#include "cc/resources/scoped_ui_resource.h"
#include "base/functional/bind.h"
#include "base/memory/ptr_util.h"
#include "cc/resources/ui_resource_manager.h"
namespace cc {
std::unique_ptr<ScopedUIResource> ScopedUIResource::Create(
UIResourceManager* ui_resource_manager,
const UIResourceBitmap& bitmap) { … }
ScopedUIResource::ScopedUIResource(UIResourceManager* ui_resource_manager,
const UIResourceBitmap& bitmap)
: … { … }
ScopedUIResource::~ScopedUIResource() { … }
UIResourceBitmap ScopedUIResource::GetBitmap(UIResourceId uid,
bool resource_lost) { … }
}