chromium/third_party/angle/src/compiler/translator/glsl/ExtensionGLSL.cpp

//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ExtensionGLSL.cpp: Implements the TExtensionGLSL class that tracks GLSL extension requirements
// of shaders.

#include "compiler/translator/glsl/ExtensionGLSL.h"

#include "compiler/translator/glsl/VersionGLSL.h"

namespace sh
{

TExtensionGLSL::TExtensionGLSL(ShShaderOutput output)
    :{}

const std::set<std::string> &TExtensionGLSL::getEnabledExtensions() const
{}

const std::set<std::string> &TExtensionGLSL::getRequiredExtensions() const
{}

bool TExtensionGLSL::visitUnary(Visit, TIntermUnary *node)
{}

bool TExtensionGLSL::visitAggregate(Visit, TIntermAggregate *node)
{}

void TExtensionGLSL::checkOperator(TIntermOperator *node)
{}

}  // namespace sh