#include "libGLESv2/entry_points_gles_3_2_autogen.h"
#include "common/entry_points_enum_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/capture_gles_3_2_autogen.h"
#include "libANGLE/context_private_call_gles_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationES32.h"
#include "libGLESv2/global_state.h"
usingnamespacegl;
extern "C" {
void GL_APIENTRY GL_BlendBarrier()
{ … }
void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{ … }
void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode)
{ … }
void GL_APIENTRY
GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{ … }
void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst)
{ … }
void GL_APIENTRY GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{ … }
void GL_APIENTRY GL_CopyImageSubData(GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth)
{ … }
void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{ … }
void GL_APIENTRY GL_DebugMessageControl(GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled)
{ … }
void GL_APIENTRY GL_DebugMessageInsert(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf)
{ … }
void GL_APIENTRY GL_Disablei(GLenum target, GLuint index)
{ … }
void GL_APIENTRY GL_DrawElementsBaseVertex(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLint basevertex)
{ … }
void GL_APIENTRY GL_DrawElementsInstancedBaseVertex(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount,
GLint basevertex)
{ … }
void GL_APIENTRY GL_DrawRangeElementsBaseVertex(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices,
GLint basevertex)
{ … }
void GL_APIENTRY GL_Enablei(GLenum target, GLuint index)
{ … }
void GL_APIENTRY GL_FramebufferTexture(GLenum target,
GLenum attachment,
GLuint texture,
GLint level)
{ … }
GLuint GL_APIENTRY GL_GetDebugMessageLog(GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog)
{ … }
GLenum GL_APIENTRY GL_GetGraphicsResetStatus()
{ … }
void GL_APIENTRY
GL_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{ … }
void GL_APIENTRY GL_GetObjectPtrLabel(const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label)
{ … }
void GL_APIENTRY GL_GetPointerv(GLenum pname, void **params)
{ … }
void GL_APIENTRY GL_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{ … }
void GL_APIENTRY GL_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{ … }
void GL_APIENTRY GL_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{ … }
void GL_APIENTRY GL_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{ … }
void GL_APIENTRY GL_GetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
{ … }
void GL_APIENTRY GL_GetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{ … }
void GL_APIENTRY GL_GetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
{ … }
GLboolean GL_APIENTRY GL_IsEnabledi(GLenum target, GLuint index)
{ … }
void GL_APIENTRY GL_MinSampleShading(GLfloat value)
{ … }
void GL_APIENTRY GL_ObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{ … }
void GL_APIENTRY GL_ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
{ … }
void GL_APIENTRY GL_PatchParameteri(GLenum pname, GLint value)
{ … }
void GL_APIENTRY GL_PopDebugGroup()
{ … }
void GL_APIENTRY GL_PrimitiveBoundingBox(GLfloat minX,
GLfloat minY,
GLfloat minZ,
GLfloat minW,
GLfloat maxX,
GLfloat maxY,
GLfloat maxZ,
GLfloat maxW)
{ … }
void GL_APIENTRY GL_PushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{ … }
void GL_APIENTRY GL_ReadnPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
void *data)
{ … }
void GL_APIENTRY GL_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{ … }
void GL_APIENTRY GL_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{ … }
void GL_APIENTRY GL_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{ … }
void GL_APIENTRY GL_TexBufferRange(GLenum target,
GLenum internalformat,
GLuint buffer,
GLintptr offset,
GLsizeiptr size)
{ … }
void GL_APIENTRY GL_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{ … }
void GL_APIENTRY GL_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{ … }
void GL_APIENTRY GL_TexStorage3DMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations)
{ … }
}