bool isCallValid,
GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *labelParam)
{ … }
void CaptureGetObjectPtrLabel_ptr(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *ptrParam)
{ … }
void CaptureGetObjectPtrLabel_length(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *lengthParam)
{ … }
void CaptureGetObjectPtrLabel_label(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *labelParam)
{ … }
void CaptureGetPointerv_params(const State &glState,
bool isCallValid,
GLenum pname,
void **params,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterIiv_params(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLint *params,
ParamCapture *paramsParam)
{ … }
void CaptureGetSamplerParameterIuiv_params(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLuint *params,
ParamCapture *paramsParam)
{ … }
void CaptureGetTexParameterIiv_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLint *params,
ParamCapture *paramsParam)
{ … }
void CaptureGetTexParameterIuiv_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLuint *params,
ParamCapture *paramsParam)
{ … }
void CaptureGetnUniformfv_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLfloat *params,
ParamCapture *paramsParam)
{ … }
void CaptureGetnUniformiv_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLint *params,
ParamCapture *paramsParam)
{ … }
void CaptureGetnUniformuiv_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLuint *params,
ParamCapture *paramsParam)
{ … }
void CaptureObjectLabel_label(const State &glState,
bool isCallValid,
GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label,
ParamCapture *labelParam)
{ … }
void CaptureObjectPtrLabel_ptr(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei length,
const GLchar *label,
ParamCapture *ptrParam)
{ … }
void CaptureObjectPtrLabel_label(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei length,
const GLchar *label,
ParamCapture *labelParam)
{ … }
void CapturePushDebugGroup_message(const State &glState,
bool isCallValid,
GLenum source,
GLuint id,
GLsizei length,
const GLchar *message,
ParamCapture *messageParam)
{ … }
void CaptureReadnPixels_data(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
void *data,
ParamCapture *dataParam)
{ … }
void CaptureSamplerParameterIiv_param(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
const GLint *param,
ParamCapture *paramParam)
{ … }
void CaptureSamplerParameterIuiv_param(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
const GLuint *param,
ParamCapture *paramParam)
{ … }
void CaptureTexParameterIiv_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLint *params,
ParamCapture *paramParam)
{ … }
void CaptureTexParameterIuiv_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLuint *params,
ParamCapture *paramParam)
{ … }
}