#include "libANGLE/capture/capture_gles_ext_autogen.h"
#include "libANGLE/capture/capture_gles_2_0_autogen.h"
#include "libANGLE/capture/capture_gles_3_0_autogen.h"
#include "libANGLE/capture/capture_gles_3_2_autogen.h"
usingnamespaceangle;
namespace gl
{
void CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices(
const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const GLvoid *indices,
GLsizei instanceCount,
GLint baseVertex,
GLuint baseInstance,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
const GLuint *baseInstances,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
const GLuint *baseInstances,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_instanceCounts(
const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
const GLuint *baseInstances,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_baseInstances(
const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
const GLuint *baseInstances,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_counts(
const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
const GLint *baseVertices,
const GLuint *baseInstances,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices(
const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
const GLint *baseVertices,
const GLuint *baseInstances,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_instanceCounts(
const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
const GLint *baseVertices,
const GLuint *baseInstances,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseVertices(
const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
const GLint *baseVertices,
const GLuint *baseInstances,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseInstances(
const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
const GLint *baseVertices,
const GLuint *baseInstances,
GLsizei drawcount,
angle::ParamCapture *paramCapture)
{ … }
void CaptureDrawElementsInstancedANGLE_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei primcount,
ParamCapture *paramCapture)
{ … }
void CaptureDrawElementsInstancedBaseInstanceEXT_indices(const State &glState,
bool isCallValid,
PrimitiveMode mode,
GLsizei count,
DrawElementsType type,
const void *indices,
GLsizei instancecount,
GLuint baseinstance,
angle::ParamCapture *indicesParam)
{ … }
void CaptureDrawElementsInstancedBaseVertexBaseInstanceEXT_indices(
const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei instancecount,
GLint basevertex,
GLuint baseInstance,
angle::ParamCapture *indicesParam)
{ … }
void CaptureDrawElementsBaseVertexEXT_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureDrawElementsInstancedBaseVertexEXT_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei instancecount,
GLint basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureMultiDrawArraysIndirectEXT_indirect(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const void *indirect,
GLsizei drawcount,
GLsizei stride,
angle::ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsIndirectEXT_indirect(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
DrawElementsType typePacked,
const void *indirect,
GLsizei drawcount,
GLsizei stride,
angle::ParamCapture *paramCapture)
{ … }
void CaptureDrawRangeElementsBaseVertexEXT_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLuint start,
GLuint end,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureMultiDrawElementsBaseVertexEXT_count(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *count,
DrawElementsType typePacked,
const void *const *indices,
GLsizei drawcount,
const GLint *basevertex,
ParamCapture *countParam)
{ … }
void CaptureMultiDrawElementsBaseVertexEXT_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *count,
DrawElementsType typePacked,
const void *const *indices,
GLsizei drawcount,
const GLint *basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureMultiDrawElementsBaseVertexEXT_basevertex(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *count,
DrawElementsType typePacked,
const void *const *indices,
GLsizei drawcount,
const GLint *basevertex,
ParamCapture *basevertexParam)
{ … }
void CaptureDrawElementsBaseVertexOES_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureDrawElementsInstancedBaseVertexOES_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei instancecount,
GLint basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureDrawRangeElementsBaseVertexOES_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLuint start,
GLuint end,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLint basevertex,
ParamCapture *indicesParam)
{ … }
void CaptureMultiDrawArraysANGLE_firsts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArraysANGLE_counts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArraysInstancedANGLE_firsts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArraysInstancedANGLE_counts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawArraysInstancedANGLE_instanceCounts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *firsts,
const GLsizei *counts,
const GLsizei *instanceCounts,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsANGLE_counts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsANGLE_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsInstancedANGLE_counts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsInstancedANGLE_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureMultiDrawElementsInstancedANGLE_instanceCounts(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *counts,
DrawElementsType typePacked,
const GLvoid *const *indices,
const GLsizei *instanceCounts,
GLsizei drawcount,
ParamCapture *paramCapture)
{ … }
void CaptureRequestExtensionANGLE_name(const State &glState,
bool isCallValid,
const GLchar *name,
ParamCapture *paramCapture)
{ … }
void CaptureDisableExtensionANGLE_name(const State &glState,
bool isCallValid,
const GLchar *name,
ParamCapture *paramCapture)
{ … }
void CaptureGetBooleanvRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLboolean *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetBooleanvRobustANGLE_params(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLboolean *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetBufferParameterivRobustANGLE_length(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetBufferParameterivRobustANGLE_params(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetFloatvRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetFloatvRobustANGLE_params(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferAttachmentParameterivRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferAttachmentParameterivRobustANGLE_params(const State &glState,
bool isCallValid,
GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetIntegervRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetIntegervRobustANGLE_data(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetProgramivRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetProgramivRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetRenderbufferParameterivRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetRenderbufferParameterivRobustANGLE_params(const State &glState,
bool isCallValid,
GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetShaderivRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID shader,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetShaderivRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID shader,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterfvRobustANGLE_length(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterfvRobustANGLE_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterivRobustANGLE_length(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterivRobustANGLE_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetUniformfvRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetUniformfvRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetUniformivRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetUniformivRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribfvRobustANGLE_length(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribfvRobustANGLE_params(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribivRobustANGLE_length(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribivRobustANGLE_params(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribPointervRobustANGLE_length(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **pointer,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribPointervRobustANGLE_pointer(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **pointer,
ParamCapture *paramCapture)
{ … }
void CaptureReadPixelsRobustANGLE_length(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureReadPixelsRobustANGLE_columns(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureReadPixelsRobustANGLE_rows(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureReadPixelsRobustANGLE_pixels(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureTexImage2DRobustANGLE_pixels(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureTexParameterfvRobustANGLE_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexParameterivRobustANGLE_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexSubImage2DRobustANGLE_pixels(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureTexImage3DRobustANGLE_pixels(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureTexSubImage3DRobustANGLE_pixels(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
const void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureCompressedTexImage2DRobustANGLE_data(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data,
ParamCapture *paramCapture)
{ … }
void CaptureCompressedTexSubImage2DRobustANGLE_data(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLsizei xoffset,
GLsizei yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data,
ParamCapture *paramCapture)
{ … }
void CaptureCompressedTexImage3DRobustANGLE_data(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data,
ParamCapture *paramCapture)
{ … }
void CaptureCompressedTexSubImage3DRobustANGLE_data(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const GLvoid *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryivRobustANGLE_length(const State &glState,
bool isCallValid,
QueryType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryivRobustANGLE_params(const State &glState,
bool isCallValid,
QueryType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectuivRobustANGLE_length(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectuivRobustANGLE_params(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetBufferPointervRobustANGLE_length(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params,
ParamCapture *paramCapture)
{ … }
void CaptureGetBufferPointervRobustANGLE_params(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params,
ParamCapture *paramCapture)
{ … }
void CaptureGetIntegeri_vRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetIntegeri_vRobustANGLE_data(const State &glState,
bool isCallValid,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetInternalformativRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetInternalformativRobustANGLE_params(const State &glState,
bool isCallValid,
GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribIivRobustANGLE_length(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribIivRobustANGLE_params(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribIuivRobustANGLE_length(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetVertexAttribIuivRobustANGLE_params(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetUniformuivRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetUniformuivRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetActiveUniformBlockivRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformBlockIndex uniformBlockIndex,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetActiveUniformBlockivRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformBlockIndex uniformBlockIndex,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetInteger64vRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetInteger64vRobustANGLE_data(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetInteger64i_vRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint64 *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetInteger64i_vRobustANGLE_data(const State &glState,
bool isCallValid,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint64 *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetBufferParameteri64vRobustANGLE_length(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetBufferParameteri64vRobustANGLE_params(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureSamplerParameterivRobustANGLE_param(const State &glState,
bool isCallValid,
SamplerID sampler,
GLuint pname,
GLsizei bufSize,
const GLint *param,
ParamCapture *paramCapture)
{ … }
void CaptureSamplerParameterfvRobustANGLE_param(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
const GLfloat *param,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterivRobustANGLE_length(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterivRobustANGLE_params(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterfvRobustANGLE_length(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterfvRobustANGLE_params(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferParameterivRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferParameterivRobustANGLE_params(const State &glState,
bool isCallValid,
GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetProgramInterfaceivRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLenum programInterface,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetProgramInterfaceivRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLenum programInterface,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetBooleani_vRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLboolean *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetBooleani_vRobustANGLE_data(const State &glState,
bool isCallValid,
GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLboolean *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetMultisamplefvRobustANGLE_length(const State &glState,
bool isCallValid,
GLenum pname,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLfloat *val,
ParamCapture *paramCapture)
{ … }
void CaptureGetMultisamplefvRobustANGLE_val(const State &glState,
bool isCallValid,
GLenum pname,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLfloat *val,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexLevelParameterivRobustANGLE_length(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexLevelParameterivRobustANGLE_params(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexLevelParameterfvRobustANGLE_length(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexLevelParameterfvRobustANGLE_params(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetPointervRobustANGLERobustANGLE_length(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params,
ParamCapture *paramCapture)
{ … }
void CaptureGetPointervRobustANGLERobustANGLE_params(const State &glState,
bool isCallValid,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
void **params,
ParamCapture *paramCapture)
{ … }
void CaptureReadnPixelsRobustANGLE_length(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *data,
ParamCapture *paramCapture)
{ … }
void CaptureReadnPixelsRobustANGLE_columns(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *data,
ParamCapture *paramCapture)
{ … }
void CaptureReadnPixelsRobustANGLE_rows(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *data,
ParamCapture *paramCapture)
{ … }
void CaptureReadnPixelsRobustANGLE_data(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei *length,
GLsizei *columns,
GLsizei *rows,
void *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformfvRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformfvRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformivRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformivRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformuivRobustANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformuivRobustANGLE_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexParameterIivRobustANGLE_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexParameterIuivRobustANGLE_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
const GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterIivRobustANGLE_length(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterIivRobustANGLE_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterIuivRobustANGLE_length(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterIuivRobustANGLE_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureSamplerParameterIivRobustANGLE_param(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
const GLint *param,
ParamCapture *paramCapture)
{ … }
void CaptureSamplerParameterIuivRobustANGLE_param(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
const GLuint *param,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterIivRobustANGLE_length(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterIivRobustANGLE_params(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterIuivRobustANGLE_length(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterIuivRobustANGLE_params(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectivRobustANGLE_length(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectivRobustANGLE_params(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjecti64vRobustANGLE_length(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjecti64vRobustANGLE_params(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectui64vRobustANGLE_length(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectui64vRobustANGLE_params(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLuint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexLevelParameterivANGLE_params(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexLevelParameterfvANGLE_params(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetMultisamplefvANGLE_val(const State &glState,
bool isCallValid,
GLenum pname,
GLuint index,
GLfloat *val,
ParamCapture *paramCapture)
{ … }
void CaptureGetTranslatedShaderSourceANGLE_length(const State &glState,
bool isCallValid,
ShaderProgramID shader,
GLsizei bufsize,
GLsizei *length,
GLchar *source,
ParamCapture *paramCapture)
{ … }
void CaptureGetTranslatedShaderSourceANGLE_source(const State &glState,
bool isCallValid,
ShaderProgramID shader,
GLsizei bufsize,
GLsizei *length,
GLchar *source,
ParamCapture *paramCapture)
{ … }
void CaptureBindUniformLocationCHROMIUM_name(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
const GLchar *name,
ParamCapture *paramCapture)
{ … }
void CaptureMatrixLoadfCHROMIUM_matrix(const State &glState,
bool isCallValid,
GLenum matrixMode,
const GLfloat *matrix,
ParamCapture *paramCapture)
{ … }
void CapturePathCommandsCHROMIUM_commands(const State &glState,
bool isCallValid,
PathID path,
GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords,
ParamCapture *paramCapture)
{ … }
void CapturePathCommandsCHROMIUM_coords(const State &glState,
bool isCallValid,
PathID path,
GLsizei numCommands,
const GLubyte *commands,
GLsizei numCoords,
GLenum coordType,
const void *coords,
ParamCapture *paramCapture)
{ … }
void CaptureGetPathParameterfvCHROMIUM_value(const State &glState,
bool isCallValid,
PathID path,
GLenum pname,
GLfloat *value,
ParamCapture *paramCapture)
{ … }
void CaptureGetPathParameterivCHROMIUM_value(const State &glState,
bool isCallValid,
PathID path,
GLenum pname,
GLint *value,
ParamCapture *paramCapture)
{ … }
void CaptureCoverFillPathInstancedCHROMIUM_paths(const State &glState,
bool isCallValid,
GLsizei numPath,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureCoverFillPathInstancedCHROMIUM_transformValues(const State &glState,
bool isCallValid,
GLsizei numPath,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureCoverStrokePathInstancedCHROMIUM_paths(const State &glState,
bool isCallValid,
GLsizei numPath,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureCoverStrokePathInstancedCHROMIUM_transformValues(const State &glState,
bool isCallValid,
GLsizei numPath,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureStencilStrokePathInstancedCHROMIUM_paths(const State &glState,
bool isCallValid,
GLsizei numPath,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureStencilStrokePathInstancedCHROMIUM_transformValues(const State &glState,
bool isCallValid,
GLsizei numPath,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureStencilFillPathInstancedCHROMIUM_paths(const State &glState,
bool isCallValid,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureStencilFillPathInstancedCHROMIUM_transformValues(const State &glState,
bool isCallValid,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureStencilThenCoverFillPathInstancedCHROMIUM_paths(const State &glState,
bool isCallValid,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureStencilThenCoverFillPathInstancedCHROMIUM_transformValues(
const State &glState,
bool isCallValid,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureStencilThenCoverStrokePathInstancedCHROMIUM_paths(const State &glState,
bool isCallValid,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLint reference,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureStencilThenCoverStrokePathInstancedCHROMIUM_transformValues(
const State &glState,
bool isCallValid,
GLsizei numPaths,
GLenum pathNameType,
const void *paths,
PathID pathBase,
GLint reference,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues,
ParamCapture *paramCapture)
{ … }
void CaptureBindFragmentInputLocationCHROMIUM_name(const State &glState,
bool isCallValid,
ShaderProgramID programs,
GLint location,
const GLchar *name,
ParamCapture *paramCapture)
{ … }
void CaptureProgramPathFragmentInputGenCHROMIUM_coeffs(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat *coeffs,
ParamCapture *paramCapture)
{ … }
void CaptureBindFragDataLocationEXT_name(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLuint color,
const GLchar *name,
ParamCapture *paramCapture)
{ … }
void CaptureBindFragDataLocationIndexedEXT_name(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLuint colorNumber,
GLuint index,
const GLchar *name,
ParamCapture *paramCapture)
{ … }
void CaptureGetFragDataIndexEXT_name(const State &glState,
bool isCallValid,
ShaderProgramID program,
const GLchar *name,
ParamCapture *paramCapture)
{ … }
void CaptureGetProgramResourceLocationIndexEXT_name(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLenum programInterface,
const GLchar *name,
ParamCapture *paramCapture)
{ … }
void CaptureInsertEventMarkerEXT_marker(const State &glState,
bool isCallValid,
GLsizei length,
const GLchar *marker,
ParamCapture *paramCapture)
{ … }
void CapturePushGroupMarkerEXT_marker(const State &glState,
bool isCallValid,
GLsizei length,
const GLchar *marker,
ParamCapture *paramCapture)
{ … }
void CaptureDiscardFramebufferEXT_attachments(const State &glState,
bool isCallValid,
GLenum target,
GLsizei numAttachments,
const GLenum *attachments,
ParamCapture *paramCapture)
{ … }
void CaptureDeleteQueriesEXT_idsPacked(const State &glState,
bool isCallValid,
GLsizei n,
const QueryID *ids,
ParamCapture *paramCapture)
{ … }
void CaptureGenQueriesEXT_idsPacked(const State &glState,
bool isCallValid,
GLsizei n,
QueryID *ids,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjecti64vEXT_params(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetInteger64vEXT_data(const State &glState,
bool isCallValid,
GLenum pname,
GLint64 *data,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectivEXT_params(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectui64vEXT_params(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLuint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryObjectuivEXT_params(const State &glState,
bool isCallValid,
QueryID id,
GLenum pname,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetQueryivEXT_params(const State &glState,
bool isCallValid,
QueryType targetPacked,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureDrawBuffersEXT_bufs(const State &glState,
bool isCallValid,
GLsizei n,
const GLenum *bufs,
ParamCapture *paramCapture)
{ … }
void CaptureDrawElementsInstancedEXT_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei primcount,
ParamCapture *paramCapture)
{ … }
void CaptureCreateMemoryObjectsEXT_memoryObjectsPacked(const State &glState,
bool isCallValid,
GLsizei n,
MemoryObjectID *memoryObjects,
ParamCapture *paramCapture)
{ … }
void CaptureDeleteMemoryObjectsEXT_memoryObjectsPacked(const State &glState,
bool isCallValid,
GLsizei n,
const MemoryObjectID *memoryObjects,
ParamCapture *paramCapture)
{ … }
void CaptureGetMemoryObjectParameterivEXT_params(const State &glState,
bool isCallValid,
MemoryObjectID memoryObject,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetUnsignedBytevEXT_data(const State &glState,
bool isCallValid,
GLenum pname,
GLubyte *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetUnsignedBytei_vEXT_data(const State &glState,
bool isCallValid,
GLenum target,
GLuint index,
GLubyte *data,
ParamCapture *paramCapture)
{ … }
void CaptureMemoryObjectParameterivEXT_params(const State &glState,
bool isCallValid,
MemoryObjectID memoryObject,
GLenum pname,
const GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformfvEXT_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformivEXT_params(const State &glState,
bool isCallValid,
ShaderProgramID program,
UniformLocation location,
GLsizei bufSize,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureReadnPixelsEXT_data(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
void *data,
ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformfvKHR_params(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
GLfloat *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformivKHR_params(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetnUniformuivKHR_params(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei bufSize,
GLuint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureReadnPixelsKHR_data(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
void *data,
angle::ParamCapture *paramCapture)
{ … }
void CaptureDeleteSemaphoresEXT_semaphoresPacked(const State &glState,
bool isCallValid,
GLsizei n,
const SemaphoreID *semaphores,
ParamCapture *paramCapture)
{ … }
void CaptureGenSemaphoresEXT_semaphoresPacked(const State &glState,
bool isCallValid,
GLsizei n,
SemaphoreID *semaphores,
ParamCapture *paramCapture)
{ … }
void CaptureGetSemaphoreParameterui64vEXT_params(const State &glState,
bool isCallValid,
SemaphoreID semaphore,
GLenum pname,
GLuint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureSemaphoreParameterui64vEXT_params(const State &glState,
bool isCallValid,
SemaphoreID semaphore,
GLenum pname,
const GLuint64 *params,
ParamCapture *paramCapture)
{ … }
void CaptureSignalSemaphoreEXT_buffersPacked(const State &glState,
bool isCallValid,
SemaphoreID semaphore,
GLuint numBufferBarriers,
const BufferID *buffers,
GLuint numTextureBarriers,
const TextureID *textures,
const GLenum *dstLayouts,
ParamCapture *paramCapture)
{ … }
void CaptureSignalSemaphoreEXT_texturesPacked(const State &glState,
bool isCallValid,
SemaphoreID semaphore,
GLuint numBufferBarriers,
const BufferID *buffers,
GLuint numTextureBarriers,
const TextureID *textures,
const GLenum *dstLayouts,
ParamCapture *paramCapture)
{ … }
void CaptureSignalSemaphoreEXT_dstLayouts(const State &glState,
bool isCallValid,
SemaphoreID semaphore,
GLuint numBufferBarriers,
const BufferID *buffers,
GLuint numTextureBarriers,
const TextureID *textures,
const GLenum *dstLayouts,
ParamCapture *paramCapture)
{ … }
void CaptureWaitSemaphoreEXT_buffersPacked(const State &glState,
bool isCallValid,
SemaphoreID semaphore,
GLuint numBufferBarriers,
const BufferID *buffers,
GLuint numTextureBarriers,
const TextureID *textures,
const GLenum *srcLayouts,
ParamCapture *paramCapture)
{ … }
void CaptureWaitSemaphoreEXT_texturesPacked(const State &glState,
bool isCallValid,
SemaphoreID semaphore,
GLuint numBufferBarriers,
const BufferID *buffers,
GLuint numTextureBarriers,
const TextureID *textures,
const GLenum *srcLayouts,
ParamCapture *paramCapture)
{ … }
void CaptureWaitSemaphoreEXT_srcLayouts(const State &glState,
bool isCallValid,
SemaphoreID semaphore,
GLuint numBufferBarriers,
const BufferID *buffers,
GLuint numTextureBarriers,
const TextureID *textures,
const GLenum *srcLayouts,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterIivEXT_params(const State &glState,
bool isCallValid,
SamplerID samplerPacked,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterIuivEXT_params(const State &glState,
bool isCallValid,
SamplerID samplerPacked,
GLenum pname,
GLuint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterIivEXT_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterIuivEXT_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLuint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSamplerParameterIivEXT_param(const State &glState,
bool isCallValid,
SamplerID samplerPacked,
GLenum pname,
const GLint *param,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSamplerParameterIuivEXT_param(const State &glState,
bool isCallValid,
SamplerID samplerPacked,
GLenum pname,
const GLuint *param,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexParameterIivEXT_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexParameterIuivEXT_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLuint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureDebugMessageCallbackKHR_userParam(const State &glState,
bool isCallValid,
GLDEBUGPROCKHR callback,
const void *userParam,
ParamCapture *paramCapture)
{ … }
void CaptureDebugMessageControlKHR_ids(const State &glState,
bool isCallValid,
GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled,
ParamCapture *paramCapture)
{ … }
void CaptureDebugMessageInsertKHR_buf(const State &glState,
bool isCallValid,
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf,
ParamCapture *paramCapture)
{ … }
void CaptureGetDebugMessageLogKHR_sources(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *paramCapture)
{ … }
void CaptureGetDebugMessageLogKHR_types(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *paramCapture)
{ … }
void CaptureGetDebugMessageLogKHR_ids(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *paramCapture)
{ … }
void CaptureGetDebugMessageLogKHR_severities(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *paramCapture)
{ … }
void CaptureGetDebugMessageLogKHR_lengths(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *paramCapture)
{ … }
void CaptureGetDebugMessageLogKHR_messageLog(const State &glState,
bool isCallValid,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog,
ParamCapture *paramCapture)
{ … }
void CaptureGetObjectLabelKHR_length(const State &glState,
bool isCallValid,
GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *paramCapture)
{ … }
void CaptureGetObjectLabelKHR_label(const State &glState,
bool isCallValid,
GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *paramCapture)
{ … }
void CaptureGetObjectLabelEXT_length(const State &glState,
bool isCallValid,
GLenum type,
GLuint object,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetObjectLabelEXT_label(const State &glState,
bool isCallValid,
GLenum type,
GLuint object,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
angle::ParamCapture *paramCapture)
{ … }
void CaptureLabelObjectEXT_label(const State &glState,
bool isCallValid,
GLenum type,
GLuint object,
GLsizei length,
const GLchar *label,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetObjectPtrLabelKHR_ptr(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *paramCapture)
{ … }
void CaptureGetObjectPtrLabelKHR_length(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *paramCapture)
{ … }
void CaptureGetObjectPtrLabelKHR_label(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label,
ParamCapture *paramCapture)
{ … }
void CaptureGetPointervKHR_params(const State &glState,
bool isCallValid,
GLenum pname,
void **params,
ParamCapture *paramCapture)
{ … }
void CaptureObjectLabelKHR_label(const State &glState,
bool isCallValid,
GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label,
ParamCapture *paramCapture)
{ … }
void CaptureObjectPtrLabelKHR_ptr(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei length,
const GLchar *label,
ParamCapture *paramCapture)
{ … }
void CaptureObjectPtrLabelKHR_label(const State &glState,
bool isCallValid,
const void *ptr,
GLsizei length,
const GLchar *label,
ParamCapture *paramCapture)
{ … }
void CapturePushDebugGroupKHR_message(const State &glState,
bool isCallValid,
GLenum source,
GLuint id,
GLsizei length,
const GLchar *message,
ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferParameterivMESA_params(const State &glState,
bool isCallValid,
GLenum target,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureDeleteFencesNV_fencesPacked(const State &glState,
bool isCallValid,
GLsizei n,
const FenceNVID *fences,
ParamCapture *paramCapture)
{ … }
void CaptureGenFencesNV_fencesPacked(const State &glState,
bool isCallValid,
GLsizei n,
FenceNVID *fences,
ParamCapture *paramCapture)
{ … }
void CaptureGetFenceivNV_params(const State &glState,
bool isCallValid,
FenceNVID fence,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureDrawTexfvOES_coords(const State &glState,
bool isCallValid,
const GLfloat *coords,
ParamCapture *paramCapture)
{ … }
void CaptureDrawTexivOES_coords(const State &glState,
bool isCallValid,
const GLint *coords,
ParamCapture *paramCapture)
{ … }
void CaptureDrawTexsvOES_coords(const State &glState,
bool isCallValid,
const GLshort *coords,
ParamCapture *paramCapture)
{ … }
void CaptureDrawTexxvOES_coords(const State &glState,
bool isCallValid,
const GLfixed *coords,
ParamCapture *paramCapture)
{ … }
void CaptureDeleteFramebuffersOES_framebuffersPacked(const State &glState,
bool isCallValid,
GLsizei n,
const FramebufferID *framebuffers,
ParamCapture *paramCapture)
{ … }
void CaptureDeleteRenderbuffersOES_renderbuffersPacked(const State &glState,
bool isCallValid,
GLsizei n,
const RenderbufferID *renderbuffers,
ParamCapture *paramCapture)
{ … }
void CaptureGenFramebuffersOES_framebuffersPacked(const State &glState,
bool isCallValid,
GLsizei n,
FramebufferID *framebuffers,
ParamCapture *paramCapture)
{ … }
void CaptureGenRenderbuffersOES_renderbuffersPacked(const State &glState,
bool isCallValid,
GLsizei n,
RenderbufferID *renderbuffers,
ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferAttachmentParameterivOES_params(const State &glState,
bool isCallValid,
GLenum target,
GLenum attachment,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetRenderbufferParameterivOES_params(const State &glState,
bool isCallValid,
GLenum target,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetProgramBinaryOES_length(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary,
ParamCapture *paramCapture)
{ … }
void CaptureGetProgramBinaryOES_binaryFormat(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary,
ParamCapture *paramCapture)
{ … }
void CaptureGetProgramBinaryOES_binary(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary,
ParamCapture *paramCapture)
{ … }
void CaptureProgramBinaryOES_binary(const State &glState,
bool isCallValid,
ShaderProgramID program,
GLenum binaryFormat,
const void *binary,
GLint length,
ParamCapture *paramCapture)
{ … }
void CaptureGetBufferPointervOES_params(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLenum pname,
void **params,
ParamCapture *paramCapture)
{ … }
void CaptureMatrixIndexPointerOES_pointer(const State &glState,
bool isCallValid,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer,
ParamCapture *paramCapture)
{ … }
void CaptureWeightPointerOES_pointer(const State &glState,
bool isCallValid,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer,
ParamCapture *paramCapture)
{ … }
void CapturePointSizePointerOES_pointer(const State &glState,
bool isCallValid,
VertexAttribType typePacked,
GLsizei stride,
const void *pointer,
ParamCapture *paramCapture)
{ … }
void CaptureQueryMatrixxOES_mantissa(const State &glState,
bool isCallValid,
GLfixed *mantissa,
GLint *exponent,
ParamCapture *paramCapture)
{ … }
void CaptureQueryMatrixxOES_exponent(const State &glState,
bool isCallValid,
GLfixed *mantissa,
GLint *exponent,
ParamCapture *paramCapture)
{ … }
void CaptureCompressedTexImage3DOES_data(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void *data,
ParamCapture *paramCapture)
{ … }
void CaptureCompressedTexSubImage3DOES_data(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data,
ParamCapture *paramCapture)
{ … }
void CaptureTexImage3DOES_pixels(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureTexSubImage3DOES_pixels(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *pixels,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterIivOES_params(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetSamplerParameterIuivOES_params(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterIivOES_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexParameterIuivOES_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureSamplerParameterIivOES_param(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
const GLint *param,
ParamCapture *paramCapture)
{ … }
void CaptureSamplerParameterIuivOES_param(const State &glState,
bool isCallValid,
SamplerID sampler,
GLenum pname,
const GLuint *param,
ParamCapture *paramCapture)
{ … }
void CaptureTexParameterIivOES_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexParameterIuivOES_params(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLuint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexGenfvOES_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexGenivOES_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexGenxvOES_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexGenfvOES_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLfloat *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexGenivOES_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLint *params,
ParamCapture *paramCapture)
{ … }
void CaptureTexGenxvOES_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLfixed *params,
ParamCapture *paramCapture)
{ … }
void CaptureDeleteVertexArraysOES_arraysPacked(const State &glState,
bool isCallValid,
GLsizei n,
const VertexArrayID *arrays,
ParamCapture *paramCapture)
{ … }
void CaptureGenVertexArraysOES_arraysPacked(const State &glState,
bool isCallValid,
GLsizei n,
VertexArrayID *arrays,
ParamCapture *paramCapture)
{ … }
void CaptureGetTexImageANGLE_pixels(const State &glState,
bool isCallValid,
TextureTarget target,
GLint level,
GLenum format,
GLenum type,
void *pixels,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetCompressedTexImageANGLE_pixels(const State &glState,
bool isCallValid,
TextureTarget target,
GLint level,
void *pixels,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetRenderbufferImageANGLE_pixels(const State &glState,
bool isCallValid,
GLenum target,
GLenum format,
GLenum type,
void *pixels,
angle::ParamCapture *paramCapture)
{ … }
void CaptureBufferStorageEXT_data(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLsizeiptr size,
const void *data,
GLbitfield flags,
angle::ParamCapture *paramCapture)
{ … }
void CaptureClearTexImageEXT_data(const State &glState,
bool isCallValid,
TextureID texturePacked,
GLint level,
GLenum format,
GLenum type,
const void *data,
angle::ParamCapture *paramCapture)
{ … }
void CaptureClearTexSubImageEXT_data(const State &glState,
bool isCallValid,
TextureID texturePacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data,
angle::ParamCapture *paramCapture)
{ … }
void CaptureCreateShaderProgramvEXT_strings(const State &glState,
bool isCallValid,
ShaderType typePacked,
GLsizei count,
const GLchar **strings,
angle::ParamCapture *paramCapture)
{ … }
void CaptureDeleteProgramPipelinesEXT_pipelinesPacked(const State &glState,
bool isCallValid,
GLsizei n,
const ProgramPipelineID *pipelinesPacked,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGenProgramPipelinesEXT_pipelinesPacked(const State &glState,
bool isCallValid,
GLsizei n,
ProgramPipelineID *pipelinesPacked,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetProgramPipelineInfoLogEXT_length(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetProgramPipelineInfoLogEXT_infoLog(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetProgramPipelineivEXT_params(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform1fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform1ivEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform1uivEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLuint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform2fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform2ivEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform2uivEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLuint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform3fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform3ivEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform3uivEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLuint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform4fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform4ivEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniform4uivEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
const GLuint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniformMatrix2fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniformMatrix2x3fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniformMatrix2x4fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniformMatrix3fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniformMatrix3x2fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniformMatrix3x4fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniformMatrix4fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniformMatrix4x2fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureProgramUniformMatrix4x3fvEXT_value(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
UniformLocation locationPacked,
GLsizei count,
GLboolean transpose,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureEGLImageTargetTexStorageEXT_attrib_list(const State &glState,
bool isCallValid,
GLenum target,
egl::ImageID image,
const GLint *attrib_list,
angle::ParamCapture *paramCapture)
{ … }
void CaptureEGLImageTargetTextureStorageEXT_attrib_list(const State &glState,
bool isCallValid,
GLuint texture,
egl::ImageID image,
const GLint *attrib_list,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexStorageMemFlags2DANGLE_imageCreateInfoPNext(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
MemoryObjectID memoryPacked,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexStorageMemFlags2DMultisampleANGLE_imageCreateInfoPNext(
const State &glState,
bool isCallValid,
TextureType targetPacked,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLboolean fixedSampleLocations,
MemoryObjectID memoryPacked,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexStorageMemFlags3DANGLE_imageCreateInfoPNext(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
MemoryObjectID memoryPacked,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext,
angle::ParamCapture *paramCapture)
{ … }
void CaptureTexStorageMemFlags3DMultisampleANGLE_imageCreateInfoPNext(
const State &glState,
bool isCallValid,
TextureType targetPacked,
GLsizei samples,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedSampleLocations,
MemoryObjectID memoryPacked,
GLuint64 offset,
GLbitfield createFlags,
GLbitfield usageFlags,
const void *imageCreateInfoPNext,
angle::ParamCapture *paramCapture)
{ … }
void CaptureAcquireTexturesANGLE_texturesPacked(const State &glState,
bool isCallValid,
GLuint numTextures,
const TextureID *textures,
const GLenum *layouts,
angle::ParamCapture *paramCapture)
{ … }
void CaptureAcquireTexturesANGLE_layouts(const State &glState,
bool isCallValid,
GLuint numTextures,
const TextureID *texturesPacked,
const GLenum *layouts,
angle::ParamCapture *paramCapture)
{ … }
void CaptureReleaseTexturesANGLE_texturesPacked(const State &glState,
bool isCallValid,
GLuint numTextures,
const TextureID *textures,
GLenum *layouts,
angle::ParamCapture *paramCapture)
{ … }
void CaptureReleaseTexturesANGLE_layouts(const State &glState,
bool isCallValid,
GLuint numTextures,
const TextureID *texturesPacked,
GLenum *layouts,
angle::ParamCapture *paramCapture)
{ … }
void CaptureDeletePerfMonitorsAMD_monitors(const State &glState,
bool isCallValid,
GLsizei n,
GLuint *monitors,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGenPerfMonitorsAMD_monitors(const State &glState,
bool isCallValid,
GLsizei n,
GLuint *monitors,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorCounterDataAMD_data(const State &glState,
bool isCallValid,
GLuint monitor,
GLenum pname,
GLsizei dataSize,
GLuint *data,
GLint *bytesWritten,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorCounterDataAMD_bytesWritten(const State &glState,
bool isCallValid,
GLuint monitor,
GLenum pname,
GLsizei dataSize,
GLuint *data,
GLint *bytesWritten,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorCounterInfoAMD_data(const State &glState,
bool isCallValid,
GLuint group,
GLuint counter,
GLenum pname,
void *data,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorCounterStringAMD_length(const State &glState,
bool isCallValid,
GLuint group,
GLuint counter,
GLsizei bufSize,
GLsizei *length,
GLchar *counterString,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorCounterStringAMD_counterString(const State &glState,
bool isCallValid,
GLuint group,
GLuint counter,
GLsizei bufSize,
GLsizei *length,
GLchar *counterString,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorCountersAMD_numCounters(const State &glState,
bool isCallValid,
GLuint group,
GLint *numCounters,
GLint *maxActiveCounters,
GLsizei counterSize,
GLuint *counters,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorCountersAMD_maxActiveCounters(const State &glState,
bool isCallValid,
GLuint group,
GLint *numCounters,
GLint *maxActiveCounters,
GLsizei counterSize,
GLuint *counters,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorCountersAMD_counters(const State &glState,
bool isCallValid,
GLuint group,
GLint *numCounters,
GLint *maxActiveCounters,
GLsizei counterSize,
GLuint *counters,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorGroupStringAMD_length(const State &glState,
bool isCallValid,
GLuint group,
GLsizei bufSize,
GLsizei *length,
GLchar *groupString,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorGroupStringAMD_groupString(const State &glState,
bool isCallValid,
GLuint group,
GLsizei bufSize,
GLsizei *length,
GLchar *groupString,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorGroupsAMD_numGroups(const State &glState,
bool isCallValid,
GLint *numGroups,
GLsizei groupsSize,
GLuint *groups,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetPerfMonitorGroupsAMD_groups(const State &glState,
bool isCallValid,
GLint *numGroups,
GLsizei groupsSize,
GLuint *groups,
angle::ParamCapture *paramCapture)
{ … }
void CaptureSelectPerfMonitorCountersAMD_counterList(const State &glState,
bool isCallValid,
GLuint monitor,
GLboolean enable,
GLuint group,
GLint numCounters,
GLuint *counterList,
angle::ParamCapture *paramCapture)
{ … }
void CaptureFramebufferPixelLocalClearValuefvANGLE_value(const State &glState,
bool isCallValid,
GLint plane,
const GLfloat *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureFramebufferPixelLocalClearValueivANGLE_value(const State &glState,
bool isCallValid,
GLint plane,
const GLint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureFramebufferPixelLocalClearValueuivANGLE_value(const State &glState,
bool isCallValid,
GLint plane,
const GLuint *value,
angle::ParamCapture *paramCapture)
{ … }
void CaptureBeginPixelLocalStorageANGLE_loadops(const State &glState,
bool isCallValid,
GLsizei n,
const GLenum loadops[],
angle::ParamCapture *paramCapture)
{ … }
void CaptureEndPixelLocalStorageANGLE_storeops(const State &glState,
bool isCallValid,
GLsizei n,
const GLenum *storeops,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferPixelLocalStorageParameterfvANGLE_params(
const State &glState,
bool isCallValid,
GLint plane,
GLenum pname,
GLfloat *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferPixelLocalStorageParameterivANGLE_params(
const State &glState,
bool isCallValid,
GLint plane,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferPixelLocalStorageParameterfvRobustANGLE_length(
const State &glState,
bool isCallValid,
GLint plane,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferPixelLocalStorageParameterfvRobustANGLE_params(
const State &glState,
bool isCallValid,
GLint plane,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLfloat *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferPixelLocalStorageParameterivRobustANGLE_length(
const State &glState,
bool isCallValid,
GLint plane,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureGetFramebufferPixelLocalStorageParameterivRobustANGLE_params(
const State &glState,
bool isCallValid,
GLint plane,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *params,
angle::ParamCapture *paramCapture)
{ … }
void CaptureFramebufferFoveationConfigQCOM_providedFeatures(const State &glState,
bool isCallValid,
FramebufferID framebufferPacked,
GLuint numLayers,
GLuint focalPointsPerLayer,
GLuint requestedFeatures,
GLuint *providedFeatures,
angle::ParamCapture *paramCapture)
{ … }
}