chromium/third_party/angle/src/libANGLE/capture/capture_gles_ext_autogen.cpp

// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// capture_gles_ext_autogen.cpp:
//   Capture functions for the OpenGL ES extension entry points.

#include "libANGLE/capture/capture_gles_ext_autogen.h"

#include "common/gl_enum_utils.h"
#include "libANGLE/Context.h"
#include "libANGLE/capture/FrameCapture.h"
#include "libANGLE/validationESEXT.h"

usingnamespaceangle;

namespace gl
{
CallCapture CaptureBeginPerfMonitorAMD(const State &glState, bool isCallValid, GLuint monitor)
{}

CallCapture CaptureDeletePerfMonitorsAMD(const State &glState,
                                         bool isCallValid,
                                         GLsizei n,
                                         GLuint *monitors)
{}

CallCapture CaptureEndPerfMonitorAMD(const State &glState, bool isCallValid, GLuint monitor)
{}

CallCapture CaptureGenPerfMonitorsAMD(const State &glState,
                                      bool isCallValid,
                                      GLsizei n,
                                      GLuint *monitors)
{}

CallCapture CaptureGetPerfMonitorCounterDataAMD(const State &glState,
                                                bool isCallValid,
                                                GLuint monitor,
                                                GLenum pname,
                                                GLsizei dataSize,
                                                GLuint *data,
                                                GLint *bytesWritten)
{}

CallCapture CaptureGetPerfMonitorCounterInfoAMD(const State &glState,
                                                bool isCallValid,
                                                GLuint group,
                                                GLuint counter,
                                                GLenum pname,
                                                void *data)
{}

CallCapture CaptureGetPerfMonitorCounterStringAMD(const State &glState,
                                                  bool isCallValid,
                                                  GLuint group,
                                                  GLuint counter,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLchar *counterString)
{}

CallCapture CaptureGetPerfMonitorCountersAMD(const State &glState,
                                             bool isCallValid,
                                             GLuint group,
                                             GLint *numCounters,
                                             GLint *maxActiveCounters,
                                             GLsizei counterSize,
                                             GLuint *counters)
{}

CallCapture CaptureGetPerfMonitorGroupStringAMD(const State &glState,
                                                bool isCallValid,
                                                GLuint group,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLchar *groupString)
{}

CallCapture CaptureGetPerfMonitorGroupsAMD(const State &glState,
                                           bool isCallValid,
                                           GLint *numGroups,
                                           GLsizei groupsSize,
                                           GLuint *groups)
{}

CallCapture CaptureSelectPerfMonitorCountersAMD(const State &glState,
                                                bool isCallValid,
                                                GLuint monitor,
                                                GLboolean enable,
                                                GLuint group,
                                                GLint numCounters,
                                                GLuint *counterList)
{}

CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState,
                                                        bool isCallValid,
                                                        PrimitiveMode modePacked,
                                                        GLint first,
                                                        GLsizei count,
                                                        GLsizei instanceCount,
                                                        GLuint baseInstance)
{}

CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE(const State &glState,
                                                                    bool isCallValid,
                                                                    PrimitiveMode modePacked,
                                                                    GLsizei count,
                                                                    DrawElementsType typePacked,
                                                                    const void *indices,
                                                                    GLsizei instanceCount,
                                                                    GLint baseVertex,
                                                                    GLuint baseInstance)
{}

CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState,
                                                             bool isCallValid,
                                                             PrimitiveMode modePacked,
                                                             const GLint *firsts,
                                                             const GLsizei *counts,
                                                             const GLsizei *instanceCounts,
                                                             const GLuint *baseInstances,
                                                             GLsizei drawcount)
{}

CallCapture CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(
    const State &glState,
    bool isCallValid,
    PrimitiveMode modePacked,
    const GLsizei *counts,
    DrawElementsType typePacked,
    const void *const *indices,
    const GLsizei *instanceCounts,
    const GLint *baseVertices,
    const GLuint *baseInstances,
    GLsizei drawcount)
{}

CallCapture CaptureCopyTexture3DANGLE(const State &glState,
                                      bool isCallValid,
                                      TextureID sourceIdPacked,
                                      GLint sourceLevel,
                                      TextureTarget destTargetPacked,
                                      TextureID destIdPacked,
                                      GLint destLevel,
                                      GLint internalFormat,
                                      GLenum destType,
                                      GLboolean unpackFlipY,
                                      GLboolean unpackPremultiplyAlpha,
                                      GLboolean unpackUnmultiplyAlpha)
{}

CallCapture CaptureCopySubTexture3DANGLE(const State &glState,
                                         bool isCallValid,
                                         TextureID sourceIdPacked,
                                         GLint sourceLevel,
                                         TextureTarget destTargetPacked,
                                         TextureID destIdPacked,
                                         GLint destLevel,
                                         GLint xoffset,
                                         GLint yoffset,
                                         GLint zoffset,
                                         GLint x,
                                         GLint y,
                                         GLint z,
                                         GLint width,
                                         GLint height,
                                         GLint depth,
                                         GLboolean unpackFlipY,
                                         GLboolean unpackPremultiplyAlpha,
                                         GLboolean unpackUnmultiplyAlpha)
{}

CallCapture CaptureBlitFramebufferANGLE(const State &glState,
                                        bool isCallValid,
                                        GLint srcX0,
                                        GLint srcY0,
                                        GLint srcX1,
                                        GLint srcY1,
                                        GLint dstX0,
                                        GLint dstY0,
                                        GLint dstX1,
                                        GLint dstY1,
                                        GLbitfield mask,
                                        GLenum filter)
{}

CallCapture CaptureRenderbufferStorageMultisampleANGLE(const State &glState,
                                                       bool isCallValid,
                                                       GLenum target,
                                                       GLsizei samples,
                                                       GLenum internalformat,
                                                       GLsizei width,
                                                       GLsizei height)
{}

CallCapture CaptureGetTexImageANGLE(const State &glState,
                                    bool isCallValid,
                                    TextureTarget targetPacked,
                                    GLint level,
                                    GLenum format,
                                    GLenum type,
                                    void *pixels)
{}

CallCapture CaptureGetCompressedTexImageANGLE(const State &glState,
                                              bool isCallValid,
                                              TextureTarget targetPacked,
                                              GLint level,
                                              void *pixels)
{}

CallCapture CaptureGetRenderbufferImageANGLE(const State &glState,
                                             bool isCallValid,
                                             GLenum target,
                                             GLenum format,
                                             GLenum type,
                                             void *pixels)
{}

CallCapture CaptureGetTexLevelParameterivANGLE(const State &glState,
                                               bool isCallValid,
                                               TextureTarget targetPacked,
                                               GLint level,
                                               GLenum pname,
                                               GLint *params)
{}

CallCapture CaptureGetTexLevelParameterfvANGLE(const State &glState,
                                               bool isCallValid,
                                               TextureTarget targetPacked,
                                               GLint level,
                                               GLenum pname,
                                               GLfloat *params)
{}

CallCapture CaptureDrawArraysInstancedANGLE(const State &glState,
                                            bool isCallValid,
                                            PrimitiveMode modePacked,
                                            GLint first,
                                            GLsizei count,
                                            GLsizei primcount)
{}

CallCapture CaptureDrawElementsInstancedANGLE(const State &glState,
                                              bool isCallValid,
                                              PrimitiveMode modePacked,
                                              GLsizei count,
                                              DrawElementsType typePacked,
                                              const void *indices,
                                              GLsizei primcount)
{}

CallCapture CaptureVertexAttribDivisorANGLE(const State &glState,
                                            bool isCallValid,
                                            GLuint index,
                                            GLuint divisor)
{}

CallCapture CaptureLogicOpANGLE(const State &glState,
                                bool isCallValid,
                                LogicalOperation opcodePacked)
{}

CallCapture CaptureTexStorageMemFlags2DANGLE(const State &glState,
                                             bool isCallValid,
                                             TextureType targetPacked,
                                             GLsizei levels,
                                             GLenum internalFormat,
                                             GLsizei width,
                                             GLsizei height,
                                             MemoryObjectID memoryPacked,
                                             GLuint64 offset,
                                             GLbitfield createFlags,
                                             GLbitfield usageFlags,
                                             const void *imageCreateInfoPNext)
{}

CallCapture CaptureTexStorageMemFlags2DMultisampleANGLE(const State &glState,
                                                        bool isCallValid,
                                                        TextureType targetPacked,
                                                        GLsizei samples,
                                                        GLenum internalFormat,
                                                        GLsizei width,
                                                        GLsizei height,
                                                        GLboolean fixedSampleLocations,
                                                        MemoryObjectID memoryPacked,
                                                        GLuint64 offset,
                                                        GLbitfield createFlags,
                                                        GLbitfield usageFlags,
                                                        const void *imageCreateInfoPNext)
{}

CallCapture CaptureTexStorageMemFlags3DANGLE(const State &glState,
                                             bool isCallValid,
                                             TextureType targetPacked,
                                             GLsizei levels,
                                             GLenum internalFormat,
                                             GLsizei width,
                                             GLsizei height,
                                             GLsizei depth,
                                             MemoryObjectID memoryPacked,
                                             GLuint64 offset,
                                             GLbitfield createFlags,
                                             GLbitfield usageFlags,
                                             const void *imageCreateInfoPNext)
{}

CallCapture CaptureTexStorageMemFlags3DMultisampleANGLE(const State &glState,
                                                        bool isCallValid,
                                                        TextureType targetPacked,
                                                        GLsizei samples,
                                                        GLenum internalFormat,
                                                        GLsizei width,
                                                        GLsizei height,
                                                        GLsizei depth,
                                                        GLboolean fixedSampleLocations,
                                                        MemoryObjectID memoryPacked,
                                                        GLuint64 offset,
                                                        GLbitfield createFlags,
                                                        GLbitfield usageFlags,
                                                        const void *imageCreateInfoPNext)
{}

CallCapture CaptureImportMemoryZirconHandleANGLE(const State &glState,
                                                 bool isCallValid,
                                                 MemoryObjectID memoryPacked,
                                                 GLuint64 size,
                                                 HandleType handleTypePacked,
                                                 GLuint handle)
{}

CallCapture CaptureMultiDrawArraysANGLE(const State &glState,
                                        bool isCallValid,
                                        PrimitiveMode modePacked,
                                        const GLint *firsts,
                                        const GLsizei *counts,
                                        GLsizei drawcount)
{}

CallCapture CaptureMultiDrawArraysInstancedANGLE(const State &glState,
                                                 bool isCallValid,
                                                 PrimitiveMode modePacked,
                                                 const GLint *firsts,
                                                 const GLsizei *counts,
                                                 const GLsizei *instanceCounts,
                                                 GLsizei drawcount)
{}

CallCapture CaptureMultiDrawElementsANGLE(const State &glState,
                                          bool isCallValid,
                                          PrimitiveMode modePacked,
                                          const GLsizei *counts,
                                          DrawElementsType typePacked,
                                          const void *const *indices,
                                          GLsizei drawcount)
{}

CallCapture CaptureMultiDrawElementsInstancedANGLE(const State &glState,
                                                   bool isCallValid,
                                                   PrimitiveMode modePacked,
                                                   const GLsizei *counts,
                                                   DrawElementsType typePacked,
                                                   const void *const *indices,
                                                   const GLsizei *instanceCounts,
                                                   GLsizei drawcount)
{}

CallCapture CapturePolygonModeANGLE(const State &glState,
                                    bool isCallValid,
                                    GLenum face,
                                    PolygonMode modePacked)
{}

CallCapture CaptureProvokingVertexANGLE(const State &glState,
                                        bool isCallValid,
                                        ProvokingVertexConvention provokeModePacked)
{}

CallCapture CaptureRequestExtensionANGLE(const State &glState, bool isCallValid, const GLchar *name)
{}

CallCapture CaptureDisableExtensionANGLE(const State &glState, bool isCallValid, const GLchar *name)
{}

CallCapture CaptureGetBooleanvRobustANGLE(const State &glState,
                                          bool isCallValid,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLboolean *params)
{}

CallCapture CaptureGetBufferParameterivRobustANGLE(const State &glState,
                                                   bool isCallValid,
                                                   BufferBinding targetPacked,
                                                   GLenum pname,
                                                   GLsizei bufSize,
                                                   GLsizei *length,
                                                   GLint *params)
{}

CallCapture CaptureGetFloatvRobustANGLE(const State &glState,
                                        bool isCallValid,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLfloat *params)
{}

CallCapture CaptureGetFramebufferAttachmentParameterivRobustANGLE(const State &glState,
                                                                  bool isCallValid,
                                                                  GLenum target,
                                                                  GLenum attachment,
                                                                  GLenum pname,
                                                                  GLsizei bufSize,
                                                                  GLsizei *length,
                                                                  GLint *params)
{}

CallCapture CaptureGetIntegervRobustANGLE(const State &glState,
                                          bool isCallValid,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLint *data)
{}

CallCapture CaptureGetProgramivRobustANGLE(const State &glState,
                                           bool isCallValid,
                                           ShaderProgramID programPacked,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           GLsizei *length,
                                           GLint *params)
{}

CallCapture CaptureGetRenderbufferParameterivRobustANGLE(const State &glState,
                                                         bool isCallValid,
                                                         GLenum target,
                                                         GLenum pname,
                                                         GLsizei bufSize,
                                                         GLsizei *length,
                                                         GLint *params)
{}

CallCapture CaptureGetShaderivRobustANGLE(const State &glState,
                                          bool isCallValid,
                                          ShaderProgramID shaderPacked,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLint *params)
{}

CallCapture CaptureGetTexParameterfvRobustANGLE(const State &glState,
                                                bool isCallValid,
                                                TextureType targetPacked,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLfloat *params)
{}

CallCapture CaptureGetTexParameterivRobustANGLE(const State &glState,
                                                bool isCallValid,
                                                TextureType targetPacked,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLint *params)
{}

CallCapture CaptureGetUniformfvRobustANGLE(const State &glState,
                                           bool isCallValid,
                                           ShaderProgramID programPacked,
                                           UniformLocation locationPacked,
                                           GLsizei bufSize,
                                           GLsizei *length,
                                           GLfloat *params)
{}

CallCapture CaptureGetUniformivRobustANGLE(const State &glState,
                                           bool isCallValid,
                                           ShaderProgramID programPacked,
                                           UniformLocation locationPacked,
                                           GLsizei bufSize,
                                           GLsizei *length,
                                           GLint *params)
{}

CallCapture CaptureGetVertexAttribfvRobustANGLE(const State &glState,
                                                bool isCallValid,
                                                GLuint index,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLfloat *params)
{}

CallCapture CaptureGetVertexAttribivRobustANGLE(const State &glState,
                                                bool isCallValid,
                                                GLuint index,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLint *params)
{}

CallCapture CaptureGetVertexAttribPointervRobustANGLE(const State &glState,
                                                      bool isCallValid,
                                                      GLuint index,
                                                      GLenum pname,
                                                      GLsizei bufSize,
                                                      GLsizei *length,
                                                      void **pointer)
{}

CallCapture CaptureReadPixelsRobustANGLE(const State &glState,
                                         bool isCallValid,
                                         GLint x,
                                         GLint y,
                                         GLsizei width,
                                         GLsizei height,
                                         GLenum format,
                                         GLenum type,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLsizei *columns,
                                         GLsizei *rows,
                                         void *pixels)
{}

CallCapture CaptureTexImage2DRobustANGLE(const State &glState,
                                         bool isCallValid,
                                         TextureTarget targetPacked,
                                         GLint level,
                                         GLint internalformat,
                                         GLsizei width,
                                         GLsizei height,
                                         GLint border,
                                         GLenum format,
                                         GLenum type,
                                         GLsizei bufSize,
                                         const void *pixels)
{}

CallCapture CaptureTexParameterfvRobustANGLE(const State &glState,
                                             bool isCallValid,
                                             TextureType targetPacked,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             const GLfloat *params)
{}

CallCapture CaptureTexParameterivRobustANGLE(const State &glState,
                                             bool isCallValid,
                                             TextureType targetPacked,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             const GLint *params)
{}

CallCapture CaptureTexSubImage2DRobustANGLE(const State &glState,
                                            bool isCallValid,
                                            TextureTarget targetPacked,
                                            GLint level,
                                            GLint xoffset,
                                            GLint yoffset,
                                            GLsizei width,
                                            GLsizei height,
                                            GLenum format,
                                            GLenum type,
                                            GLsizei bufSize,
                                            const void *pixels)
{}

CallCapture CaptureTexImage3DRobustANGLE(const State &glState,
                                         bool isCallValid,
                                         TextureTarget targetPacked,
                                         GLint level,
                                         GLint internalformat,
                                         GLsizei width,
                                         GLsizei height,
                                         GLsizei depth,
                                         GLint border,
                                         GLenum format,
                                         GLenum type,
                                         GLsizei bufSize,
                                         const void *pixels)
{}

CallCapture CaptureTexSubImage3DRobustANGLE(const State &glState,
                                            bool isCallValid,
                                            TextureTarget targetPacked,
                                            GLint level,
                                            GLint xoffset,
                                            GLint yoffset,
                                            GLint zoffset,
                                            GLsizei width,
                                            GLsizei height,
                                            GLsizei depth,
                                            GLenum format,
                                            GLenum type,
                                            GLsizei bufSize,
                                            const void *pixels)
{}

CallCapture CaptureCompressedTexImage2DRobustANGLE(const State &glState,
                                                   bool isCallValid,
                                                   TextureTarget targetPacked,
                                                   GLint level,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height,
                                                   GLint border,
                                                   GLsizei imageSize,
                                                   GLsizei dataSize,
                                                   const void *data)
{}

CallCapture CaptureCompressedTexSubImage2DRobustANGLE(const State &glState,
                                                      bool isCallValid,
                                                      TextureTarget targetPacked,
                                                      GLint level,
                                                      GLsizei xoffset,
                                                      GLsizei yoffset,
                                                      GLsizei width,
                                                      GLsizei height,
                                                      GLenum format,
                                                      GLsizei imageSize,
                                                      GLsizei dataSize,
                                                      const void *data)
{}

CallCapture CaptureCompressedTexImage3DRobustANGLE(const State &glState,
                                                   bool isCallValid,
                                                   TextureTarget targetPacked,
                                                   GLint level,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height,
                                                   GLsizei depth,
                                                   GLint border,
                                                   GLsizei imageSize,
                                                   GLsizei dataSize,
                                                   const void *data)
{}

CallCapture CaptureCompressedTexSubImage3DRobustANGLE(const State &glState,
                                                      bool isCallValid,
                                                      TextureTarget targetPacked,
                                                      GLint level,
                                                      GLint xoffset,
                                                      GLint yoffset,
                                                      GLint zoffset,
                                                      GLsizei width,
                                                      GLsizei height,
                                                      GLsizei depth,
                                                      GLenum format,
                                                      GLsizei imageSize,
                                                      GLsizei dataSize,
                                                      const void *data)
{}

CallCapture CaptureGetQueryivRobustANGLE(const State &glState,
                                         bool isCallValid,
                                         QueryType targetPacked,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLint *params)
{}

CallCapture CaptureGetQueryObjectuivRobustANGLE(const State &glState,
                                                bool isCallValid,
                                                QueryID idPacked,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint *params)
{}

CallCapture CaptureGetBufferPointervRobustANGLE(const State &glState,
                                                bool isCallValid,
                                                BufferBinding targetPacked,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                void **params)
{}

CallCapture CaptureGetIntegeri_vRobustANGLE(const State &glState,
                                            bool isCallValid,
                                            GLenum target,
                                            GLuint index,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLint *data)
{}

CallCapture CaptureGetInternalformativRobustANGLE(const State &glState,
                                                  bool isCallValid,
                                                  GLenum target,
                                                  GLenum internalformat,
                                                  GLenum pname,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLint *params)
{}

CallCapture CaptureGetVertexAttribIivRobustANGLE(const State &glState,
                                                 bool isCallValid,
                                                 GLuint index,
                                                 GLenum pname,
                                                 GLsizei bufSize,
                                                 GLsizei *length,
                                                 GLint *params)
{}

CallCapture CaptureGetVertexAttribIuivRobustANGLE(const State &glState,
                                                  bool isCallValid,
                                                  GLuint index,
                                                  GLenum pname,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLuint *params)
{}

CallCapture CaptureGetUniformuivRobustANGLE(const State &glState,
                                            bool isCallValid,
                                            ShaderProgramID programPacked,
                                            UniformLocation locationPacked,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLuint *params)
{}

CallCapture CaptureGetActiveUniformBlockivRobustANGLE(const State &glState,
                                                      bool isCallValid,
                                                      ShaderProgramID programPacked,
                                                      UniformBlockIndex uniformBlockIndexPacked,
                                                      GLenum pname,
                                                      GLsizei bufSize,
                                                      GLsizei *length,
                                                      GLint *params)
{}

CallCapture CaptureGetInteger64vRobustANGLE(const State &glState,
                                            bool isCallValid,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLint64 *data)
{}

CallCapture CaptureGetInteger64i_vRobustANGLE(const State &glState,
                                              bool isCallValid,
                                              GLenum target,
                                              GLuint index,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLint64 *data)
{}

CallCapture CaptureGetBufferParameteri64vRobustANGLE(const State &glState,
                                                     bool isCallValid,
                                                     BufferBinding targetPacked,
                                                     GLenum pname,
                                                     GLsizei bufSize,
                                                     GLsizei *length,
                                                     GLint64 *params)
{}

CallCapture CaptureSamplerParameterivRobustANGLE(const State &glState,
                                                 bool isCallValid,
                                                 SamplerID samplerPacked,
                                                 GLuint pname,
                                                 GLsizei bufSize,
                                                 const GLint *param)
{}

CallCapture CaptureSamplerParameterfvRobustANGLE(const State &glState,
                                                 bool isCallValid,
                                                 SamplerID samplerPacked,
                                                 GLenum pname,
                                                 GLsizei bufSize,
                                                 const GLfloat *param)
{}

CallCapture CaptureGetSamplerParameterivRobustANGLE(const State &glState,
                                                    bool isCallValid,
                                                    SamplerID samplerPacked,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    GLint *params)
{}

CallCapture CaptureGetSamplerParameterfvRobustANGLE(const State &glState,
                                                    bool isCallValid,
                                                    SamplerID samplerPacked,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    GLfloat *params)
{}

CallCapture CaptureGetFramebufferParameterivRobustANGLE(const State &glState,
                                                        bool isCallValid,
                                                        GLenum target,
                                                        GLenum pname,
                                                        GLsizei bufSize,
                                                        GLsizei *length,
                                                        GLint *params)
{}

CallCapture CaptureGetProgramInterfaceivRobustANGLE(const State &glState,
                                                    bool isCallValid,
                                                    ShaderProgramID programPacked,
                                                    GLenum programInterface,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    GLint *params)
{}

CallCapture CaptureGetBooleani_vRobustANGLE(const State &glState,
                                            bool isCallValid,
                                            GLenum target,
                                            GLuint index,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLboolean *data)
{}

CallCapture CaptureGetMultisamplefvRobustANGLE(const State &glState,
                                               bool isCallValid,
                                               GLenum pname,
                                               GLuint index,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLfloat *val)
{}

CallCapture CaptureGetTexLevelParameterivRobustANGLE(const State &glState,
                                                     bool isCallValid,
                                                     TextureTarget targetPacked,
                                                     GLint level,
                                                     GLenum pname,
                                                     GLsizei bufSize,
                                                     GLsizei *length,
                                                     GLint *params)
{}

CallCapture CaptureGetTexLevelParameterfvRobustANGLE(const State &glState,
                                                     bool isCallValid,
                                                     TextureTarget targetPacked,
                                                     GLint level,
                                                     GLenum pname,
                                                     GLsizei bufSize,
                                                     GLsizei *length,
                                                     GLfloat *params)
{}

CallCapture CaptureGetPointervRobustANGLERobustANGLE(const State &glState,
                                                     bool isCallValid,
                                                     GLenum pname,
                                                     GLsizei bufSize,
                                                     GLsizei *length,
                                                     void **params)
{}

CallCapture CaptureReadnPixelsRobustANGLE(const State &glState,
                                          bool isCallValid,
                                          GLint x,
                                          GLint y,
                                          GLsizei width,
                                          GLsizei height,
                                          GLenum format,
                                          GLenum type,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLsizei *columns,
                                          GLsizei *rows,
                                          void *data)
{}

CallCapture CaptureGetnUniformfvRobustANGLE(const State &glState,
                                            bool isCallValid,
                                            ShaderProgramID programPacked,
                                            UniformLocation locationPacked,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLfloat *params)
{}

CallCapture CaptureGetnUniformivRobustANGLE(const State &glState,
                                            bool isCallValid,
                                            ShaderProgramID programPacked,
                                            UniformLocation locationPacked,
                                            GLsizei bufSize,
                                            GLsizei *length,
                                            GLint *params)
{}

CallCapture CaptureGetnUniformuivRobustANGLE(const State &glState,
                                             bool isCallValid,
                                             ShaderProgramID programPacked,
                                             UniformLocation locationPacked,
                                             GLsizei bufSize,
                                             GLsizei *length,
                                             GLuint *params)
{}

CallCapture CaptureTexParameterIivRobustANGLE(const State &glState,
                                              bool isCallValid,
                                              TextureType targetPacked,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              const GLint *params)
{}

CallCapture CaptureTexParameterIuivRobustANGLE(const State &glState,
                                               bool isCallValid,
                                               TextureType targetPacked,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               const GLuint *params)
{}

CallCapture CaptureGetTexParameterIivRobustANGLE(const State &glState,
                                                 bool isCallValid,
                                                 TextureType targetPacked,
                                                 GLenum pname,
                                                 GLsizei bufSize,
                                                 GLsizei *length,
                                                 GLint *params)
{}

CallCapture CaptureGetTexParameterIuivRobustANGLE(const State &glState,
                                                  bool isCallValid,
                                                  TextureType targetPacked,
                                                  GLenum pname,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLuint *params)
{}

CallCapture CaptureSamplerParameterIivRobustANGLE(const State &glState,
                                                  bool isCallValid,
                                                  SamplerID samplerPacked,
                                                  GLenum pname,
                                                  GLsizei bufSize,
                                                  const GLint *param)
{}

CallCapture CaptureSamplerParameterIuivRobustANGLE(const State &glState,
                                                   bool isCallValid,
                                                   SamplerID samplerPacked,
                                                   GLenum pname,
                                                   GLsizei bufSize,
                                                   const GLuint *param)
{}

CallCapture CaptureGetSamplerParameterIivRobustANGLE(const State &glState,
                                                     bool isCallValid,
                                                     SamplerID samplerPacked,
                                                     GLenum pname,
                                                     GLsizei bufSize,
                                                     GLsizei *length,
                                                     GLint *params)
{}

CallCapture CaptureGetSamplerParameterIuivRobustANGLE(const State &glState,
                                                      bool isCallValid,
                                                      SamplerID samplerPacked,
                                                      GLenum pname,
                                                      GLsizei bufSize,
                                                      GLsizei *length,
                                                      GLuint *params)
{}

CallCapture CaptureGetQueryObjectivRobustANGLE(const State &glState,
                                               bool isCallValid,
                                               QueryID idPacked,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint *params)
{}

CallCapture CaptureGetQueryObjecti64vRobustANGLE(const State &glState,
                                                 bool isCallValid,
                                                 QueryID idPacked,
                                                 GLenum pname,
                                                 GLsizei bufSize,
                                                 GLsizei *length,
                                                 GLint64 *params)
{}

CallCapture CaptureGetQueryObjectui64vRobustANGLE(const State &glState,
                                                  bool isCallValid,
                                                  QueryID idPacked,
                                                  GLenum pname,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLuint64 *params)
{}

CallCapture CaptureImportSemaphoreZirconHandleANGLE(const State &glState,
                                                    bool isCallValid,
                                                    SemaphoreID semaphorePacked,
                                                    HandleType handleTypePacked,
                                                    GLuint handle)
{}

CallCapture CaptureFramebufferMemorylessPixelLocalStorageANGLE(const State &glState,
                                                               bool isCallValid,
                                                               GLint plane,
                                                               GLenum internalformat)
{}

CallCapture CaptureFramebufferTexturePixelLocalStorageANGLE(const State &glState,
                                                            bool isCallValid,
                                                            GLint plane,
                                                            TextureID backingtexturePacked,
                                                            GLint level,
                                                            GLint layer)
{}

CallCapture CaptureFramebufferPixelLocalClearValuefvANGLE(const State &glState,
                                                          bool isCallValid,
                                                          GLint plane,
                                                          const GLfloat *value)
{}

CallCapture CaptureFramebufferPixelLocalClearValueivANGLE(const State &glState,
                                                          bool isCallValid,
                                                          GLint plane,
                                                          const GLint *value)
{}

CallCapture CaptureFramebufferPixelLocalClearValueuivANGLE(const State &glState,
                                                           bool isCallValid,
                                                           GLint plane,
                                                           const GLuint *value)
{}

CallCapture CaptureBeginPixelLocalStorageANGLE(const State &glState,
                                               bool isCallValid,
                                               GLsizei n,
                                               const GLenum *loadops)
{}

CallCapture CaptureEndPixelLocalStorageANGLE(const State &glState,
                                             bool isCallValid,
                                             GLsizei n,
                                             const GLenum *storeops)
{}

CallCapture CapturePixelLocalStorageBarrierANGLE(const State &glState, bool isCallValid)
{}

CallCapture CaptureFramebufferPixelLocalStorageInterruptANGLE(const State &glState,
                                                              bool isCallValid)
{}

CallCapture CaptureFramebufferPixelLocalStorageRestoreANGLE(const State &glState, bool isCallValid)
{}

CallCapture CaptureGetFramebufferPixelLocalStorageParameterfvANGLE(const State &glState,
                                                                   bool isCallValid,
                                                                   GLint plane,
                                                                   GLenum pname,
                                                                   GLfloat *params)
{}

CallCapture CaptureGetFramebufferPixelLocalStorageParameterivANGLE(const State &glState,
                                                                   bool isCallValid,
                                                                   GLint plane,
                                                                   GLenum pname,
                                                                   GLint *params)
{}

CallCapture CaptureGetFramebufferPixelLocalStorageParameterfvRobustANGLE(const State &glState,
                                                                         bool isCallValid,
                                                                         GLint plane,
                                                                         GLenum pname,
                                                                         GLsizei bufSize,
                                                                         GLsizei *length,
                                                                         GLfloat *params)
{}

CallCapture CaptureGetFramebufferPixelLocalStorageParameterivRobustANGLE(const State &glState,
                                                                         bool isCallValid,
                                                                         GLint plane,
                                                                         GLenum pname,
                                                                         GLsizei bufSize,
                                                                         GLsizei *length,
                                                                         GLint *params)
{}

CallCapture CaptureTexImage2DExternalANGLE(const State &glState,
                                           bool isCallValid,
                                           TextureTarget targetPacked,
                                           GLint level,
                                           GLint internalformat,
                                           GLsizei width,
                                           GLsizei height,
                                           GLint border,
                                           GLenum format,
                                           GLenum type)
{}

CallCapture CaptureInvalidateTextureANGLE(const State &glState,
                                          bool isCallValid,
                                          TextureType targetPacked)
{}

CallCapture CaptureTexStorage2DMultisampleANGLE(const State &glState,
                                                bool isCallValid,
                                                TextureType targetPacked,
                                                GLsizei samples,
                                                GLenum internalformat,
                                                GLsizei width,
                                                GLsizei height,
                                                GLboolean fixedsamplelocations)
{}

CallCapture CaptureGetMultisamplefvANGLE(const State &glState,
                                         bool isCallValid,
                                         GLenum pname,
                                         GLuint index,
                                         GLfloat *val)
{}

CallCapture CaptureSampleMaskiANGLE(const State &glState,
                                    bool isCallValid,
                                    GLuint maskNumber,
                                    GLbitfield mask)
{}

CallCapture CaptureGetTranslatedShaderSourceANGLE(const State &glState,
                                                  bool isCallValid,
                                                  ShaderProgramID shaderPacked,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLchar *source)
{}

CallCapture CaptureAcquireTexturesANGLE(const State &glState,
                                        bool isCallValid,
                                        GLuint numTextures,
                                        const TextureID *texturesPacked,
                                        const GLenum *layouts)
{}

CallCapture CaptureReleaseTexturesANGLE(const State &glState,
                                        bool isCallValid,
                                        GLuint numTextures,
                                        const TextureID *texturesPacked,
                                        GLenum *layouts)
{}

CallCapture CaptureBindUniformLocationCHROMIUM(const State &glState,
                                               bool isCallValid,
                                               ShaderProgramID programPacked,
                                               UniformLocation locationPacked,
                                               const GLchar *name)
{}

CallCapture CaptureCompressedCopyTextureCHROMIUM(const State &glState,
                                                 bool isCallValid,
                                                 TextureID sourceIdPacked,
                                                 TextureID destIdPacked)
{}

CallCapture CaptureCopyTextureCHROMIUM(const State &glState,
                                       bool isCallValid,
                                       TextureID sourceIdPacked,
                                       GLint sourceLevel,
                                       TextureTarget destTargetPacked,
                                       TextureID destIdPacked,
                                       GLint destLevel,
                                       GLint internalFormat,
                                       GLenum destType,
                                       GLboolean unpackFlipY,
                                       GLboolean unpackPremultiplyAlpha,
                                       GLboolean unpackUnmultiplyAlpha)
{}

CallCapture CaptureCopySubTextureCHROMIUM(const State &glState,
                                          bool isCallValid,
                                          TextureID sourceIdPacked,
                                          GLint sourceLevel,
                                          TextureTarget destTargetPacked,
                                          TextureID destIdPacked,
                                          GLint destLevel,
                                          GLint xoffset,
                                          GLint yoffset,
                                          GLint x,
                                          GLint y,
                                          GLint width,
                                          GLint height,
                                          GLboolean unpackFlipY,
                                          GLboolean unpackPremultiplyAlpha,
                                          GLboolean unpackUnmultiplyAlpha)
{}

CallCapture CaptureCoverageModulationCHROMIUM(const State &glState,
                                              bool isCallValid,
                                              GLenum components)
{}

CallCapture CaptureLoseContextCHROMIUM(const State &glState,
                                       bool isCallValid,
                                       GraphicsResetStatus currentPacked,
                                       GraphicsResetStatus otherPacked)
{}

CallCapture CaptureEGLImageTargetTexStorageEXT(const State &glState,
                                               bool isCallValid,
                                               GLenum target,
                                               egl::ImageID imagePacked,
                                               const GLint *attrib_list)
{}

CallCapture CaptureEGLImageTargetTextureStorageEXT(const State &glState,
                                                   bool isCallValid,
                                                   GLuint texture,
                                                   egl::ImageID imagePacked,
                                                   const GLint *attrib_list)
{}

CallCapture CaptureDrawArraysInstancedBaseInstanceEXT(const State &glState,
                                                      bool isCallValid,
                                                      PrimitiveMode modePacked,
                                                      GLint first,
                                                      GLsizei count,
                                                      GLsizei instancecount,
                                                      GLuint baseinstance)
{}

CallCapture CaptureDrawElementsInstancedBaseInstanceEXT(const State &glState,
                                                        bool isCallValid,
                                                        PrimitiveMode modePacked,
                                                        GLsizei count,
                                                        DrawElementsType typePacked,
                                                        const void *indices,
                                                        GLsizei instancecount,
                                                        GLuint baseinstance)
{}

CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceEXT(const State &glState,
                                                                  bool isCallValid,
                                                                  PrimitiveMode modePacked,
                                                                  GLsizei count,
                                                                  DrawElementsType typePacked,
                                                                  const void *indices,
                                                                  GLsizei instancecount,
                                                                  GLint basevertex,
                                                                  GLuint baseinstance)
{}

CallCapture CaptureBindFragDataLocationEXT(const State &glState,
                                           bool isCallValid,
                                           ShaderProgramID programPacked,
                                           GLuint color,
                                           const GLchar *name)
{}

CallCapture CaptureBindFragDataLocationIndexedEXT(const State &glState,
                                                  bool isCallValid,
                                                  ShaderProgramID programPacked,
                                                  GLuint colorNumber,
                                                  GLuint index,
                                                  const GLchar *name)
{}

CallCapture CaptureGetFragDataIndexEXT(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       const GLchar *name,
                                       GLint returnValue)
{}

CallCapture CaptureGetProgramResourceLocationIndexEXT(const State &glState,
                                                      bool isCallValid,
                                                      ShaderProgramID programPacked,
                                                      GLenum programInterface,
                                                      const GLchar *name,
                                                      GLint returnValue)
{}

CallCapture CaptureBufferStorageEXT(const State &glState,
                                    bool isCallValid,
                                    BufferBinding targetPacked,
                                    GLsizeiptr size,
                                    const void *data,
                                    GLbitfield flags)
{}

CallCapture CaptureClearTexImageEXT(const State &glState,
                                    bool isCallValid,
                                    TextureID texturePacked,
                                    GLint level,
                                    GLenum format,
                                    GLenum type,
                                    const void *data)
{}

CallCapture CaptureClearTexSubImageEXT(const State &glState,
                                       bool isCallValid,
                                       TextureID texturePacked,
                                       GLint level,
                                       GLint xoffset,
                                       GLint yoffset,
                                       GLint zoffset,
                                       GLsizei width,
                                       GLsizei height,
                                       GLsizei depth,
                                       GLenum format,
                                       GLenum type,
                                       const void *data)
{}

CallCapture CaptureClipControlEXT(const State &glState,
                                  bool isCallValid,
                                  ClipOrigin originPacked,
                                  ClipDepthMode depthPacked)
{}

CallCapture CaptureCopyImageSubDataEXT(const State &glState,
                                       bool isCallValid,
                                       GLuint srcName,
                                       GLenum srcTarget,
                                       GLint srcLevel,
                                       GLint srcX,
                                       GLint srcY,
                                       GLint srcZ,
                                       GLuint dstName,
                                       GLenum dstTarget,
                                       GLint dstLevel,
                                       GLint dstX,
                                       GLint dstY,
                                       GLint dstZ,
                                       GLsizei srcWidth,
                                       GLsizei srcHeight,
                                       GLsizei srcDepth)
{}

CallCapture CaptureGetObjectLabelEXT(const State &glState,
                                     bool isCallValid,
                                     GLenum type,
                                     GLuint object,
                                     GLsizei bufSize,
                                     GLsizei *length,
                                     GLchar *label)
{}

CallCapture CaptureLabelObjectEXT(const State &glState,
                                  bool isCallValid,
                                  GLenum type,
                                  GLuint object,
                                  GLsizei length,
                                  const GLchar *label)
{}

CallCapture CaptureInsertEventMarkerEXT(const State &glState,
                                        bool isCallValid,
                                        GLsizei length,
                                        const GLchar *marker)
{}

CallCapture CapturePopGroupMarkerEXT(const State &glState, bool isCallValid)
{}

CallCapture CapturePushGroupMarkerEXT(const State &glState,
                                      bool isCallValid,
                                      GLsizei length,
                                      const GLchar *marker)
{}

CallCapture CaptureDiscardFramebufferEXT(const State &glState,
                                         bool isCallValid,
                                         GLenum target,
                                         GLsizei numAttachments,
                                         const GLenum *attachments)
{}

CallCapture CaptureBeginQueryEXT(const State &glState,
                                 bool isCallValid,
                                 QueryType targetPacked,
                                 QueryID idPacked)
{}

CallCapture CaptureDeleteQueriesEXT(const State &glState,
                                    bool isCallValid,
                                    GLsizei n,
                                    const QueryID *idsPacked)
{}

CallCapture CaptureEndQueryEXT(const State &glState, bool isCallValid, QueryType targetPacked)
{}

CallCapture CaptureGenQueriesEXT(const State &glState,
                                 bool isCallValid,
                                 GLsizei n,
                                 QueryID *idsPacked)
{}

CallCapture CaptureGetInteger64vEXT(const State &glState,
                                    bool isCallValid,
                                    GLenum pname,
                                    GLint64 *data)
{}

CallCapture CaptureGetQueryObjecti64vEXT(const State &glState,
                                         bool isCallValid,
                                         QueryID idPacked,
                                         GLenum pname,
                                         GLint64 *params)
{}

CallCapture CaptureGetQueryObjectivEXT(const State &glState,
                                       bool isCallValid,
                                       QueryID idPacked,
                                       GLenum pname,
                                       GLint *params)
{}

CallCapture CaptureGetQueryObjectui64vEXT(const State &glState,
                                          bool isCallValid,
                                          QueryID idPacked,
                                          GLenum pname,
                                          GLuint64 *params)
{}

CallCapture CaptureGetQueryObjectuivEXT(const State &glState,
                                        bool isCallValid,
                                        QueryID idPacked,
                                        GLenum pname,
                                        GLuint *params)
{}

CallCapture CaptureGetQueryivEXT(const State &glState,
                                 bool isCallValid,
                                 QueryType targetPacked,
                                 GLenum pname,
                                 GLint *params)
{}

CallCapture CaptureIsQueryEXT(const State &glState,
                              bool isCallValid,
                              QueryID idPacked,
                              GLboolean returnValue)
{}

CallCapture CaptureQueryCounterEXT(const State &glState,
                                   bool isCallValid,
                                   QueryID idPacked,
                                   QueryType targetPacked)
{}

CallCapture CaptureDrawBuffersEXT(const State &glState,
                                  bool isCallValid,
                                  GLsizei n,
                                  const GLenum *bufs)
{}

CallCapture CaptureBlendEquationSeparateiEXT(const State &glState,
                                             bool isCallValid,
                                             GLuint buf,
                                             GLenum modeRGB,
                                             GLenum modeAlpha)
{}

CallCapture CaptureBlendEquationiEXT(const State &glState,
                                     bool isCallValid,
                                     GLuint buf,
                                     GLenum mode)
{}

CallCapture CaptureBlendFuncSeparateiEXT(const State &glState,
                                         bool isCallValid,
                                         GLuint buf,
                                         GLenum srcRGB,
                                         GLenum dstRGB,
                                         GLenum srcAlpha,
                                         GLenum dstAlpha)
{}

CallCapture CaptureBlendFunciEXT(const State &glState,
                                 bool isCallValid,
                                 GLuint buf,
                                 GLenum src,
                                 GLenum dst)
{}

CallCapture CaptureColorMaskiEXT(const State &glState,
                                 bool isCallValid,
                                 GLuint index,
                                 GLboolean r,
                                 GLboolean g,
                                 GLboolean b,
                                 GLboolean a)
{}

CallCapture CaptureDisableiEXT(const State &glState, bool isCallValid, GLenum target, GLuint index)
{}

CallCapture CaptureEnableiEXT(const State &glState, bool isCallValid, GLenum target, GLuint index)
{}

CallCapture CaptureIsEnablediEXT(const State &glState,
                                 bool isCallValid,
                                 GLenum target,
                                 GLuint index,
                                 GLboolean returnValue)
{}

CallCapture CaptureDrawElementsBaseVertexEXT(const State &glState,
                                             bool isCallValid,
                                             PrimitiveMode modePacked,
                                             GLsizei count,
                                             DrawElementsType typePacked,
                                             const void *indices,
                                             GLint basevertex)
{}

CallCapture CaptureDrawElementsInstancedBaseVertexEXT(const State &glState,
                                                      bool isCallValid,
                                                      PrimitiveMode modePacked,
                                                      GLsizei count,
                                                      DrawElementsType typePacked,
                                                      const void *indices,
                                                      GLsizei instancecount,
                                                      GLint basevertex)
{}

CallCapture CaptureDrawRangeElementsBaseVertexEXT(const State &glState,
                                                  bool isCallValid,
                                                  PrimitiveMode modePacked,
                                                  GLuint start,
                                                  GLuint end,
                                                  GLsizei count,
                                                  DrawElementsType typePacked,
                                                  const void *indices,
                                                  GLint basevertex)
{}

CallCapture CaptureMultiDrawElementsBaseVertexEXT(const State &glState,
                                                  bool isCallValid,
                                                  PrimitiveMode modePacked,
                                                  const GLsizei *count,
                                                  DrawElementsType typePacked,
                                                  const void *const *indices,
                                                  GLsizei drawcount,
                                                  const GLint *basevertex)
{}

CallCapture CaptureBufferStorageExternalEXT(const State &glState,
                                            bool isCallValid,
                                            BufferBinding targetPacked,
                                            GLintptr offset,
                                            GLsizeiptr size,
                                            GLeglClientBufferEXT clientBuffer,
                                            GLbitfield flags)
{}

CallCapture CaptureNamedBufferStorageExternalEXT(const State &glState,
                                                 bool isCallValid,
                                                 GLuint buffer,
                                                 GLintptr offset,
                                                 GLsizeiptr size,
                                                 GLeglClientBufferEXT clientBuffer,
                                                 GLbitfield flags)
{}

CallCapture CaptureFramebufferTextureEXT(const State &glState,
                                         bool isCallValid,
                                         GLenum target,
                                         GLenum attachment,
                                         TextureID texturePacked,
                                         GLint level)
{}

CallCapture CaptureDrawArraysInstancedEXT(const State &glState,
                                          bool isCallValid,
                                          PrimitiveMode modePacked,
                                          GLint start,
                                          GLsizei count,
                                          GLsizei primcount)
{}

CallCapture CaptureDrawElementsInstancedEXT(const State &glState,
                                            bool isCallValid,
                                            PrimitiveMode modePacked,
                                            GLsizei count,
                                            DrawElementsType typePacked,
                                            const void *indices,
                                            GLsizei primcount)
{}

CallCapture CaptureVertexAttribDivisorEXT(const State &glState,
                                          bool isCallValid,
                                          GLuint index,
                                          GLuint divisor)
{}

CallCapture CaptureFlushMappedBufferRangeEXT(const State &glState,
                                             bool isCallValid,
                                             BufferBinding targetPacked,
                                             GLintptr offset,
                                             GLsizeiptr length)
{}

CallCapture CaptureMapBufferRangeEXT(const State &glState,
                                     bool isCallValid,
                                     BufferBinding targetPacked,
                                     GLintptr offset,
                                     GLsizeiptr length,
                                     GLbitfield access,
                                     void *returnValue)
{}

CallCapture CaptureBufferStorageMemEXT(const State &glState,
                                       bool isCallValid,
                                       TextureType targetPacked,
                                       GLsizeiptr size,
                                       MemoryObjectID memoryPacked,
                                       GLuint64 offset)
{}

CallCapture CaptureCreateMemoryObjectsEXT(const State &glState,
                                          bool isCallValid,
                                          GLsizei n,
                                          MemoryObjectID *memoryObjectsPacked)
{}

CallCapture CaptureDeleteMemoryObjectsEXT(const State &glState,
                                          bool isCallValid,
                                          GLsizei n,
                                          const MemoryObjectID *memoryObjectsPacked)
{}

CallCapture CaptureGetMemoryObjectParameterivEXT(const State &glState,
                                                 bool isCallValid,
                                                 MemoryObjectID memoryObjectPacked,
                                                 GLenum pname,
                                                 GLint *params)
{}

CallCapture CaptureGetUnsignedBytevEXT(const State &glState,
                                       bool isCallValid,
                                       GLenum pname,
                                       GLubyte *data)
{}

CallCapture CaptureGetUnsignedBytei_vEXT(const State &glState,
                                         bool isCallValid,
                                         GLenum target,
                                         GLuint index,
                                         GLubyte *data)
{}

CallCapture CaptureIsMemoryObjectEXT(const State &glState,
                                     bool isCallValid,
                                     MemoryObjectID memoryObjectPacked,
                                     GLboolean returnValue)
{}

CallCapture CaptureMemoryObjectParameterivEXT(const State &glState,
                                              bool isCallValid,
                                              MemoryObjectID memoryObjectPacked,
                                              GLenum pname,
                                              const GLint *params)
{}

CallCapture CaptureTexStorageMem2DEXT(const State &glState,
                                      bool isCallValid,
                                      TextureType targetPacked,
                                      GLsizei levels,
                                      GLenum internalFormat,
                                      GLsizei width,
                                      GLsizei height,
                                      MemoryObjectID memoryPacked,
                                      GLuint64 offset)
{}

CallCapture CaptureTexStorageMem2DMultisampleEXT(const State &glState,
                                                 bool isCallValid,
                                                 TextureType targetPacked,
                                                 GLsizei samples,
                                                 GLenum internalFormat,
                                                 GLsizei width,
                                                 GLsizei height,
                                                 GLboolean fixedSampleLocations,
                                                 MemoryObjectID memoryPacked,
                                                 GLuint64 offset)
{}

CallCapture CaptureTexStorageMem3DEXT(const State &glState,
                                      bool isCallValid,
                                      TextureType targetPacked,
                                      GLsizei levels,
                                      GLenum internalFormat,
                                      GLsizei width,
                                      GLsizei height,
                                      GLsizei depth,
                                      MemoryObjectID memoryPacked,
                                      GLuint64 offset)
{}

CallCapture CaptureTexStorageMem3DMultisampleEXT(const State &glState,
                                                 bool isCallValid,
                                                 TextureType targetPacked,
                                                 GLsizei samples,
                                                 GLenum internalFormat,
                                                 GLsizei width,
                                                 GLsizei height,
                                                 GLsizei depth,
                                                 GLboolean fixedSampleLocations,
                                                 MemoryObjectID memoryPacked,
                                                 GLuint64 offset)
{}

CallCapture CaptureImportMemoryFdEXT(const State &glState,
                                     bool isCallValid,
                                     MemoryObjectID memoryPacked,
                                     GLuint64 size,
                                     HandleType handleTypePacked,
                                     GLint fd)
{}

CallCapture CaptureMultiDrawArraysIndirectEXT(const State &glState,
                                              bool isCallValid,
                                              PrimitiveMode modePacked,
                                              const void *indirect,
                                              GLsizei drawcount,
                                              GLsizei stride)
{}

CallCapture CaptureMultiDrawElementsIndirectEXT(const State &glState,
                                                bool isCallValid,
                                                PrimitiveMode modePacked,
                                                DrawElementsType typePacked,
                                                const void *indirect,
                                                GLsizei drawcount,
                                                GLsizei stride)
{}

CallCapture CaptureFramebufferTexture2DMultisampleEXT(const State &glState,
                                                      bool isCallValid,
                                                      GLenum target,
                                                      GLenum attachment,
                                                      TextureTarget textargetPacked,
                                                      TextureID texturePacked,
                                                      GLint level,
                                                      GLsizei samples)
{}

CallCapture CaptureRenderbufferStorageMultisampleEXT(const State &glState,
                                                     bool isCallValid,
                                                     GLenum target,
                                                     GLsizei samples,
                                                     GLenum internalformat,
                                                     GLsizei width,
                                                     GLsizei height)
{}

CallCapture CapturePolygonOffsetClampEXT(const State &glState,
                                         bool isCallValid,
                                         GLfloat factor,
                                         GLfloat units,
                                         GLfloat clamp)
{}

CallCapture CapturePrimitiveBoundingBoxEXT(const State &glState,
                                           bool isCallValid,
                                           GLfloat minX,
                                           GLfloat minY,
                                           GLfloat minZ,
                                           GLfloat minW,
                                           GLfloat maxX,
                                           GLfloat maxY,
                                           GLfloat maxZ,
                                           GLfloat maxW)
{}

CallCapture CaptureGetGraphicsResetStatusEXT(const State &glState,
                                             bool isCallValid,
                                             GLenum returnValue)
{}

CallCapture CaptureGetnUniformfvEXT(const State &glState,
                                    bool isCallValid,
                                    ShaderProgramID programPacked,
                                    UniformLocation locationPacked,
                                    GLsizei bufSize,
                                    GLfloat *params)
{}

CallCapture CaptureGetnUniformivEXT(const State &glState,
                                    bool isCallValid,
                                    ShaderProgramID programPacked,
                                    UniformLocation locationPacked,
                                    GLsizei bufSize,
                                    GLint *params)
{}

CallCapture CaptureReadnPixelsEXT(const State &glState,
                                  bool isCallValid,
                                  GLint x,
                                  GLint y,
                                  GLsizei width,
                                  GLsizei height,
                                  GLenum format,
                                  GLenum type,
                                  GLsizei bufSize,
                                  void *data)
{}

CallCapture CaptureDeleteSemaphoresEXT(const State &glState,
                                       bool isCallValid,
                                       GLsizei n,
                                       const SemaphoreID *semaphoresPacked)
{}

CallCapture CaptureGenSemaphoresEXT(const State &glState,
                                    bool isCallValid,
                                    GLsizei n,
                                    SemaphoreID *semaphoresPacked)
{}

CallCapture CaptureGetSemaphoreParameterui64vEXT(const State &glState,
                                                 bool isCallValid,
                                                 SemaphoreID semaphorePacked,
                                                 GLenum pname,
                                                 GLuint64 *params)
{}

CallCapture CaptureIsSemaphoreEXT(const State &glState,
                                  bool isCallValid,
                                  SemaphoreID semaphorePacked,
                                  GLboolean returnValue)
{}

CallCapture CaptureSemaphoreParameterui64vEXT(const State &glState,
                                              bool isCallValid,
                                              SemaphoreID semaphorePacked,
                                              GLenum pname,
                                              const GLuint64 *params)
{}

CallCapture CaptureSignalSemaphoreEXT(const State &glState,
                                      bool isCallValid,
                                      SemaphoreID semaphorePacked,
                                      GLuint numBufferBarriers,
                                      const BufferID *buffersPacked,
                                      GLuint numTextureBarriers,
                                      const TextureID *texturesPacked,
                                      const GLenum *dstLayouts)
{}

CallCapture CaptureWaitSemaphoreEXT(const State &glState,
                                    bool isCallValid,
                                    SemaphoreID semaphorePacked,
                                    GLuint numBufferBarriers,
                                    const BufferID *buffersPacked,
                                    GLuint numTextureBarriers,
                                    const TextureID *texturesPacked,
                                    const GLenum *srcLayouts)
{}

CallCapture CaptureImportSemaphoreFdEXT(const State &glState,
                                        bool isCallValid,
                                        SemaphoreID semaphorePacked,
                                        HandleType handleTypePacked,
                                        GLint fd)
{}

CallCapture CaptureActiveShaderProgramEXT(const State &glState,
                                          bool isCallValid,
                                          ProgramPipelineID pipelinePacked,
                                          ShaderProgramID programPacked)
{}

CallCapture CaptureBindProgramPipelineEXT(const State &glState,
                                          bool isCallValid,
                                          ProgramPipelineID pipelinePacked)
{}

CallCapture CaptureCreateShaderProgramvEXT(const State &glState,
                                           bool isCallValid,
                                           ShaderType typePacked,
                                           GLsizei count,
                                           const GLchar **strings,
                                           GLuint returnValue)
{}

CallCapture CaptureDeleteProgramPipelinesEXT(const State &glState,
                                             bool isCallValid,
                                             GLsizei n,
                                             const ProgramPipelineID *pipelinesPacked)
{}

CallCapture CaptureGenProgramPipelinesEXT(const State &glState,
                                          bool isCallValid,
                                          GLsizei n,
                                          ProgramPipelineID *pipelinesPacked)
{}

CallCapture CaptureGetProgramPipelineInfoLogEXT(const State &glState,
                                                bool isCallValid,
                                                ProgramPipelineID pipelinePacked,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLchar *infoLog)
{}

CallCapture CaptureGetProgramPipelineivEXT(const State &glState,
                                           bool isCallValid,
                                           ProgramPipelineID pipelinePacked,
                                           GLenum pname,
                                           GLint *params)
{}

CallCapture CaptureIsProgramPipelineEXT(const State &glState,
                                        bool isCallValid,
                                        ProgramPipelineID pipelinePacked,
                                        GLboolean returnValue)
{}

CallCapture CaptureProgramParameteriEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        GLenum pname,
                                        GLint value)
{}

CallCapture CaptureProgramUniform1fEXT(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       UniformLocation locationPacked,
                                       GLfloat v0)
{}

CallCapture CaptureProgramUniform1fvEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLsizei count,
                                        const GLfloat *value)
{}

CallCapture CaptureProgramUniform1iEXT(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       UniformLocation locationPacked,
                                       GLint v0)
{}

CallCapture CaptureProgramUniform1ivEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLsizei count,
                                        const GLint *value)
{}

CallCapture CaptureProgramUniform1uiEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLuint v0)
{}

CallCapture CaptureProgramUniform1uivEXT(const State &glState,
                                         bool isCallValid,
                                         ShaderProgramID programPacked,
                                         UniformLocation locationPacked,
                                         GLsizei count,
                                         const GLuint *value)
{}

CallCapture CaptureProgramUniform2fEXT(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       UniformLocation locationPacked,
                                       GLfloat v0,
                                       GLfloat v1)
{}

CallCapture CaptureProgramUniform2fvEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLsizei count,
                                        const GLfloat *value)
{}

CallCapture CaptureProgramUniform2iEXT(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       UniformLocation locationPacked,
                                       GLint v0,
                                       GLint v1)
{}

CallCapture CaptureProgramUniform2ivEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLsizei count,
                                        const GLint *value)
{}

CallCapture CaptureProgramUniform2uiEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLuint v0,
                                        GLuint v1)
{}

CallCapture CaptureProgramUniform2uivEXT(const State &glState,
                                         bool isCallValid,
                                         ShaderProgramID programPacked,
                                         UniformLocation locationPacked,
                                         GLsizei count,
                                         const GLuint *value)
{}

CallCapture CaptureProgramUniform3fEXT(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       UniformLocation locationPacked,
                                       GLfloat v0,
                                       GLfloat v1,
                                       GLfloat v2)
{}

CallCapture CaptureProgramUniform3fvEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLsizei count,
                                        const GLfloat *value)
{}

CallCapture CaptureProgramUniform3iEXT(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       UniformLocation locationPacked,
                                       GLint v0,
                                       GLint v1,
                                       GLint v2)
{}

CallCapture CaptureProgramUniform3ivEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLsizei count,
                                        const GLint *value)
{}

CallCapture CaptureProgramUniform3uiEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLuint v0,
                                        GLuint v1,
                                        GLuint v2)
{}

CallCapture CaptureProgramUniform3uivEXT(const State &glState,
                                         bool isCallValid,
                                         ShaderProgramID programPacked,
                                         UniformLocation locationPacked,
                                         GLsizei count,
                                         const GLuint *value)
{}

CallCapture CaptureProgramUniform4fEXT(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       UniformLocation locationPacked,
                                       GLfloat v0,
                                       GLfloat v1,
                                       GLfloat v2,
                                       GLfloat v3)
{}

CallCapture CaptureProgramUniform4fvEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLsizei count,
                                        const GLfloat *value)
{}

CallCapture CaptureProgramUniform4iEXT(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       UniformLocation locationPacked,
                                       GLint v0,
                                       GLint v1,
                                       GLint v2,
                                       GLint v3)
{}

CallCapture CaptureProgramUniform4ivEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLsizei count,
                                        const GLint *value)
{}

CallCapture CaptureProgramUniform4uiEXT(const State &glState,
                                        bool isCallValid,
                                        ShaderProgramID programPacked,
                                        UniformLocation locationPacked,
                                        GLuint v0,
                                        GLuint v1,
                                        GLuint v2,
                                        GLuint v3)
{}

CallCapture CaptureProgramUniform4uivEXT(const State &glState,
                                         bool isCallValid,
                                         ShaderProgramID programPacked,
                                         UniformLocation locationPacked,
                                         GLsizei count,
                                         const GLuint *value)
{}

CallCapture CaptureProgramUniformMatrix2fvEXT(const State &glState,
                                              bool isCallValid,
                                              ShaderProgramID programPacked,
                                              UniformLocation locationPacked,
                                              GLsizei count,
                                              GLboolean transpose,
                                              const GLfloat *value)
{}

CallCapture CaptureProgramUniformMatrix2x3fvEXT(const State &glState,
                                                bool isCallValid,
                                                ShaderProgramID programPacked,
                                                UniformLocation locationPacked,
                                                GLsizei count,
                                                GLboolean transpose,
                                                const GLfloat *value)
{}

CallCapture CaptureProgramUniformMatrix2x4fvEXT(const State &glState,
                                                bool isCallValid,
                                                ShaderProgramID programPacked,
                                                UniformLocation locationPacked,
                                                GLsizei count,
                                                GLboolean transpose,
                                                const GLfloat *value)
{}

CallCapture CaptureProgramUniformMatrix3fvEXT(const State &glState,
                                              bool isCallValid,
                                              ShaderProgramID programPacked,
                                              UniformLocation locationPacked,
                                              GLsizei count,
                                              GLboolean transpose,
                                              const GLfloat *value)
{}

CallCapture CaptureProgramUniformMatrix3x2fvEXT(const State &glState,
                                                bool isCallValid,
                                                ShaderProgramID programPacked,
                                                UniformLocation locationPacked,
                                                GLsizei count,
                                                GLboolean transpose,
                                                const GLfloat *value)
{}

CallCapture CaptureProgramUniformMatrix3x4fvEXT(const State &glState,
                                                bool isCallValid,
                                                ShaderProgramID programPacked,
                                                UniformLocation locationPacked,
                                                GLsizei count,
                                                GLboolean transpose,
                                                const GLfloat *value)
{}

CallCapture CaptureProgramUniformMatrix4fvEXT(const State &glState,
                                              bool isCallValid,
                                              ShaderProgramID programPacked,
                                              UniformLocation locationPacked,
                                              GLsizei count,
                                              GLboolean transpose,
                                              const GLfloat *value)
{}

CallCapture CaptureProgramUniformMatrix4x2fvEXT(const State &glState,
                                                bool isCallValid,
                                                ShaderProgramID programPacked,
                                                UniformLocation locationPacked,
                                                GLsizei count,
                                                GLboolean transpose,
                                                const GLfloat *value)
{}

CallCapture CaptureProgramUniformMatrix4x3fvEXT(const State &glState,
                                                bool isCallValid,
                                                ShaderProgramID programPacked,
                                                UniformLocation locationPacked,
                                                GLsizei count,
                                                GLboolean transpose,
                                                const GLfloat *value)
{}

CallCapture CaptureUseProgramStagesEXT(const State &glState,
                                       bool isCallValid,
                                       ProgramPipelineID pipelinePacked,
                                       GLbitfield stages,
                                       ShaderProgramID programPacked)
{}

CallCapture CaptureValidateProgramPipelineEXT(const State &glState,
                                              bool isCallValid,
                                              ProgramPipelineID pipelinePacked)
{}

CallCapture CaptureFramebufferFetchBarrierEXT(const State &glState, bool isCallValid)
{}

CallCapture CapturePatchParameteriEXT(const State &glState,
                                      bool isCallValid,
                                      GLenum pname,
                                      GLint value)
{}

CallCapture CaptureGetSamplerParameterIivEXT(const State &glState,
                                             bool isCallValid,
                                             SamplerID samplerPacked,
                                             GLenum pname,
                                             GLint *params)
{}

CallCapture CaptureGetSamplerParameterIuivEXT(const State &glState,
                                              bool isCallValid,
                                              SamplerID samplerPacked,
                                              GLenum pname,
                                              GLuint *params)
{}

CallCapture CaptureGetTexParameterIivEXT(const State &glState,
                                         bool isCallValid,
                                         TextureType targetPacked,
                                         GLenum pname,
                                         GLint *params)
{}

CallCapture CaptureGetTexParameterIuivEXT(const State &glState,
                                          bool isCallValid,
                                          TextureType targetPacked,
                                          GLenum pname,
                                          GLuint *params)
{}

CallCapture CaptureSamplerParameterIivEXT(const State &glState,
                                          bool isCallValid,
                                          SamplerID samplerPacked,
                                          GLenum pname,
                                          const GLint *param)
{}

CallCapture CaptureSamplerParameterIuivEXT(const State &glState,
                                           bool isCallValid,
                                           SamplerID samplerPacked,
                                           GLenum pname,
                                           const GLuint *param)
{}

CallCapture CaptureTexParameterIivEXT(const State &glState,
                                      bool isCallValid,
                                      TextureType targetPacked,
                                      GLenum pname,
                                      const GLint *params)
{}

CallCapture CaptureTexParameterIuivEXT(const State &glState,
                                       bool isCallValid,
                                       TextureType targetPacked,
                                       GLenum pname,
                                       const GLuint *params)
{}

CallCapture CaptureTexBufferEXT(const State &glState,
                                bool isCallValid,
                                TextureType targetPacked,
                                GLenum internalformat,
                                BufferID bufferPacked)
{}

CallCapture CaptureTexBufferRangeEXT(const State &glState,
                                     bool isCallValid,
                                     TextureType targetPacked,
                                     GLenum internalformat,
                                     BufferID bufferPacked,
                                     GLintptr offset,
                                     GLsizeiptr size)
{}

CallCapture CaptureTexStorage1DEXT(const State &glState,
                                   bool isCallValid,
                                   GLenum target,
                                   GLsizei levels,
                                   GLenum internalformat,
                                   GLsizei width)
{}

CallCapture CaptureTexStorage2DEXT(const State &glState,
                                   bool isCallValid,
                                   TextureType targetPacked,
                                   GLsizei levels,
                                   GLenum internalformat,
                                   GLsizei width,
                                   GLsizei height)
{}

CallCapture CaptureTexStorage3DEXT(const State &glState,
                                   bool isCallValid,
                                   TextureType targetPacked,
                                   GLsizei levels,
                                   GLenum internalformat,
                                   GLsizei width,
                                   GLsizei height,
                                   GLsizei depth)
{}

CallCapture CaptureBlendBarrierKHR(const State &glState, bool isCallValid)
{}

CallCapture CaptureDebugMessageCallbackKHR(const State &glState,
                                           bool isCallValid,
                                           GLDEBUGPROCKHR callback,
                                           const void *userParam)
{}

CallCapture CaptureDebugMessageControlKHR(const State &glState,
                                          bool isCallValid,
                                          GLenum source,
                                          GLenum type,
                                          GLenum severity,
                                          GLsizei count,
                                          const GLuint *ids,
                                          GLboolean enabled)
{}

CallCapture CaptureDebugMessageInsertKHR(const State &glState,
                                         bool isCallValid,
                                         GLenum source,
                                         GLenum type,
                                         GLuint id,
                                         GLenum severity,
                                         GLsizei length,
                                         const GLchar *buf)
{}

CallCapture CaptureGetDebugMessageLogKHR(const State &glState,
                                         bool isCallValid,
                                         GLuint count,
                                         GLsizei bufSize,
                                         GLenum *sources,
                                         GLenum *types,
                                         GLuint *ids,
                                         GLenum *severities,
                                         GLsizei *lengths,
                                         GLchar *messageLog,
                                         GLuint returnValue)
{}

CallCapture CaptureGetObjectLabelKHR(const State &glState,
                                     bool isCallValid,
                                     GLenum identifier,
                                     GLuint name,
                                     GLsizei bufSize,
                                     GLsizei *length,
                                     GLchar *label)
{}

CallCapture CaptureGetObjectPtrLabelKHR(const State &glState,
                                        bool isCallValid,
                                        const void *ptr,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLchar *label)
{}

CallCapture CaptureGetPointervKHR(const State &glState,
                                  bool isCallValid,
                                  GLenum pname,
                                  void **params)
{}

CallCapture CaptureObjectLabelKHR(const State &glState,
                                  bool isCallValid,
                                  GLenum identifier,
                                  GLuint name,
                                  GLsizei length,
                                  const GLchar *label)
{}

CallCapture CaptureObjectPtrLabelKHR(const State &glState,
                                     bool isCallValid,
                                     const void *ptr,
                                     GLsizei length,
                                     const GLchar *label)
{}

CallCapture CapturePopDebugGroupKHR(const State &glState, bool isCallValid)
{}

CallCapture CapturePushDebugGroupKHR(const State &glState,
                                     bool isCallValid,
                                     GLenum source,
                                     GLuint id,
                                     GLsizei length,
                                     const GLchar *message)
{}

CallCapture CaptureMaxShaderCompilerThreadsKHR(const State &glState, bool isCallValid, GLuint count)
{}

CallCapture CaptureGetGraphicsResetStatusKHR(const State &glState,
                                             bool isCallValid,
                                             GLenum returnValue)
{}

CallCapture CaptureGetnUniformfvKHR(const State &glState,
                                    bool isCallValid,
                                    ShaderProgramID programPacked,
                                    UniformLocation locationPacked,
                                    GLsizei bufSize,
                                    GLfloat *params)
{}

CallCapture CaptureGetnUniformivKHR(const State &glState,
                                    bool isCallValid,
                                    ShaderProgramID programPacked,
                                    UniformLocation locationPacked,
                                    GLsizei bufSize,
                                    GLint *params)
{}

CallCapture CaptureGetnUniformuivKHR(const State &glState,
                                     bool isCallValid,
                                     ShaderProgramID programPacked,
                                     UniformLocation locationPacked,
                                     GLsizei bufSize,
                                     GLuint *params)
{}

CallCapture CaptureReadnPixelsKHR(const State &glState,
                                  bool isCallValid,
                                  GLint x,
                                  GLint y,
                                  GLsizei width,
                                  GLsizei height,
                                  GLenum format,
                                  GLenum type,
                                  GLsizei bufSize,
                                  void *data)
{}

CallCapture CaptureFramebufferParameteriMESA(const State &glState,
                                             bool isCallValid,
                                             GLenum target,
                                             GLenum pname,
                                             GLint param)
{}

CallCapture CaptureGetFramebufferParameterivMESA(const State &glState,
                                                 bool isCallValid,
                                                 GLenum target,
                                                 GLenum pname,
                                                 GLint *params)
{}

CallCapture CaptureDeleteFencesNV(const State &glState,
                                  bool isCallValid,
                                  GLsizei n,
                                  const FenceNVID *fencesPacked)
{}

CallCapture CaptureFinishFenceNV(const State &glState, bool isCallValid, FenceNVID fencePacked)
{}

CallCapture CaptureGenFencesNV(const State &glState,
                               bool isCallValid,
                               GLsizei n,
                               FenceNVID *fencesPacked)
{}

CallCapture CaptureGetFenceivNV(const State &glState,
                                bool isCallValid,
                                FenceNVID fencePacked,
                                GLenum pname,
                                GLint *params)
{}

CallCapture CaptureIsFenceNV(const State &glState,
                             bool isCallValid,
                             FenceNVID fencePacked,
                             GLboolean returnValue)
{}

CallCapture CaptureSetFenceNV(const State &glState,
                              bool isCallValid,
                              FenceNVID fencePacked,
                              GLenum condition)
{}

CallCapture CaptureTestFenceNV(const State &glState,
                               bool isCallValid,
                               FenceNVID fencePacked,
                               GLboolean returnValue)
{}

CallCapture CaptureBlitFramebufferNV(const State &glState,
                                     bool isCallValid,
                                     GLint srcX0,
                                     GLint srcY0,
                                     GLint srcX1,
                                     GLint srcY1,
                                     GLint dstX0,
                                     GLint dstY0,
                                     GLint dstX1,
                                     GLint dstY1,
                                     GLbitfield mask,
                                     GLenum filter)
{}

CallCapture CapturePolygonModeNV(const State &glState,
                                 bool isCallValid,
                                 GLenum face,
                                 PolygonMode modePacked)
{}

CallCapture CaptureEGLImageTargetRenderbufferStorageOES(const State &glState,
                                                        bool isCallValid,
                                                        GLenum target,
                                                        egl::ImageID imagePacked)
{}

CallCapture CaptureEGLImageTargetTexture2DOES(const State &glState,
                                              bool isCallValid,
                                              TextureType targetPacked,
                                              egl::ImageID imagePacked)
{}

CallCapture CaptureCopyImageSubDataOES(const State &glState,
                                       bool isCallValid,
                                       GLuint srcName,
                                       GLenum srcTarget,
                                       GLint srcLevel,
                                       GLint srcX,
                                       GLint srcY,
                                       GLint srcZ,
                                       GLuint dstName,
                                       GLenum dstTarget,
                                       GLint dstLevel,
                                       GLint dstX,
                                       GLint dstY,
                                       GLint dstZ,
                                       GLsizei srcWidth,
                                       GLsizei srcHeight,
                                       GLsizei srcDepth)
{}

CallCapture CaptureBlendEquationSeparateiOES(const State &glState,
                                             bool isCallValid,
                                             GLuint buf,
                                             GLenum modeRGB,
                                             GLenum modeAlpha)
{}

CallCapture CaptureBlendEquationiOES(const State &glState,
                                     bool isCallValid,
                                     GLuint buf,
                                     GLenum mode)
{}

CallCapture CaptureBlendFuncSeparateiOES(const State &glState,
                                         bool isCallValid,
                                         GLuint buf,
                                         GLenum srcRGB,
                                         GLenum dstRGB,
                                         GLenum srcAlpha,
                                         GLenum dstAlpha)
{}

CallCapture CaptureBlendFunciOES(const State &glState,
                                 bool isCallValid,
                                 GLuint buf,
                                 GLenum src,
                                 GLenum dst)
{}

CallCapture CaptureColorMaskiOES(const State &glState,
                                 bool isCallValid,
                                 GLuint index,
                                 GLboolean r,
                                 GLboolean g,
                                 GLboolean b,
                                 GLboolean a)
{}

CallCapture CaptureDisableiOES(const State &glState, bool isCallValid, GLenum target, GLuint index)
{}

CallCapture CaptureEnableiOES(const State &glState, bool isCallValid, GLenum target, GLuint index)
{}

CallCapture CaptureIsEnablediOES(const State &glState,
                                 bool isCallValid,
                                 GLenum target,
                                 GLuint index,
                                 GLboolean returnValue)
{}

CallCapture CaptureDrawElementsBaseVertexOES(const State &glState,
                                             bool isCallValid,
                                             PrimitiveMode modePacked,
                                             GLsizei count,
                                             DrawElementsType typePacked,
                                             const void *indices,
                                             GLint basevertex)
{}

CallCapture CaptureDrawElementsInstancedBaseVertexOES(const State &glState,
                                                      bool isCallValid,
                                                      PrimitiveMode modePacked,
                                                      GLsizei count,
                                                      DrawElementsType typePacked,
                                                      const void *indices,
                                                      GLsizei instancecount,
                                                      GLint basevertex)
{}

CallCapture CaptureDrawRangeElementsBaseVertexOES(const State &glState,
                                                  bool isCallValid,
                                                  PrimitiveMode modePacked,
                                                  GLuint start,
                                                  GLuint end,
                                                  GLsizei count,
                                                  DrawElementsType typePacked,
                                                  const void *indices,
                                                  GLint basevertex)
{}

CallCapture CaptureDrawTexfOES(const State &glState,
                               bool isCallValid,
                               GLfloat x,
                               GLfloat y,
                               GLfloat z,
                               GLfloat width,
                               GLfloat height)
{}

CallCapture CaptureDrawTexfvOES(const State &glState, bool isCallValid, const GLfloat *coords)
{}

CallCapture CaptureDrawTexiOES(const State &glState,
                               bool isCallValid,
                               GLint x,
                               GLint y,
                               GLint z,
                               GLint width,
                               GLint height)
{}

CallCapture CaptureDrawTexivOES(const State &glState, bool isCallValid, const GLint *coords)
{}

CallCapture CaptureDrawTexsOES(const State &glState,
                               bool isCallValid,
                               GLshort x,
                               GLshort y,
                               GLshort z,
                               GLshort width,
                               GLshort height)
{}

CallCapture CaptureDrawTexsvOES(const State &glState, bool isCallValid, const GLshort *coords)
{}

CallCapture CaptureDrawTexxOES(const State &glState,
                               bool isCallValid,
                               GLfixed x,
                               GLfixed y,
                               GLfixed z,
                               GLfixed width,
                               GLfixed height)
{}

CallCapture CaptureDrawTexxvOES(const State &glState, bool isCallValid, const GLfixed *coords)
{}

CallCapture CaptureBindFramebufferOES(const State &glState,
                                      bool isCallValid,
                                      GLenum target,
                                      FramebufferID framebufferPacked)
{}

CallCapture CaptureBindRenderbufferOES(const State &glState,
                                       bool isCallValid,
                                       GLenum target,
                                       RenderbufferID renderbufferPacked)
{}

CallCapture CaptureCheckFramebufferStatusOES(const State &glState,
                                             bool isCallValid,
                                             GLenum target,
                                             GLenum returnValue)
{}

CallCapture CaptureDeleteFramebuffersOES(const State &glState,
                                         bool isCallValid,
                                         GLsizei n,
                                         const FramebufferID *framebuffersPacked)
{}

CallCapture CaptureDeleteRenderbuffersOES(const State &glState,
                                          bool isCallValid,
                                          GLsizei n,
                                          const RenderbufferID *renderbuffersPacked)
{}

CallCapture CaptureFramebufferRenderbufferOES(const State &glState,
                                              bool isCallValid,
                                              GLenum target,
                                              GLenum attachment,
                                              GLenum renderbuffertarget,
                                              RenderbufferID renderbufferPacked)
{}

CallCapture CaptureFramebufferTexture2DOES(const State &glState,
                                           bool isCallValid,
                                           GLenum target,
                                           GLenum attachment,
                                           TextureTarget textargetPacked,
                                           TextureID texturePacked,
                                           GLint level)
{}

CallCapture CaptureGenFramebuffersOES(const State &glState,
                                      bool isCallValid,
                                      GLsizei n,
                                      FramebufferID *framebuffersPacked)
{}

CallCapture CaptureGenRenderbuffersOES(const State &glState,
                                       bool isCallValid,
                                       GLsizei n,
                                       RenderbufferID *renderbuffersPacked)
{}

CallCapture CaptureGenerateMipmapOES(const State &glState,
                                     bool isCallValid,
                                     TextureType targetPacked)
{}

CallCapture CaptureGetFramebufferAttachmentParameterivOES(const State &glState,
                                                          bool isCallValid,
                                                          GLenum target,
                                                          GLenum attachment,
                                                          GLenum pname,
                                                          GLint *params)
{}

CallCapture CaptureGetRenderbufferParameterivOES(const State &glState,
                                                 bool isCallValid,
                                                 GLenum target,
                                                 GLenum pname,
                                                 GLint *params)
{}

CallCapture CaptureIsFramebufferOES(const State &glState,
                                    bool isCallValid,
                                    FramebufferID framebufferPacked,
                                    GLboolean returnValue)
{}

CallCapture CaptureIsRenderbufferOES(const State &glState,
                                     bool isCallValid,
                                     RenderbufferID renderbufferPacked,
                                     GLboolean returnValue)
{}

CallCapture CaptureRenderbufferStorageOES(const State &glState,
                                          bool isCallValid,
                                          GLenum target,
                                          GLenum internalformat,
                                          GLsizei width,
                                          GLsizei height)
{}

CallCapture CaptureFramebufferTextureOES(const State &glState,
                                         bool isCallValid,
                                         GLenum target,
                                         GLenum attachment,
                                         TextureID texturePacked,
                                         GLint level)
{}

CallCapture CaptureGetProgramBinaryOES(const State &glState,
                                       bool isCallValid,
                                       ShaderProgramID programPacked,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLenum *binaryFormat,
                                       void *binary)
{}

CallCapture CaptureProgramBinaryOES(const State &glState,
                                    bool isCallValid,
                                    ShaderProgramID programPacked,
                                    GLenum binaryFormat,
                                    const void *binary,
                                    GLint length)
{}

CallCapture CaptureGetBufferPointervOES(const State &glState,
                                        bool isCallValid,
                                        BufferBinding targetPacked,
                                        GLenum pname,
                                        void **params)
{}

CallCapture CaptureMapBufferOES(const State &glState,
                                bool isCallValid,
                                BufferBinding targetPacked,
                                GLenum access,
                                void *returnValue)
{}

CallCapture CaptureUnmapBufferOES(const State &glState,
                                  bool isCallValid,
                                  BufferBinding targetPacked,
                                  GLboolean returnValue)
{}

CallCapture CaptureCurrentPaletteMatrixOES(const State &glState,
                                           bool isCallValid,
                                           GLuint matrixpaletteindex)
{}

CallCapture CaptureLoadPaletteFromModelViewMatrixOES(const State &glState, bool isCallValid)
{}

CallCapture CaptureMatrixIndexPointerOES(const State &glState,
                                         bool isCallValid,
                                         GLint size,
                                         GLenum type,
                                         GLsizei stride,
                                         const void *pointer)
{}

CallCapture CaptureWeightPointerOES(const State &glState,
                                    bool isCallValid,
                                    GLint size,
                                    GLenum type,
                                    GLsizei stride,
                                    const void *pointer)
{}

CallCapture CapturePointSizePointerOES(const State &glState,
                                       bool isCallValid,
                                       VertexAttribType typePacked,
                                       GLsizei stride,
                                       const void *pointer)
{}

CallCapture CapturePrimitiveBoundingBoxOES(const State &glState,
                                           bool isCallValid,
                                           GLfloat minX,
                                           GLfloat minY,
                                           GLfloat minZ,
                                           GLfloat minW,
                                           GLfloat maxX,
                                           GLfloat maxY,
                                           GLfloat maxZ,
                                           GLfloat maxW)
{}

CallCapture CaptureQueryMatrixxOES(const State &glState,
                                   bool isCallValid,
                                   GLfixed *mantissa,
                                   GLint *exponent,
                                   GLbitfield returnValue)
{}

CallCapture CaptureMinSampleShadingOES(const State &glState, bool isCallValid, GLfloat value)
{}

CallCapture CapturePatchParameteriOES(const State &glState,
                                      bool isCallValid,
                                      GLenum pname,
                                      GLint value)
{}

CallCapture CaptureCompressedTexImage3DOES(const State &glState,
                                           bool isCallValid,
                                           TextureTarget targetPacked,
                                           GLint level,
                                           GLenum internalformat,
                                           GLsizei width,
                                           GLsizei height,
                                           GLsizei depth,
                                           GLint border,
                                           GLsizei imageSize,
                                           const void *data)
{}

CallCapture CaptureCompressedTexSubImage3DOES(const State &glState,
                                              bool isCallValid,
                                              TextureTarget targetPacked,
                                              GLint level,
                                              GLint xoffset,
                                              GLint yoffset,
                                              GLint zoffset,
                                              GLsizei width,
                                              GLsizei height,
                                              GLsizei depth,
                                              GLenum format,
                                              GLsizei imageSize,
                                              const void *data)
{}

CallCapture CaptureCopyTexSubImage3DOES(const State &glState,
                                        bool isCallValid,
                                        TextureTarget targetPacked,
                                        GLint level,
                                        GLint xoffset,
                                        GLint yoffset,
                                        GLint zoffset,
                                        GLint x,
                                        GLint y,
                                        GLsizei width,
                                        GLsizei height)
{}

CallCapture CaptureFramebufferTexture3DOES(const State &glState,
                                           bool isCallValid,
                                           GLenum target,
                                           GLenum attachment,
                                           TextureTarget textargetPacked,
                                           TextureID texturePacked,
                                           GLint level,
                                           GLint zoffset)
{}

CallCapture CaptureTexImage3DOES(const State &glState,
                                 bool isCallValid,
                                 TextureTarget targetPacked,
                                 GLint level,
                                 GLenum internalformat,
                                 GLsizei width,
                                 GLsizei height,
                                 GLsizei depth,
                                 GLint border,
                                 GLenum format,
                                 GLenum type,
                                 const void *pixels)
{}

CallCapture CaptureTexSubImage3DOES(const State &glState,
                                    bool isCallValid,
                                    TextureTarget targetPacked,
                                    GLint level,
                                    GLint xoffset,
                                    GLint yoffset,
                                    GLint zoffset,
                                    GLsizei width,
                                    GLsizei height,
                                    GLsizei depth,
                                    GLenum format,
                                    GLenum type,
                                    const void *pixels)
{}

CallCapture CaptureGetSamplerParameterIivOES(const State &glState,
                                             bool isCallValid,
                                             SamplerID samplerPacked,
                                             GLenum pname,
                                             GLint *params)
{}

CallCapture CaptureGetSamplerParameterIuivOES(const State &glState,
                                              bool isCallValid,
                                              SamplerID samplerPacked,
                                              GLenum pname,
                                              GLuint *params)
{}

CallCapture CaptureGetTexParameterIivOES(const State &glState,
                                         bool isCallValid,
                                         TextureType targetPacked,
                                         GLenum pname,
                                         GLint *params)
{}

CallCapture CaptureGetTexParameterIuivOES(const State &glState,
                                          bool isCallValid,
                                          TextureType targetPacked,
                                          GLenum pname,
                                          GLuint *params)
{}

CallCapture CaptureSamplerParameterIivOES(const State &glState,
                                          bool isCallValid,
                                          SamplerID samplerPacked,
                                          GLenum pname,
                                          const GLint *param)
{}

CallCapture CaptureSamplerParameterIuivOES(const State &glState,
                                           bool isCallValid,
                                           SamplerID samplerPacked,
                                           GLenum pname,
                                           const GLuint *param)
{}

CallCapture CaptureTexParameterIivOES(const State &glState,
                                      bool isCallValid,
                                      TextureType targetPacked,
                                      GLenum pname,
                                      const GLint *params)
{}

CallCapture CaptureTexParameterIuivOES(const State &glState,
                                       bool isCallValid,
                                       TextureType targetPacked,
                                       GLenum pname,
                                       const GLuint *params)
{}

CallCapture CaptureTexBufferOES(const State &glState,
                                bool isCallValid,
                                TextureType targetPacked,
                                GLenum internalformat,
                                BufferID bufferPacked)
{}

CallCapture CaptureTexBufferRangeOES(const State &glState,
                                     bool isCallValid,
                                     TextureType targetPacked,
                                     GLenum internalformat,
                                     BufferID bufferPacked,
                                     GLintptr offset,
                                     GLsizeiptr size)
{}

CallCapture CaptureGetTexGenfvOES(const State &glState,
                                  bool isCallValid,
                                  GLenum coord,
                                  GLenum pname,
                                  GLfloat *params)
{}

CallCapture CaptureGetTexGenivOES(const State &glState,
                                  bool isCallValid,
                                  GLenum coord,
                                  GLenum pname,
                                  GLint *params)
{}

CallCapture CaptureGetTexGenxvOES(const State &glState,
                                  bool isCallValid,
                                  GLenum coord,
                                  GLenum pname,
                                  GLfixed *params)
{}

CallCapture CaptureTexGenfOES(const State &glState,
                              bool isCallValid,
                              GLenum coord,
                              GLenum pname,
                              GLfloat param)
{}

CallCapture CaptureTexGenfvOES(const State &glState,
                               bool isCallValid,
                               GLenum coord,
                               GLenum pname,
                               const GLfloat *params)
{}

CallCapture CaptureTexGeniOES(const State &glState,
                              bool isCallValid,
                              GLenum coord,
                              GLenum pname,
                              GLint param)
{}

CallCapture CaptureTexGenivOES(const State &glState,
                               bool isCallValid,
                               GLenum coord,
                               GLenum pname,
                               const GLint *params)
{}

CallCapture CaptureTexGenxOES(const State &glState,
                              bool isCallValid,
                              GLenum coord,
                              GLenum pname,
                              GLfixed param)
{}

CallCapture CaptureTexGenxvOES(const State &glState,
                               bool isCallValid,
                               GLenum coord,
                               GLenum pname,
                               const GLfixed *params)
{}

CallCapture CaptureTexStorage3DMultisampleOES(const State &glState,
                                              bool isCallValid,
                                              TextureType targetPacked,
                                              GLsizei samples,
                                              GLenum internalformat,
                                              GLsizei width,
                                              GLsizei height,
                                              GLsizei depth,
                                              GLboolean fixedsamplelocations)
{}

CallCapture CaptureBindVertexArrayOES(const State &glState,
                                      bool isCallValid,
                                      VertexArrayID arrayPacked)
{}

CallCapture CaptureDeleteVertexArraysOES(const State &glState,
                                         bool isCallValid,
                                         GLsizei n,
                                         const VertexArrayID *arraysPacked)
{}

CallCapture CaptureGenVertexArraysOES(const State &glState,
                                      bool isCallValid,
                                      GLsizei n,
                                      VertexArrayID *arraysPacked)
{}

CallCapture CaptureIsVertexArrayOES(const State &glState,
                                    bool isCallValid,
                                    VertexArrayID arrayPacked,
                                    GLboolean returnValue)
{}

CallCapture CaptureFramebufferTextureMultiviewOVR(const State &glState,
                                                  bool isCallValid,
                                                  GLenum target,
                                                  GLenum attachment,
                                                  TextureID texturePacked,
                                                  GLint level,
                                                  GLint baseViewIndex,
                                                  GLsizei numViews)
{}

CallCapture CaptureFramebufferFoveationConfigQCOM(const State &glState,
                                                  bool isCallValid,
                                                  FramebufferID framebufferPacked,
                                                  GLuint numLayers,
                                                  GLuint focalPointsPerLayer,
                                                  GLuint requestedFeatures,
                                                  GLuint *providedFeatures)
{}

CallCapture CaptureFramebufferFoveationParametersQCOM(const State &glState,
                                                      bool isCallValid,
                                                      FramebufferID framebufferPacked,
                                                      GLuint layer,
                                                      GLuint focalPoint,
                                                      GLfloat focalX,
                                                      GLfloat focalY,
                                                      GLfloat gainX,
                                                      GLfloat gainY,
                                                      GLfloat foveaArea)
{}

CallCapture CaptureShadingRateQCOM(const State &glState, bool isCallValid, GLenum rate)
{}

CallCapture CaptureTextureFoveationParametersQCOM(const State &glState,
                                                  bool isCallValid,
                                                  TextureID texturePacked,
                                                  GLuint layer,
                                                  GLuint focalPoint,
                                                  GLfloat focalX,
                                                  GLfloat focalY,
                                                  GLfloat gainX,
                                                  GLfloat gainY,
                                                  GLfloat foveaArea)
{}

CallCapture CaptureEndTilingQCOM(const State &glState, bool isCallValid, GLbitfield preserveMask)
{}

CallCapture CaptureStartTilingQCOM(const State &glState,
                                   bool isCallValid,
                                   GLuint x,
                                   GLuint y,
                                   GLuint width,
                                   GLuint height,
                                   GLbitfield preserveMask)
{}

}  // namespace gl