#include "compiler/translator/glsl/ExtensionGLSL.h"
#include "compiler/translator/glsl/VersionGLSL.h"
namespace sh
{
TExtensionGLSL::TExtensionGLSL(ShShaderOutput output)
: … { … }
const std::set<std::string> &TExtensionGLSL::getEnabledExtensions() const
{ … }
const std::set<std::string> &TExtensionGLSL::getRequiredExtensions() const
{ … }
bool TExtensionGLSL::visitUnary(Visit, TIntermUnary *node)
{ … }
bool TExtensionGLSL::visitAggregate(Visit, TIntermAggregate *node)
{ … }
void TExtensionGLSL::checkOperator(TIntermOperator *node)
{ … }
}