chromium/third_party/angle/src/libGLESv2/entry_points_gles_3_2_autogen.cpp

// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_2_autogen.cpp:
//   Defines the GLES 3.2 entry points.

#include "libGLESv2/entry_points_gles_3_2_autogen.h"

#include "common/entry_points_enum_autogen.h"
#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture/capture_gles_3_2_autogen.h"
#include "libANGLE/context_private_call_gles_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationES32.h"
#include "libGLESv2/global_state.h"

usingnamespacegl;

extern "C" {
void GL_APIENTRY GL_BlendBarrier()
{}

void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{}

void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode)
{}

void GL_APIENTRY
GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{}

void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst)
{}

void GL_APIENTRY GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{}

void GL_APIENTRY GL_CopyImageSubData(GLuint srcName,
                                     GLenum srcTarget,
                                     GLint srcLevel,
                                     GLint srcX,
                                     GLint srcY,
                                     GLint srcZ,
                                     GLuint dstName,
                                     GLenum dstTarget,
                                     GLint dstLevel,
                                     GLint dstX,
                                     GLint dstY,
                                     GLint dstZ,
                                     GLsizei srcWidth,
                                     GLsizei srcHeight,
                                     GLsizei srcDepth)
{}

void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{}

void GL_APIENTRY GL_DebugMessageControl(GLenum source,
                                        GLenum type,
                                        GLenum severity,
                                        GLsizei count,
                                        const GLuint *ids,
                                        GLboolean enabled)
{}

void GL_APIENTRY GL_DebugMessageInsert(GLenum source,
                                       GLenum type,
                                       GLuint id,
                                       GLenum severity,
                                       GLsizei length,
                                       const GLchar *buf)
{}

void GL_APIENTRY GL_Disablei(GLenum target, GLuint index)
{}

void GL_APIENTRY GL_DrawElementsBaseVertex(GLenum mode,
                                           GLsizei count,
                                           GLenum type,
                                           const void *indices,
                                           GLint basevertex)
{}

void GL_APIENTRY GL_DrawElementsInstancedBaseVertex(GLenum mode,
                                                    GLsizei count,
                                                    GLenum type,
                                                    const void *indices,
                                                    GLsizei instancecount,
                                                    GLint basevertex)
{}

void GL_APIENTRY GL_DrawRangeElementsBaseVertex(GLenum mode,
                                                GLuint start,
                                                GLuint end,
                                                GLsizei count,
                                                GLenum type,
                                                const void *indices,
                                                GLint basevertex)
{}

void GL_APIENTRY GL_Enablei(GLenum target, GLuint index)
{}

void GL_APIENTRY GL_FramebufferTexture(GLenum target,
                                       GLenum attachment,
                                       GLuint texture,
                                       GLint level)
{}

GLuint GL_APIENTRY GL_GetDebugMessageLog(GLuint count,
                                         GLsizei bufSize,
                                         GLenum *sources,
                                         GLenum *types,
                                         GLuint *ids,
                                         GLenum *severities,
                                         GLsizei *lengths,
                                         GLchar *messageLog)
{}

GLenum GL_APIENTRY GL_GetGraphicsResetStatus()
{}

void GL_APIENTRY
GL_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{}

void GL_APIENTRY GL_GetObjectPtrLabel(const void *ptr,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLchar *label)
{}

void GL_APIENTRY GL_GetPointerv(GLenum pname, void **params)
{}

void GL_APIENTRY GL_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{}

void GL_APIENTRY GL_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{}

void GL_APIENTRY GL_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{}

void GL_APIENTRY GL_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{}

void GL_APIENTRY GL_GetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
{}

void GL_APIENTRY GL_GetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{}

void GL_APIENTRY GL_GetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
{}

GLboolean GL_APIENTRY GL_IsEnabledi(GLenum target, GLuint index)
{}

void GL_APIENTRY GL_MinSampleShading(GLfloat value)
{}

void GL_APIENTRY GL_ObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{}

void GL_APIENTRY GL_ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
{}

void GL_APIENTRY GL_PatchParameteri(GLenum pname, GLint value)
{}

void GL_APIENTRY GL_PopDebugGroup()
{}

void GL_APIENTRY GL_PrimitiveBoundingBox(GLfloat minX,
                                         GLfloat minY,
                                         GLfloat minZ,
                                         GLfloat minW,
                                         GLfloat maxX,
                                         GLfloat maxY,
                                         GLfloat maxZ,
                                         GLfloat maxW)
{}

void GL_APIENTRY GL_PushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{}

void GL_APIENTRY GL_ReadnPixels(GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                void *data)
{}

void GL_APIENTRY GL_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{}

void GL_APIENTRY GL_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{}

void GL_APIENTRY GL_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{}

void GL_APIENTRY GL_TexBufferRange(GLenum target,
                                   GLenum internalformat,
                                   GLuint buffer,
                                   GLintptr offset,
                                   GLsizeiptr size)
{}

void GL_APIENTRY GL_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{}

void GL_APIENTRY GL_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{}

void GL_APIENTRY GL_TexStorage3DMultisample(GLenum target,
                                            GLsizei samples,
                                            GLenum internalformat,
                                            GLsizei width,
                                            GLsizei height,
                                            GLsizei depth,
                                            GLboolean fixedsamplelocations)
{}

}  // extern "C"